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LordMagnus

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Strings and Flavour
MwMlarNnAbcGc9974_8_VJC683_cR2-rnoSmMWQVChE=w551-h131-no


Description:

Strings and Flavour will add temporary descriptions where descriptions are missing and add flavour where flavour is needed and more... until the devs come up with better ones.

Status:

V: 0.7 = Skaal and Necromancy {Preview}
V: 0.6 = Horse Archer Fix {More Info/Images}
V: 0.5 = Update for Tang-Mo. {More Info/Images}
V: 0.4 = Large update for Tang-Mo. {More Info/Images}
V: 0.3 = Tsaesci Now Have Descriptions.
V: 0.2 = Tang-Mo Now Have Descriptions. Wow it was hard to come up with a good think but I think I did alright.
V: 0.1 = Po-Tun Religions Now Have Descriptions.

Download:

{25/06/2014} V: 0.6 = http://www.mediafire.com/download/285bv4b2ml9cj4a/ {Mirror}

Old:
{21/06/2014} V: 0.5 = http://www.mediafire.com/download/4tqc2770bi0u68n/
{16/06/2014} V: 0.4 = http://www.mediafire.com/download/qmpf3to4tff41s2/
{14/06/2014} V: 0.3 = http://www.mediafire.com/download/a83uu2a8o0mlvlj/
{14/06/2014} V: 0.2 = http://www.mediafire.com/download/9tylrbs7j53h473/
{14/06/2014} V: 0.1 = http://www.mediafire.com/download/ps4nzi548b2j606/

Installation:

1 = Extract mod into mod directory { Documents/Paradox Interactive/Crusader Kings 2/Mod }
2 = Start CK2 Launcher
3 = Activate both Elder Kings and Strings And Flavour

Contributions:

Athalcor: Necromancy Cult
Specialist290: Fixed the crap I called English (Localization)

Other:

Please leave feedback and tell me if anything I add Conflicts with the lore.
 
Last edited:

exin

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Nice initiative!

I don't think at this point you can add anything that conflicts with the Akaviri Lore, since we know almost nothing about their religions. So you're good there :).

And the New-God Bookmark peaks my interest. Details?
 

Illanair

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Magnus - You really shouldn't use fonts designed for print on a forum. It looks horrible and is needlessly hard to read. Stick with the defaults. :p
 

LordMagnus

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Tang-Mo Update 0.4

Update 0.4 is a lot larger then before and is fully concentrated on the Tang-Mo, Changelog:
  • Bloodlines: There are seven bloodlines so far
    1. Hanuman
    2. Garuda
    3. Hagriva
    4. Narasimha
    5. Varaha
    6. Babi
    7. Bhut
  • Holy Order: Called The Thousand Army
  • Holy Sites

ck2_1.png

ck2_5.png

ck2_6.png

ck2_4.png

ck2_12.png

ck2_8.png
 
Last edited:

LordMagnus

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Tang-Mo Update 0.5

Update 0.5, Changelog:
  • Bloodlines - Changed The Names of The Lord Generals to Something more appropriate.
  • New Decision - Information {The Decision will only show the religions that are done for now.}
  • Cult of Bhut - Now can reform into The Teachings of Bhut

ck2_21.png

ck2_22.png

ck2_23.png

ck2_24.png

ck2_25.png

ck2_26.png
 
Last edited:

das

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Don't think the - in Holy-Sites is really necessary.

That aside, this is a very promising idea. I wonder if there's any chance of the mod team simply integrating stuff like this (if you let them of course)? EK is a great mod but it needs a lot of small-scale fleshing out like this.
 

LordMagnus

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Das

My reasoning behind the information and holy-site decision is more for the role-playing people that wish to know what the holy-sites are about. Other than that it was about the fact that you can't add descriptions to somethings (specifically Holy-Sites)
 
Last edited:

unmerged(547912)

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I think here should just be horsemen, not light and heavy variations. Horsemen is horsemen. In fact... in Valenwood, which has Centaurs, they should have centaurs used instead of Horsemen. What could had been used for Heavy Horsemen could be "Dragons, Armored Trolls, Gargoyles, Atronachs, Giants, Mammoths, Senche-Khajiit, Chaurus, Centurions, and Netches."

In fact you could have...

Valenwood: Centaurs for Horsemen and Walking Trees (Ents) for Heavy Horsemen
Summerset Isles: Horsemen and Maybe Rocs, Eagles, Firebirds, Thunderbirds, or Phoenixes. Kind of goes with their symbol for the Aldmer Dominion.
Elsweyr: Horsemen and Senches for Heavy Horsemen
Imperials: Horsemen and Heavy Horsemen
Nords: Horsemen and Armored Trolls
Skaal&Atmoran: Horsemen and Dragons
Falmer: Horsemen and Chaurus
Breton: Horsemen and Giants
Reachmen: Horsemen and Mammoths
Dunmer: Horsemen and Netch
Dwemer: Horsemen and Centurions
Vampire: Horsemen and Gargoyles
Daedra&Ayleid: Horsemen and Atronachs.
Redguard: Horsemen and Elephants
Orcs: Horsemen and Giant Wolves
 
Last edited:

LordMagnus

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MechTheDane

I like this.

I wish it could be done for more cultures to flesh them out. (cough skaal)

Good work Mr. Magnus.

The next update will add flavour to the Skaal I was going to release a mini-update with just a pilgrimage but I ran into some issues so I will release a larger one with multiple event and more.
 
Last edited:

LordMagnus

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Dranigus1

I think here should just be horsemen, not light and heavy variations. Horsemen is horsemen. In fact... in Valenwood, which has Centaurs, they should have centaurs used instead of Horsemen. What could had been used for Heavy Horsemen could be "Dragons, Armored Trolls, Gargoyles, Atronachs, Giants, Mammoths, Senche-Khajiit, Chaurus, Centurions, and Netches."

In fact you could have...

Valenwood: Centaurs for Horsemen and Walking Trees (Ents) for Heavy Horsemen
Summerset Isles: Horsemen and Maybe Rocs, Eagles, Firebirds, Thunderbirds, or Phoenixes. Kind of goes with their symbol for the Aldmer Dominion.
Elsweyr: Horsemen and Senches for Heavy Horsemen
Imperials: Horsemen and Heavy Horsemen
Nords: Horsemen and Armored Trolls
Skaal&Atmoran: Horsemen and Dragons
Falmer: Horsemen and Chaurus
Breton: Horsemen and Giants
Reachmen: Horsemen and Mammoths
Dunmer: Horsemen and Netch
Dwemer: Horsemen and Centurions
Vampire: Horsemen and Gargoyles
Daedra&Ayleid: Horsemen and Atronachs.
Redguard: Horsemen and Elephants
Orcs: Horsemen and Giant Wolves

I am fairly new to modding ck2 and the mage update is a temporary fix all it does is change the name since the Elder Kings team is reworking the combat for version 0.1.6 when that comes out I will look into things.
 
Last edited:

Illanair

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Nice initiative :)! Do you also change CoAs? The question marks are really annoying.

Sadly this is an engine limitation - We can't both use randomly generated CoAs and custom ones for known titles and dynasties. So it's all hand crafted (We'll definitely appreciate any help with adding ones that fit the missing titles :))
 

Athalcor

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Sadly this is an engine limitation - We can't both use randomly generated CoAs and custom ones for known titles and dynasties. So it's all hand crafted (We'll definitely appreciate any help with adding ones that fit the missing titles :))

Shame, I did know that. Well, I am more of a mechanics modder and I have almost nil knowledge of the Elder Scrolls world but maybe one day I will get to CoA drawing ;).