@Gatonegro On another note, why are the counties called "Jarlsland" in your game?
It's a leftover localization file for Norse titles from an old mod, that I decided to keep around for no particular reason. Most of the time I even forget I have it, and I'm not even sure how accurate it is, now that I think about it.
Anyway, here's the same thing without any of this "Jarlsland" business.
EDIT: I've been doing some tests, especially since I found the same issue of duplicated titles with a color overrides file I made, and my conclusion is that this is a pain in the ass. But I did find some interesting stuff: the conflict seems to happen due to the titles being nested.
For example, this nested structure results in the empire of Scandinavia having a duplicated entry for the kingdom of Sweden, and the kingdom having a duplicated duchy of Sweden:
Code:
e_scandinavia = {
k_sweden = {
norse = "Svíþjóð"
d_uppland = {
norse = "Svíþjóð"
}
}
}
Meanwhile, this results in the names being properly applied, without any duplicates:
Code:
k_sweden = {
norse = "Svíþjóð"
}
d_uppland = {
norse = "Svíþjóð"
}
Right now, both NHO and More Cultural Names use the nested structure, and no duplicates appear when only one of the two mods is active. The moment both are activated, duplication happens. For some reason, having a single mod editing landed titles with a nested structure works fine, but if two or more mods do it, the duplicated entries start appearing.
After digging around for a while, I couldn't find an answer as to why this happens, since the engine's loading/overwriting/merging behavior seems to be a bit of a mystery. The easiest thing for me right now is to just pick one of the mods and ditch the other, since fixing this bizarre conflict is probably going to take a fair amount of time and work.
Hopefully this information will be useful, though.