• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Apr 23, 2015
716
379
Uh-oh. It seems that my worst fears have indeed materialized: to say that my laptop can 'run' the game would be an insult not only to running, but to *crawling* as well. The closest comparison to the performance of this fine piece of driftwood--, err, sorry, *hardware*, is that of a drunk turtle. A *crippled* drunk turtle. With Alzheimer's. And it has a philosophy not to hurry in any aspect of its life -- all of which are slow ones by default.

...So, barring Bill Gates knockin' at my chamber door with a brand-spanking new system, I will have to be 'out of pocket' (as I believe is the SG lingo for skipping one's turn?) until 18th of this month, give or take a day or two. Oh well. I have a lot of work to do as well, so it's not that bad I guess. Meanwhile we can work out the details of the new SG (if we do end up starting it).
 
  • 1
Reactions:

Myquandro

Major
Mar 31, 2015
634
191
I'm almost done building my brand new gaming/work PC which means that I can play Cities Skylines (and other games) more frequently. It makes it also easier to work with different files as it's a windows PC instead of running Mac. Helps a lot with this sharing of a save file.
 

ItalianGuy

Captain
23 Badges
Mar 10, 2015
426
150
  • Europa Universalis IV: Rights of Man
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: Rule Britannia
  • Age of Wonders III
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
I was experimenting with Traffic++ and its new beta lane manager. I love the intersection customisation, it does exactly what I thought Traffic Manager should have done in its Change Lanes tool...
The problem is that it kills nice mods like mass transit colour lines and road protractor, and doesn't have a priority tool. And the most important thing is that it changes the save file that can't be loaded without ghost mode.

Anyway, let's wait for TheCahoticVoid. One week is not a lot, in the worst case the next one will play on Wednesday.
 
Apr 23, 2015
716
379
@Myquandro (and others): This post contains some useful advice regarding the apparently low Residential demand in our city, tax policy, etc:

Some guy on another forum said:
http://community.simtropolis.com/topic/67427-residential-demand-how-to-get-more/

The usual reason for low apparent residential demand is that as residential buildings level up through increasing education, they gain increased capacity. After a glut of high density residential zoning, if your education is solid, you wont see demand for a long long time, as those buildings educate and level up. It's worth noting that newly moved in cims are always dummies, apparently only an idiot would immigrate to one of our cities, so every new cim has to be educated up from zero education, this means new apartment buildings always upgrade incrementally over time.

The low demand is not real. Demand is still increasing as normal - it's just being used up immediately filling the vacancies in the newly upgraded, roomier apartment buildings.

The same thing happens with C and I demand, but the difference is that because they are dependent on the education of the workers, if your workforce is highly educated C and I can upgrade almost immediately. The lag time between zoning and achieving maximum capacity, is much shorter. Although under some circumstances, like if your city is poorly serviced, and you dramatically upgrade a key service, you might get a sudden huge increase in C or I capacity, resulting in zero'd out apparent demand for a while.

If you want to see residential demand you just have to be conservative in zoning high density, remembering to account not only for the lvl1 capacity, but also for the maximum capacity.

Edit: By the way, you should be able to mostly leave taxes alone. I would certainly never put R taxes over 9%. You can get away with raising commercial or industrial taxes. On hard mode you just have to be strategic in your services. Use lots of bus because it's a brilliant money spinner and by far the lowest hanging fruit for upgrading building levels (really, once you have the bus depot, bus lines are not only free, they actually earn you money while raising building levels which dramatically increases tax income - no other service compares), use metro only to alleviate excessive traffic because it probably wont turn a profit, and passenger rail not at all. Minimize the use of cargo terminals/ports, probably about 1 per 40,000 cims assuming you make your own goods - a terminal can service so much industry, it's about 4-6 4x4 city blocks of industry, don't have more or less terminals than needed. Also get just enough incinerators to manage the city trash, use the trash view to know how many to build. Focus more on profitable services, than 'subsidized' ones. Running a lean mean economy should give you great profits at default taxes. In my hard mode city I ran a solid profit about 20,000/week with lvl6 residential. Striving for lvl6 residential actually made the city more profitable, the additional taxes outweighed the service expenses (if you think about it, lvl6 buildings don't use any more Fire, Police or recreation than lvl1, nor in practice healthcare and university, so profit margins tend to improve). I did tweak C and I taxes, but with such a large profit I certainly didn't need to.

So -- making a network of buses should become a top priority, to ensure our buildings level up properly. If you're still in the process of playing your turn, TheChaoticVoid, I suggest that you start with developing the network, and the next player (JerkyJerry) can continue it.

EDIT: A few other relevant posts from the same thread:

There are a lot of things that influence residential capacity but the first obvious one is going to be education. Once they start getting educated then they'll want parks and services which increase land value and land value is a huge trigger for leveling.
The fact that taxes can go from 0 to 29% but anything over 9% at 90% R happiness slows down the R demand looks to me like a bug or a design flaw.
So, keep the residential taxes at 9 % or under at all times.
 
Last edited:

Spockyt

Captain
140 Badges
Mar 22, 2014
477
216
  • Europa Universalis IV: Common Sense
  • Victoria 2: A House Divided
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Victoria 2: Heart of Darkness
  • Humble Paradox Bundle
  • Magicka: Wizard Wars Founder Wizard
  • War of the Roses
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: No Step Back
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Crusader Kings II: Conclave
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Steel Division: Normand 44 Sign-up
  • Crusader Kings Complete
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Green Cities
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • Europa Universalis III Complete
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis III Complete
  • Stellaris: Leviathans Story Pack
  • Teleglitch: Die More Edition
  • Victoria 2
  • Cities: Skylines - Parklife
  • Cities: Skylines
So -- making a network of buses should become a top priority, to ensure our buildings level up properly. If you're still in the process of playing your turn, TheChaoticVoid, I suggest that you start with developing the network, and the next player (JerkyJerry) can continue it.

Make sure it works, and is completed before my go, as in my cities, I just mess up public transport. Too many buses, no enough buses, stops not being used, 100's of people waiting at stops after I discontinue the bus service, and constantly making a large loss. Do not let me be responsible for the public transport.
 
Apr 23, 2015
716
379
Make sure it works, and is completed before my go, as in my cities, I just mess up public transport. Too many buses, no enough buses, stops not being used, 100's of people waiting at stops after I discontinue the bus service, and constantly making a large loss. Do not let me be responsible for the public transport.
Well JerkyJerry is next, and he's still MIA. FWIW I've just pm'ed him about whether he's still playing his turn. But if he's not, well, if you really feel like you'd butcher the bus network, you can always wait until it's Calad's turn (he's right after you), so the blame falls upon the creator, so to speak (let's face it, only a genius could make the buses work flawlessly in the chaotic mess that is Heavenly Falls... We might want to rename our city, one of these days :p).
 

Spockyt

Captain
140 Badges
Mar 22, 2014
477
216
  • Europa Universalis IV: Common Sense
  • Victoria 2: A House Divided
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Victoria 2: Heart of Darkness
  • Humble Paradox Bundle
  • Magicka: Wizard Wars Founder Wizard
  • War of the Roses
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: No Step Back
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Crusader Kings II: Conclave
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Steel Division: Normand 44 Sign-up
  • Crusader Kings Complete
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Green Cities
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • Europa Universalis III Complete
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis III Complete
  • Stellaris: Leviathans Story Pack
  • Teleglitch: Die More Edition
  • Victoria 2
  • Cities: Skylines - Parklife
  • Cities: Skylines
Well JerkyJerry is next, and he's still MIA. FWIW I've just pm'ed him about whether he's still playing his turn. But if he's not, well, if you really feel like you'd butcher the bus network, you can always wait until it's Calad's turn (he's right after you), so the blame falls upon the creator, so to speak (let's face it, only a genius could make the buses work flawlessly in the chaotic mess that is Heavenly Falls... We might want to rename our city, one of these days :p).

I think if it gets to my turn and the buses are not anywhere near completed, I might skip a go.
 
Apr 23, 2015
716
379
I think if it gets to my turn and the buses are not anywhere near completed, I might skip a go.
I think that's being overly cautious, but if you want to, I'm sure Calad will agree to play before you. :)

I kinda wanted to go with trains tbh (I like how they look, gives some variety amongst all the concrete), but since buses have that special 'leveling effect', I guess we can't afford to forego them... And it might be overkill to have *both* buses *and* trains. We shall see I suppose.

EDIT: Just got word from JerkyJerry that he is still interested and ready to play his turn after TheChaoticVoid is finished with his! :) I'm surprised that no one else had pm'd him, but at least now we have our full roster present and accounted for (assuming ofc that TCV will post his report sometime tomorrow morning).
 
Last edited:

JerkyJerry

There was never a good war or a bad peace.
22 Badges
Jan 15, 2013
2.176
1.278
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Arsenal of Democracy
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Cities: Skylines
Ok boys I'm having difficulty loading the map
I have winzip
I can't open the file
I can't find where these 'hidden' files are

HELP!
I'm an idiot!
HELP!