So I get the subterranean civilization thing and being a kind, helpful, species I decide to accomodate their refugees. I haven't checked how many pops of refugees there were; I kind of assume one, maybe there.
The refugee species now constitute 17% of my Empire population and I have instituted controls to stop them spreading to all my worlds.
I really think there ought to be some gradation in migration. Yes I know you can set species rights, but you don't get to set them until they've arrived and don't always get what you expected. AI empires cheat and dump 'other species' on your worlds; species they've uplifted or a former refugee species they wanted to pass on.
Even playing as a xenophile species I have become reluctant to agree to migration.
Surely a migration treaty would cover the terms of migration, possibly:
How does the game system decide which pop will currently grow on a planet ? Does it reflect the numbers of existing pops, the environment, other factors ?
I do think there's scope for refinement here.
The refugee species now constitute 17% of my Empire population and I have instituted controls to stop them spreading to all my worlds.
I really think there ought to be some gradation in migration. Yes I know you can set species rights, but you don't get to set them until they've arrived and don't always get what you expected. AI empires cheat and dump 'other species' on your worlds; species they've uplifted or a former refugee species they wanted to pass on.
Even playing as a xenophile species I have become reluctant to agree to migration.
Surely a migration treaty would cover the terms of migration, possibly:
- Limits on numbers (specialists?)
- Your homeworld only, favourable environment worlds, or integration across the empire's worlds
- Migration or resettlement (below)
How does the game system decide which pop will currently grow on a planet ? Does it reflect the numbers of existing pops, the environment, other factors ?
I do think there's scope for refinement here.
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