Severity: High. (Messes up a kingdom or higher for ever after or at least very long, affecting the balance of power both inside and outside.)
I would see this in the bug region more — and a serious bug with game-changing consequences (more on this later) — but I'm posting here because it would probably be moved anyway.
The current state of things is that potential successors don't receive any claims on demesne counties under the kingdom. Only the kingdom title itself. This is probably because of claim economy and avoidance of clutter.
The problem, though, is that any such claimant will only receive only the high title and just 1 county to go with it if he would otherwise be landless.
Thus, a one-province count will just get the kingdom title and will even be liable to a ducal war from his own vassal, apart from low faction power and poor levies and tax.
A landless claimant will get just 1 county.
By contrast, the loser will keep all titles below — duchies and especially counties, i.e. land. He might even keep a good deal of the vassals if they are below his new tier.
This results in an artificial 'rule' under which a deposed king pretty much always becomes a superduke. That's not necessarily the case — house imprisonment in some castle or total banishment would be more likely, even execution. But not leaving him in control of all of the demesne minus the capital (unless he gets to keep even that). You don't just turn an ex king into a duke.
Just to be clear: The new king should suffer Short Reign and other penalties and find it difficult to manage the factions, and otherwise find his life to be difficult. No argument here. He just shouldn't be artificially prevented from recovering the demesne and forced to leave his predecessor around as a very powerful vassal.
Please fix this.
Why?
Because this doesn't reflect any need of historical realism or gameplay balancing. It simply is a by-product of character sheet decluttering, which is an interface issue.
Possible methods:
Thanks.
I would see this in the bug region more — and a serious bug with game-changing consequences (more on this later) — but I'm posting here because it would probably be moved anyway.
The current state of things is that potential successors don't receive any claims on demesne counties under the kingdom. Only the kingdom title itself. This is probably because of claim economy and avoidance of clutter.
The problem, though, is that any such claimant will only receive only the high title and just 1 county to go with it if he would otherwise be landless.
Thus, a one-province count will just get the kingdom title and will even be liable to a ducal war from his own vassal, apart from low faction power and poor levies and tax.
A landless claimant will get just 1 county.
By contrast, the loser will keep all titles below — duchies and especially counties, i.e. land. He might even keep a good deal of the vassals if they are below his new tier.
This results in an artificial 'rule' under which a deposed king pretty much always becomes a superduke. That's not necessarily the case — house imprisonment in some castle or total banishment would be more likely, even execution. But not leaving him in control of all of the demesne minus the capital (unless he gets to keep even that). You don't just turn an ex king into a duke.
Just to be clear: The new king should suffer Short Reign and other penalties and find it difficult to manage the factions, and otherwise find his life to be difficult. No argument here. He just shouldn't be artificially prevented from recovering the demesne and forced to leave his predecessor around as a very powerful vassal.
Please fix this.
Why?
Because this doesn't reflect any need of historical realism or gameplay balancing. It simply is a by-product of character sheet decluttering, which is an interface issue.
Possible methods:
- award claims to demesne counties like normal; or
- award more than one county after gaining a kingdom or empire through claim, perhaps all holdings owned in the capital duchy? or enable revocation of some titles?; or
- spawn an event to decide the fate of the deposed ruler (including some give and take depending on willingness to cooperate).
Thanks.
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