Subsidiaries of Criminal Heritage Empires Should not be able to close the Branch offices

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GOLANX

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playing a game right now as a Criminal Heritage Empire and am uplifting primatives to have as Subsidiaries, the Subsidiary then amped up their crime prevention and closed my branch office within a few years of its establishment. they still like me too btw, i think Subsidiaries should be forced to make Crime lord Deals to not oust their Overlord.

on a similar note Criminal Heritage empires should have their own version of a Commercial Pact that gives the whole empire the benefits of the crime lord deal, subsidiaries would automatically be effected.

also and this is a bit offtopic but my empire is also has the Franchizing civic and it would be nice if it got the same buff that Feudal Society just got in 3.3.
 
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GOLANX

Lt. General
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Ok maybe I should make a new post on this I can't turn empires into subsidiaries without closing my branch Offices, whose big idea was that??? Branch offices cost influence, why do I need to close 10+ branch Offices to turn my neighbor into a Subsidiary just to charge me 500 influence and 10 years wait to put them back. I suppose I should cross my fingers while I'm trying to turn them into my goon hoping the competition doesn't set up shop in my absence.
 
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