Submarine warfare is actually something that I thought would change for HOI3.
It seemed pretty certain for me that trying to model submarine warfare the way that HOI2 and HOI3 do (since it is basically the same) won't work well. It is very hard to find a balance between the abstraction needed for convoy raiding duties and direct naval warfare.
The problem I see with how convoy raiding works is that everything is abstracted except the subs. The convoys aren't on the map but the subs are and they shouldn't be. Convoy raiding should have been totally abstracted and in my opinion finding a balance between how subs should operate on convoy raiding and how they operate right now just like if they were normal ships is not possible.
In my opinion the concept used right now totally misses the point that subs are NOT over water(yeah yeah, they spent most of thier time over water but still their whole point was to avoid danger not run towards it). They shouldn't be going against surface fleets like if they were battleships.
It seemed pretty certain for me that trying to model submarine warfare the way that HOI2 and HOI3 do (since it is basically the same) won't work well. It is very hard to find a balance between the abstraction needed for convoy raiding duties and direct naval warfare.
The problem I see with how convoy raiding works is that everything is abstracted except the subs. The convoys aren't on the map but the subs are and they shouldn't be. Convoy raiding should have been totally abstracted and in my opinion finding a balance between how subs should operate on convoy raiding and how they operate right now just like if they were normal ships is not possible.
In my opinion the concept used right now totally misses the point that subs are NOT over water(yeah yeah, they spent most of thier time over water but still their whole point was to avoid danger not run towards it). They shouldn't be going against surface fleets like if they were battleships.