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ahistorically correct

Corporal
18 Badges
Oct 13, 2020
32
8
  • Crusader Kings II: Rajas of India
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  • Europa Universalis IV
  • Crusader Kings II: Way of Life
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  • Crusader Kings II: Reapers Due
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  • Stellaris - Path to Destruction bundle
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Hello! I started making a personal submod for HIP/SWMH, because as much as I love the great work the likes of @Lord of Pain and others put into creating all the awesome terrain, colormaps ("satmaps") and textures, sometimes I miss being able to easily see what kind of terrain type modifiers each province has at a glance. With some in-game scripting help from @Whizzer, I went on to make a somewhat automated scripted workflow for drawing province terrain maps from game data. First a SWMH/LTM terrain type map (still veryWIP) and when at it, province terrain type map for Vanilla game as well. The goal is to try making a province terrain type mapmode submod (replacing the "satmap" view with a coloured map with each province solid colour according to its terrain type).

However, now I have ran into a slight impasse. Rather than asking around all the various threads (SWMH, HIP, LTM), I thought I'd create a new one just for that (hope the moderators don't mind), even though it's still pretty much WIP:

1) HIP by default installs SWMH+LTM (fine, both are great!).
2) It seems there are some differences in some provinces' terrain types between plain HIP/SWMH and HIP/SWMH+LTM.
3) Terrain.bmp (& terrain.txt) for both is quite different (most of it just for rendering the nicer LTM textures, some of it seems to change province terrains, though).
4) Ergo (vis #1), should LTM be considered as "default" for HIP installations, and should I focus my submod just on it?
5) Creating two versions (HIP/SWMH and HIP/SWMH/LTM) is of course possible (and not that painful, because it's mostly scripted), but has its own problem with declaring mod dependencies - AFAIK there is no way to declare dependency on the various HIP modules (SWMH, SWMH+LTM,...).

I'd like to clear this before I go further and develop it more. I'd also like to ask few more technical questions (proper working terrain mapmode mod would benefit from some shader editing because of FX like snow), but I'll leave that for a further post. Thanks!