I did some more testing yesterday.
What I'm trying to determine is: If a unit that's already moving on an attack picks-up an attack delay, will it continue to move after it's entered the second province along it's extended movement line.
It's clear that the first units in the battle will stop in the first province, but the LArm, which is "following up" often completes it's movement in to that province before the battle is over. This moves on immediately after the battle and the poor enemy foot sloggers (and just about anything else) get over-run unless there's something to stop the LArm in the second province.
But what I'm pretty sure happens, but not yet been able to get a screen shot, is that the LArm will continue past the second province, even though it's picked-up an attack delay by fighting there, and continue on to complete the over-run of the units retreating from the second province as well.
I'm using pairs of some rather convincing [LArm+2Mech+SPArt] which are generally quite capable of quickly dealing with a standard Inf division, even though my LArm guns & armour are a bit behind tech.
And yeah, pop-up HQs are a right royal pain in the bum.
Again, I find LArm is the answer. You only need to peel-off a single bgd and you can do an over-run rather than encircle. They're also fast enough to re-join their division before the front gets very far ahead.
I haven't tried it, but I suspect you can over-run a HQ using an armoured car, provided you use a unit with frontage to get the HQ to retreat first of course. Generally, I find LArm faster than AC. But that's TFH-TRP so I'm not sure which is fastest in Vanilla to TFH un-modded.
What I'm trying to determine is: If a unit that's already moving on an attack picks-up an attack delay, will it continue to move after it's entered the second province along it's extended movement line.
It's clear that the first units in the battle will stop in the first province, but the LArm, which is "following up" often completes it's movement in to that province before the battle is over. This moves on immediately after the battle and the poor enemy foot sloggers (and just about anything else) get over-run unless there's something to stop the LArm in the second province.
But what I'm pretty sure happens, but not yet been able to get a screen shot, is that the LArm will continue past the second province, even though it's picked-up an attack delay by fighting there, and continue on to complete the over-run of the units retreating from the second province as well.
I'm using pairs of some rather convincing [LArm+2Mech+SPArt] which are generally quite capable of quickly dealing with a standard Inf division, even though my LArm guns & armour are a bit behind tech.
And yeah, pop-up HQs are a right royal pain in the bum.
Again, I find LArm is the answer. You only need to peel-off a single bgd and you can do an over-run rather than encircle. They're also fast enough to re-join their division before the front gets very far ahead.
I haven't tried it, but I suspect you can over-run a HQ using an armoured car, provided you use a unit with frontage to get the HQ to retreat first of course. Generally, I find LArm faster than AC. But that's TFH-TRP so I'm not sure which is fastest in Vanilla to TFH un-modded.
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