[SubMod] Sixth House/Skaal/Vvardenfell
SubMod for House Dagoth, Solstheim and Vvardenfell
I made this small submod to add some events and decisions to House Dagoth.
Sixth-House / House Dagoth
Features:
-4 new decisions with associated events:
-two decisions to get ingame the sixth house religion (available if you hold special counties in vvardenfell/morrowind - also for AI)
-one decision for creating the House Dagoth
-one new decision as a replacing for the "Make offering" - i made a blot-like event, so that you can sacrifice prisoners
-new traits: the Dagoth bloodline and Head of House Dagoth as a "reward" for creating house dagoth and House Dagoth-trait (was already ingame, but was not used)
Known bugs:
-the description and event-pic of the last sacrifice-event (dagothe.93) didnt show up, but i didnt find the reason
-maybe some english description "errors" because im not a native speaker
Skaal-Submod
-added 3 provinces to solstheim, now there are 6: Karstaag, Skaal, Felsaad, Moesring, Isinfier, Hirstaang
-one new duchy in solstheim
-all counties with new flags
-new pilgrimage event: i implemented the Story of Aevar Stone-Singer: the player can now visit every of the six ritual-stones and choose one gift (similar to the eight-divine pilgrimage). This pilgrimage can be done every 5 years. All events with new event-picture
-6 new traits for the gifts
-because All-Maker can do pilgrimage every 5 years, i removed the offering
-reworked climate map for solstheim (like it is in TES: III - Map)
-added two new holy sites for All-Maker, one of them in atmora
-concubinage and heir-designation for All-Maker
-two new artefacts: Stalhrim Armour and Weapon, both can be aquired only in solstheim by survey
-two new buildings: Thirsk Meadhall and castle Karstaag
Vvardenfell:
-added 6 new counties to vvardenfell: Berandas, Molag Mar, Tel Mora, Zergonipal, Ald Redaynia, Balmora
-and 2 new duchies: Azuras Coast and West Gash
-most of the new rulers in these counties are nerevarine
-all counties with new flags
-new building: temple district in vivec to strengthen the tribunal temple
Known bugs:
-Kingdom of tribunal temple has a different flag, i didnt found the reason
Other changes:
-new limit for artefacts: everybody can now have 10 artefacts
Downloadlinks:
Only sixth-house version: EK_Dagoth.rar
Complete Version: House Dagoth, Skaal, Vvardenfell: EK_DagothSkaalVvardenfell.rar
Installation:
Just extract the folder in your CK2 mod folder (Documents/Paradox Interactive/Crusader Kings II/mod) and activate it in the launcher
Please leave some feedback if you find some errors or strange description texts.
greetings
Heinrich
SubMod for House Dagoth, Solstheim and Vvardenfell
I made this small submod to add some events and decisions to House Dagoth.
Sixth-House / House Dagoth
Features:
-4 new decisions with associated events:
-two decisions to get ingame the sixth house religion (available if you hold special counties in vvardenfell/morrowind - also for AI)
-one decision for creating the House Dagoth
-one new decision as a replacing for the "Make offering" - i made a blot-like event, so that you can sacrifice prisoners
-new traits: the Dagoth bloodline and Head of House Dagoth as a "reward" for creating house dagoth and House Dagoth-trait (was already ingame, but was not used)
Known bugs:
-the description and event-pic of the last sacrifice-event (dagothe.93) didnt show up, but i didnt find the reason
-maybe some english description "errors" because im not a native speaker
Skaal-Submod
-added 3 provinces to solstheim, now there are 6: Karstaag, Skaal, Felsaad, Moesring, Isinfier, Hirstaang
-one new duchy in solstheim
-all counties with new flags
-new pilgrimage event: i implemented the Story of Aevar Stone-Singer: the player can now visit every of the six ritual-stones and choose one gift (similar to the eight-divine pilgrimage). This pilgrimage can be done every 5 years. All events with new event-picture
-6 new traits for the gifts
-because All-Maker can do pilgrimage every 5 years, i removed the offering
-reworked climate map for solstheim (like it is in TES: III - Map)
-added two new holy sites for All-Maker, one of them in atmora
-concubinage and heir-designation for All-Maker
-two new artefacts: Stalhrim Armour and Weapon, both can be aquired only in solstheim by survey
-two new buildings: Thirsk Meadhall and castle Karstaag
Vvardenfell:
-added 6 new counties to vvardenfell: Berandas, Molag Mar, Tel Mora, Zergonipal, Ald Redaynia, Balmora
-and 2 new duchies: Azuras Coast and West Gash
-most of the new rulers in these counties are nerevarine
-all counties with new flags
-new building: temple district in vivec to strengthen the tribunal temple
Known bugs:
-Kingdom of tribunal temple has a different flag, i didnt found the reason
Other changes:
-new limit for artefacts: everybody can now have 10 artefacts
Downloadlinks:
Only sixth-house version: EK_Dagoth.rar
Complete Version: House Dagoth, Skaal, Vvardenfell: EK_DagothSkaalVvardenfell.rar
Installation:
Just extract the folder in your CK2 mod folder (Documents/Paradox Interactive/Crusader Kings II/mod) and activate it in the launcher
Please leave some feedback if you find some errors or strange description texts.
greetings
Heinrich
Last edited: