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Apr 23, 2015
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If I've understood it correctly, cargo harbors need access to Industrial zones, but not Commercial ones? If so, then this is my suggestion for a harbor location:

7be8vs8.jpg


In case I'm mistaken and Commercial also needs access to cargo harbors, then it's more problematic to choose a good area; given my suggested location, the extra traffic from Central would probably deadlock the existing roads from there (which are already straining under their rush-hour traffic load). However, if the office zone of Blocky Bits were to be 'renovated' (a euphemism for rampant acts of bull-dozing!), then I'm sure the truckloads of new traffic (see what I did there? :p) could be accommodated.

Also, as you may see from the picture, I've scheduled Beachside for potential renovation down the line. There are many sandy beaches in our city, so to blacken one of them with the soot of new industry is of no great harm... It doesn't hurt that this would bring more customers to the shiny new resorts on Stiiknafuulia Island, either. ... Did I mention that the mayor has some Finnish relatives? Strange coincidence, that. *whistles, smiles wrily*

EDIT: We might always build more harbors for new industrial areas. They're only $ 75k a piece. Although I'm not sure how the trucks choose which harbor to use if there are multiple ones... We might just cross that (congested) bridge when we come to it.
 
Last edited:

Myquandro

Major
Mar 31, 2015
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I've looked at that location during my turn and its probably one of the best locations, but I'm not convinced. It has good access to those districts, but other districts might be more difficult as it doesn't have good highway connections or an easy possibility to make one. As I said, I'll take a look tonight and let you guys know what my preferences are.
 

ItalianGuy

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I played on that same map with all my mods and I assure you it will become a nightmare. Placing highways, roads, metro tubes, railways, etc. is almost always impossible, and it leads to unsolvable traffic problems.
I hope that together we avoid the worse traffic issues....
 
Apr 23, 2015
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I played on that same map with all my mods and I assure you it will become a nightmare. Placing highways, roads, metro tubes, railways, etc. is almost always impossible, and it leads to unsolvable traffic problems.
I hope that together we avoid the worse traffic issues....
I think it might be the other way around. :p But if worst comes to worst, I suppose we might agree to use the Ingame Terraform mod to punch a few holes through the mountains. It's actually very expensive by default, so it's not like it could act as a universal remedy, just to relieve the worst congestion. I'd prefer if we could do without it though.

@Myquandro: Did you scout out the harbor location yet? I'm curious as to your final conclusion. Btw I did some surveying for a tourist harbor spot (if we want to have one), and it's even trickier. For one thing, I'm not sure what actually draws tourists in this game. You'd think it'd be waterfalls, high cliffs etc, but how would they program that? I suspect it's simply high concentrations of Commercial areas, judging by our city's current tourist destinations. So perhaps the area near the current district of Corner-Stone might be appropriate; but it would further add to the congestion from the new industrial harbor (if we do choose to build it in that area). Decisions, decisions; disasters, disasters! Before all's said and done, that whole area may well have to be... Renovated. Yes; I assure you, dear citizens, there is *nothing* to worry about! Simply pack your suitcase and await for the bulld-- sorry, *renovation committees*. :D
 

Myquandro

Major
Mar 31, 2015
634
191
PbzgvqH.jpg

This is my first choice. It has room for expansion with a cargo train station, extra harbor and complicated road network. It then has a connection with the highway. This location prevents traffic jams in residential and commercial area's.

ghqVnC6.jpg

My second choice would be this one as it also has room for expansion. But it's connection to the highway is more difficult and will likely run through future important districts and can cause problems then. It's also a location that is useable for a lot more then just a harbor where my first choice isn't.

The already mentioned location by stiiknafuulia would be my third or fourth choice.
 
Apr 23, 2015
716
379
Can we start a parallel succession game on the atoll map? Maybe we should write the journals on another thread.

I take it you mean the 'Last Paradise' map? I'm up for it (with some reservations). I'll send you a pm.

@Myquandro: I'm fine with the first harbor location, although it seems quite far from our current settled area.
We might just build two different harbors and see how the traffic sorts itself out; we can always delete the other one if it proves to be a nuisance traffic-wise.
 

Myquandro

Major
Mar 31, 2015
634
191
I would prefer to build my first choice first and then, if traffic is too busy, build a second harbor. The benefit in that is that you can see what roads get too busy and find a more optimal place for the second harbor.

Also I have ideas for custom roads for trucks to and from the harbor that can be used to alleviate traffic jams if necessary. This concept works best if the harbor isn't too close to the industrial areas. I'm like constantly creating new concepts for road layouts.
 
C

Calad

Guest
Nice to see this going on. TheChaoticVoid is next if list is still valid. Then JerkyJerry. And then I need to roll out new list. I will put myself first and then other old players. If new players appear during making list they will go before me.

Also can somebody take a good shot of city.. I will put it on first post that I just updated.
 
C

Calad

Guest
(Btw I'm glad you didn't let me give up, Calad. :) It was major fun trying to untie the knot that the city was tying itself into; it remains to be seen whether you think I've succeeded or not.)
Thank you for... not giving up? :D I think you have succeed very well, actually Im not very good player so lets see how I can run larger city :D But I think difficult geography has made this map more interesting. If map would be flat excluding few hills and rivers building city would become very boring quickly because it would be solving endless traffic issues with larger roads. Now there have to be decisions where to make certain buildings and how to build traffic system because of mountains.

Can we start a parallel succession game on the atoll map? Maybe we should write the journals on another thread.
I can not force you not to start a new game but I recommend not to because if we have too many similar games going on players would feel tired and idea could collapse. But if you really want to start second succession game you should wait to see how this will turn out because one game can effectively have only certain number of players.

About that traffic light mod... Can somebody link it to me so I can give a thought for it.
 
Apr 23, 2015
716
379
Nice to see you Calad. :)

If we keep the same order of players (as we should), then here is an updated list:

Calad
ItalianGuy
stiiknafuulia
Myquandro
TheChaoticVoid
JerkyJerry
Spockyt (as a new player, if you don't mind it)

That makes 7 players; imo, we shouldn't take more because it might take too long for the city to get back to you,
leading to it feeling a bit alien. Also, people might get tired of waiting for their turn and drift off from the game.
(For some reason I feel like 6 might actually be the optimal number of players for a C:S SG. It's too early to tell,
but assuming that there are no big delays, it seems like it's enough players to make a varied and interesting city,
and yet not too many to bog down the pace of the game.)

Imo, we might opt to skip JerkyJerry's turn, as there hasn't been a peep from him since he registered for the game at the very start.
It's up to you though. If we do want to wait for him, then it should probably be for 48 hours (as the 'got it!' limit), and not for a whole
week.


As for starting a new game, imo the pace of this game is relaxed enough that there's room for more games on these forums, even
with some of the same players. SGs haven't taken off with C:S as of yet, but once people discover the fun that's to be had with
this format, I think we might see a dozen games going on simultaneously, as in the best Civ IV days. Imo, C:S is an even better
game for SGs, since you cannot 'screw up' the game (since there is no win condition), meaning there's less pressure on new players.

In any case the new SG that I pm'd ItalianGuy about is still in the planning stage. We might also agree that this game takes
priority over the new one, meaning that if, say, my turn is up in both games at once, I will play and report in this thread first.

In other news, I'm currently visiting my parents and so I'm forced to use a crappy laptop computer 'til at least the 18th.
I will get the game installed and see if I can run it on this computer on the lowest settings. If not, then we'll have to
skip my turn if it comes up before the 18th.
 

Myquandro

Major
Mar 31, 2015
634
191
If we would start a new game while this isn't finished it should be really different.

I don't really like this map and prefer a more realistic location with for example only a big river running through it. If you want me to give some examples i could do that.
 
C

Calad

Guest
If we would start a new game while this isn't finished it should be really different.

I don't really like this map and prefer a more realistic location with for example only a big river running through it. If you want me to give some examples i could do that.
And you want traffic light mod also yes? Also this likely will never be finnished.

No, not at all. I wouldn't expect to play ahead of someone who signed up before me, unless they chose not to/didn't take part.
And... as the 7th person.. sorry.
I dont see anything to be sorry about. Idea of this game is anyone can join, be it permanent or only once.
 
Apr 23, 2015
716
379
If we would start a new game while this isn't finished it should be really different.

I don't really like this map and prefer a more realistic location with for example only a big river running through it. If you want me to give some examples i could do that.
The big idea with the new game would be to enforce the distirct rules more strictly, so that the players would have their own 'towns' which would be collaborating to create a single 'megalopolis', yet they'd remain fully independent at the same time. This would give rise to conflict and negotiations that would greatly spice up the game (imo). Ofc if the idea proved truly unworkable, it might be altered or even scrapped down the line. But I'd really like to try this, and so would ItalianGuy (per our pm conversation).

Another reason is to pick a better map, as you say. Imo 'Last Paradise' would be perfect, with some minor modifications (a better initial highway connection, better water flow in the starting location (we might have to start in the default square due to a bug with the mod that unlocks all tiles; I will post the details in the actual SG thread if we do choose to start this new game)).

No, not at all. I wouldn't expect to play ahead of someone who signed up before me, unless they chose not to/didn't take part.
And... as the 7th person.. sorry.
That 'if you don't mind' was directed at Calad. It's a given that you'd be last since you're a new player. As far as being a 7th wheel in the cart, I didn't mean it as a jab at you (if it came across that way). It's merely one guy's rather speculative opinion; in the end it might be that 10 players is the ideal amount. And anyway things don't have to be ideal for them to remain fun. :) Finally since JerkyJerry seems to be MIA, in practice we only have 6 players for now.

Btw Calad do you want to wait for Jerry or not? Ofc if we opt to skip him, he's sure to show up the minute Spockyt starts his turn... Meh. That's just the way the Universe wants these things to go. :p

As far as the number of players, surely there's a limit somewhere? If we keep adding more players, it might happen that some people never get to play again, or after weeks of waiting, when the city will be almost unrecognizable to them. There's also the chance of people dropping out as they get bored waiting for their turn, or even forget about this thread. Imo just as there can be too few players, there is such a thing as too many players, although I'm not sure we're yet near the limit. If everyone took their max allowed turn time, we'd be there for sure; but the game's been proceeding at a fairly brisk pace so far, so the current number of players is ok in my book. YMMV.

Regarding the 'end' of this game, and C:S SGs in general, imo the game will either die a natural death when people drift off/lose interest, or we'll at some point agree that we've 'done all we could', or reasonably near to that, and opt for a new experience with new map/mods/rules to spice it up a little bit. :)
 

Spockyt

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TAs far as being a 7th wheel in the cart, I didn't mean it as a jab at you (if it came across that way). It's merely one guy's rather speculative opinion; in the end it might be that 10 players is the ideal amount.

Don't worry, I wasn't offended. It does seem like 5-7 ois sort of the idea number of people to be in one of there though. Not too long between turns, yet also not to short... that is just my opinion having never played a turn in this, nor any succesion game in any game.. my only limited experience is from watching 2 CK2 successor games on YT.