[Submod] Norse Heritage Overhaul - and other tweaks for HIP (Updated: 16 September 2020 for Frosty3)

[Submod] Norse Heritage Overhaul - and other tweaks for HIP (Updated: 16 September 2020 for Frosty3)

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    Real Strategy Requires Cunning
Revision of the Rus setup Vol.1 (10-09-18)
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    Here's the new major update. I hope you enjoy it!


    CHANGELOG:

    10-09-18
    Base:
    - Major revision of the Russian setup, especially in later bookmarks (focus on 1066 and 1187).
    - The Novgorod Republic (appearing in 1136) has been fixed and tweaked. It is now Duke-tier and has a Rurikovich Prince (King-tier) as liege; the Prince title of Novgorod uses tanistry-succession (as the closest approximation of the actual system). However, the republic owns the vast majority of the land and troops. Both titles have full title-history.
    - Succession between 1019 (ascent of Yaroslav) and 1097 (Council of Lyubech) is now seniority in all Rurikovich-controlled principalities (as the closest we can get to the rota-system).
    - The Polotsk branch of the Rurikids now has its own dynasty (Rogvolodovich).
    - There's now an additional titular principality (Drutsk) within Polotsk, and the line of holders for all of them have been added to the history-files.
    - Many Russian rulers of primarily Norse (or Swedish) descent now use Norse portraits.
    - Catholic religious titles now use Latin, and Orthodox religious titles use Greek, instead of English.
    - The in-game "Autocephalous Patriarchs" are now called "Mitropolítis" (Metropolitan) since real Patriarchs beside the Ecumenical one only appeared in the Pentarchy and in Bulgaria within the game's time frame; the temple holdings where they appeared will now give the title "Patriarkhes" if held by an Orthodox character and "Patriarcha" if held by a Catholic character.
    ---
    - Embarking and disembarking ships is now faster; vanilla speed values rather than twice as slow EMF values.
    - Further tweaks to the Norse culture conversion and British melting-pots. Younger Scandinavian cultures now appear slightly later (intermediary cultures for Danish, Geatish, and Swedish characters still WIP).
    - Younger Scandinavian cultures now use Old Danish, Old Norwegian, and Old Swedish noble titles (character names are still WIP).
    - Distribution of land in Denmark in 1066 has been revised. Count-tier vassals preferred rather than Duke-tier.
    - Birger Brosa now controls Östergötland between 1166 and 1202 rather than his younger brother, Magnus.
    - Duke-tier Bergen, Jämtland, Södermanland and Hälsingland now use the Count-tier noble title (to avoid an over-abundance of Jarl titles).
    - Various levels of council power added to Scandinavian and Russian kingdoms.
    - Other minor changes.

    Icelandic Republic:
    - Various minor adjustments.
    No Early Wendish Kingdoms:
    - Renamed for better launcher overview.
    No Early Bascinets or Great Helms:
    - The high martial enclosed helmet will no longer appear after 1300.
    - Slight adjustment of requirements for the different tiers.
    - Renamed for better launcher overview.

    Portrait Realignment Pack - Custom version:
    - Renamed for better launcher overview.
    Proper Ruler Designer
    - Renamed for better launcher overview.
    Call to Arms:
    - Renamed for better launcher overview.
    The Articles of the Barons:
    - Renamed for better launcher overview.



    NHO Base

    Features:
    • Reworked Norse character and dynasty names as well as title and province/holding localisation using standard Old Norse (Old Icelandic).
    • Old Danish, Old Norwegian, and Old Swedish noble titles for younger Scandinavian cultures.
    • Reworked names and localisation for all Norse-derived cultures, and tweaked Norse culture conversion and melting-pots.
    • New or tweaked names and localisation for neighbouring cultures (Anglo-Saxon, Celtic, Balto-Slavic, and Finno-Ugric), including an effort to replace all remaining "High Chiefs".
    • Overhaul of the Rus setup, with a new Polotsk cadet branch of the Rurikids, revised succession laws for Kiev, and fixes to the Novgorod Republic, etc.
    • Other minor changes that enhance the experience when playing within the Norse sphere of influence.
    Requirements:
    CK2 2.8.3.2, HIP Hydra6 (SWMH or MiniSWMH required)

    Download:
    Direct
    (10-09-18)



    NHO Icelandic Republic

    Features:
    • Iceland as a republic with all the lawspeakers, important chieftains, and major clans of the age, several saga figures, and a complete line of Bishops for both of the Icelandic dioceses.
    • Important families of the Faeroe Islands around the time of conversion to Christianity and an extra holding to make the struggles for/against conversion and integration into the Norwegian Kingdom more interesting; this holding later being replaced by the diocese of the Islands.
    • Added modifiers to portray the pre-colonisation (no levies), the Landnám, and the climate.
    Requirements:
    CK2 2.8.3.2, HIP Hydra6 (SWMH or MiniSWMH required), NHO Base

    Download:
    Direct
    (10-09-18)




    Other tweaks:
    NOTE: Please read and understand the requirements before using these tweaks: some of them need specific modules/DLCs alongside them, and they are not all compatible with each other.


    No Early Wendish Kingdoms


    Features:
    Removes the titular Wendish kingdoms in the 867 bookmark, but allows their creation when owning the core areas and being Wendish.

    Requirements:
    CK2 2.8.3.2, HIP Hydra6 (SWMH or MiniSWMH required)

    Download:
    Direct
    (10-09-18)



    No Early Bascinets or Great Helms

    Features:
    No longer will you see Harald Hardrada wearing a 15th century bascinet. Disables bascinets before 1300 and great helms before 1150. The lower tier open bascinets/sallets have been replaced by suitable alternatives.

    Requirements:
    CK2 2.8.3.2, HIP Hydra6 (CPRplus required)

    Download:
    Direct
    (10-09-18)



    Portrait Realignment Pack - Custom version

    Features:
    A custom version of iron0037's Portrait Realignment Pack. Changes the Norse, Russian, and Celtic faces to the vanilla ones, while still using the hair styles and accessories from the DLCs. Note: Does not change the checksum.

    Requirements:
    CK2 2.8.3.2, Russian Portraits DLC, Norse Portraits DLC, Celtic Portraits DLC NOTE: Not compatible with CPRplus.

    Download:
    Direct
    (10-09-18)



    Proper Ruler Designer

    Features:
    Brings back the +/- of the Ruler Designer to stop yourself and your friends from overindulging.

    Requirements:
    CK2 2.8.3.2, HIP Hydra6 (EMF required)

    Download:
    Direct
    (10-09-18)



    Call to Arms

    Features:
    Any independent ruler, with at least one higher than baron tier vassal, that becomes primary participant in a war will have to call vassals to arms, but when at peace or a secondary participant only, the ruler will get the possibility to raise liege levies once more
    NOTE:
    - I've created this with inspiration, and some base code, from this mod.
    - Many triggers for factions and decisions have been modified to take into account the drop in the liege's perceived power when he no longer has direct control of his vassals' levies.
    - Be aware that this feature is very much experimental and will change your experience significantly.


    Requirements:
    CK2 2.8.3.2, HIP Hydra6 (EMF required)

    Download:
    Direct
    (10-09-18)



    The Articles of the Barons

    Features:
    Removes the baron-tier border gore reduction. See here for details.

    Requirements:
    CK2 2.8.3.2, HIP Hydra6 (EMF required)

    Download:
    Direct
    (10-09-18)
     
    Last edited:
    Reworked Norse culture split (17-09-18)
  • Erilaz

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    All right. I've been feeling extra industrious lately (or I've just been procrastinating), so I finally achieved one of my big goals: a new set of Scandinavian cultures!

    Don't even ask how long it took (especially adding entries for landed_titles localisation) and how stiff my neck is...

    The East Norse cultures (Danish, Swedish, Geatish, and Gutnish) will split off in the 10th century, all except Gutnish later developing into younger forms. Norwegian splits off in the 11th century, while Iceland and other West Norse areas in the Atlantic will remain the same.

    Culture name: Language (Language sources) ~ Year

    Norrœnn: Old Norse (Early Icel. texts/Reconstructed)

    - Danskr: Old East Norse (Runic/Reconstructed) ~ 900
    --> Dansk: Old Danish (Skånske/Jyske Lov) ~ 1100​

    - Svænskr: Old East Norse (Runic/Reconstructed) ~ 900
    --> Svænskær: Old Swedish (Västgötalagen/Erikskrönikan) ~ 1100
    - Gøzkr: Old East Norse (Runic/Reconstructed) ~ 900
    --> Gøzkær: Old Swedish (Västgötalagen) ~ 1100
    - Gutniscr: Old Gutnish (Gutalagen) ~ 900

    - Norrønn: Old Norwegian (Gulatingsloven) ~ 1000
    Changelog:
    17-09-18
    Base:
    - Four new cultures derived from the Norse: Svænskr (will later develop into Svænskær, i.e. Swedish), Gøzkr (later Gøzkær, i.e. Geatish), Danskr (later Dansk, i.e. Danish), and Gutniscr (Gutnish). The early East Norse cultures start to appear in the year 900, and will use Old East Norse as a base (post-monophthongization), except Gutniscr which is entirely distinct. The later (Swedish, Geatish, and Danish) ones start to appear around 1100, and will use Old Swedish and Old Danish (though character names are WIP, so they remain modern Swedish and Danish for now).
    - The Norwegian culture is now called "Norrønn" and uses Old Norwegian (much closer to Old Norse/Icelandic than modern Norwegian), it starts to separate from Norse (Norrœn) around the year 1000 (usually after the death of Canute the Great if you start in 1018).
    - Character and province history-files as well as title localisation overhauled to reflect the above changes.
    - Asbjørn, the brother of Svend Estridsen, now holds the titular Jarldom of Denmark in 1066 (he was styled "Eydanajarl").
    - Thrugot is now Jarl of Jutland again in 1066 (he is sometimes described as "hirðjarl" to Svend Estridsen).
    - The Jarldom of Sjælland is now distributed amongst the sons of Svend Estridsen after his death, as described by Knýtlinga saga.
    - Lettigallian culture renamed "Letu" (as suggested by Herr Doctor).
    - Other minor changes and corrections.


    NHO Base

    Features:
    • New Norse-derived Scandinavian cultures: Danskr, Svænskr, and Gøzkr, (these three will split off in the early 10th century and use late Old East Norse language; developing into younger versions using Old Danish and Old Swedish in the 12th century). Gutniscr (using Old Gutnish) will appear on the island of Gotland in the 10th century, and Norrønn (using Old Norwegian) will split off from Norse in the 11th century.
    • Reworked Norse and Norse-derived (including melting-pot) character and dynasty names as well as noble and landed title localisation.
    • Changes and corrections to the title and character setup in the Scandinavian kingdoms.
    • New or tweaked names and localisation for neighbouring cultures (Anglo-Saxon, Celtic, Balto-Slavic, and Finno-Ugric), including an effort to replace all remaining "High Chiefs".
    • Revision of the Rus setup, with a new Polotsk cadet branch of the Rurikids, revised succession laws for Kiev, and fixes to the Novgorod Republic, etc.
    • Tweaked Norse-Gaelic and Anglo-Danish melting-pots.
    • Other minor changes that enhance the experience when playing within the Norse sphere of influence.
    Requirements:
    CK2 2.8.3.2, HIP Hydra6 (SWMH or MiniSWMH required)

    Download:
    Direct
    (17-09-18)
     
    Last edited:
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    The "Scots" melting pot (10-07-19)
  • Erilaz

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    So, this might come as a surprise, but I'm back with the "Scots" melting pot!

    CHANGELOG:
    10-07-19
    Main Part:
    - The "Scots" melting-pot is back! It will appear in the Scottish Lowlands in the 11th century (around the time of Malcolm III whose descendants are of this anglophile culture along with the Scoto-Norman nobility). It's pretty intricate, but in short, when the requirements are met, it turns Saxon/English provinces within the Kingdom of Scotland into "Scots", that is, in reality anglophone "Inglis" subjects in the Lowlands, but loyal to the Scottish crown; the nobility using the Scots culture represent the Scoto-Normans as well as the anglophile Scottish kings after Malcolm III.
    - All of the Scottish characters in the history files have been assigned either Albannaich or Scots (or Cumbric/Gall Goídel) culture in accordance with their ancestry and alignment.
    - The province culture setup in and around Scotland has been revised.
    - The time it takes for regular province culture conversion has been increased by 1.5 (it can still be made even slower with the game rule).
    - Made Dyfnwal part of the old Cumbric dynasty in 867 so the line isn't broken in that bookmark.
    - Other minor changes and fixes.



    A selection of bookmarks for comparison:






    Download:
    NHO Main Part

    Features:
    • Reworked Norse culture split, including four brand new cultures in Scandinavia and a completely overhauled language setup. See here for details.
    • Overhauled Norse and Norse-derived (including melting pot) character and dynasty names as well as noble and landed title localisation.
    • New or tweaked names and localisation for neighbouring cultures (Anglo-Saxon, Celtic, Balto-Slavic, and Finno-Ugric), including an effort to replace all remaining "High Chiefs".
    • A "Scots" melting-pot that will appear in the Scottish lowlands in the 11th century (around the time of Malcolm III whose descendants are of this anglophile culture along with the Scoto-Norman nobility).
    • Revision of the Rus setup, with a new Polotsk cadet branch of the Rurikids, revised succession laws for Kiev, and fixes to the Novgorod Republic, etc.
    • Changes and corrections to the title and character setup in and around the Scandinavian kingdoms.
    • Tweaked Norse-Gaelic and Anglo-Danish melting-pots.
    • Other minor changes that enhance the experience when playing within the Norse sphere of influence.
    Requirements:
    CK2 3.2.1, HIP Golden1 (EMF and SWMH/MiniSWMH required)

    Download:
    Direct
    (10-07-19)
     
    Last edited:
    Revision of the Rus setup Vol.2 (31-03-20)
  • Erilaz

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    After extensive testing and tweaking, the melting pot is working perfectly and most scenarios, likely or unlikely, are covered for a both plausible and most of the time historical outcome.

    Everything is done now, except for finishing the landed titles entries for the two new Russian cultures. Hopefully I will be able to finish that very soon.