NHO Main Part
Features:
- Reworked Norse culture split, including four brand new cultures in Scandinavia and a completely overhauled language setup. See here for details.
- Overhauled Norse and Norse-derived (including melting pot) character and dynasty names as well as noble and landed title localisation.
- New or tweaked names and localisation for neighbouring cultures (Anglo-Saxon, Celtic, Balto-Slavic, and Finno-Ugric), including an effort to replace all remaining "High Chiefs".
- A "Scots" melting-pot that will appear in the Scottish lowlands in the 11th century (around the time of Malcolm III whose descendants are of this anglophile culture along with the Scoto-Norman nobility).
- Revision of the Rus setup, with a new Polotsk cadet branch of the Rurikids, revised succession laws for Kiev, and fixes to the Novgorod Republic, etc.
- Changes and corrections to the title and character setup in and around the Scandinavian kingdoms.
- Tweaked Norse-Gaelic and Anglo-Danish melting-pots.
- Slightly lowered taxes and levies of North Sea and Baltic Merchant Republics.
- Other minor changes that enhance the experience when playing within the Norse sphere of influence (see the changelog).
Requirements:
CK2 3.2.1, HIP Golden2 (EMF and SWMH/MiniSWMH required)
Download:
Direct (05-08-19)
NHO Icelandic Republic
Features:
- Iceland as a republic with all the lawspeakers, important chieftains, and major clans of the age, several saga figures, and a complete line of Bishops for both of the Icelandic dioceses.
- Important families of the Faeroe Islands around the time of conversion to Christianity and an extra holding to make the struggles for/against conversion and integration into the Norwegian Kingdom more interesting; this holding later being replaced by the diocese of the Islands.
- Unreformed pagans can use the "convert to merchant republic" decision (when all other requirements are met).
- Added modifiers to portray the pre-colonisation (no levies), the Landnám, and the climate (these will also further limit the amount of gold earned by the Icelandic MR government).
Requirements:
CK2 3.2.1, HIP Golden2 (SWMH/MiniSWMH and EMF required), NHO Main Part
Proper Ruler Designer
Features:
Brings back the +/- of the Ruler Designer to stop yourself and your friends from overindulging.
Requirements:
CK2 3.2.1, HIP Golden2 (EMF required)
Download:
Direct (05-08-19)
Abandon Undesirable Children
Features:
Any ruler (including AI) that is cruel or insane enough (and/or has cultural/religious customs that allow it) can abandon children with obviously detrimental traits (dwarf, clubfooted, imbecile, weak, deaf, inbred, tiny, wrymouth, harelip, hunchback, ugly) as well as illegitimate bastard children. This is based on the
Leave your child into the forest mod by
Mec vraiment cool. It has been expanded and tweaked quite a bit, tailored more for HIP (with all the new traits), and unlike said mod it has been extended and balanced for the AI.
Requirements:
CK2 3.2.1, HIP Golden2 (EMF required)
Download:
Direct (05-08-19)