The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Cheers, mate!You are a god. Right now ill be trying to use your call to arms mod but when i go norse ill try everything else.
Do you know if the AI checks for "possible ally levies" or only the demesne ones when an enemy is at war?
Even if it doesnt check it, its good because one thing the AI lacks is opportunism. Even if the enemy outnumbers you 2 to 1, if they are fightning another war you can beat them, like a normal player would. AI ignoring most of the enemy troops ONLY WHEN THEY ARE AT WAR, it's good.
The bad thing would be to normaly declare, but this isnt the case. IF they declare like retards, it would only be when the target is at war.
So, if they check for the potential levies troops, i guess its fine, if it doesn't, i still think its fine.
As long as france doesnt surrender inmediately as tributary against genoa because they think they can't win it should be fine.
It has downsides, like everything, but the historical inmersion and accuracy of all your feudal lords and nobles fighting in your war is so fucking worth it. It always pissed me off how 20k vs 20k battles had only 6 noblemen max in it like wtf.
That's always been an issue (actually I don't know why I haven't written it down in "Known Issues" yet). It's not possible to call barons to arms because barons have no "agency" - you also can't remove them from the equation since "tribal call to arms" (which is the function I'm using) doesn't let you differentiate between different tiers of vassals you have to call: it's either all or none.Using Call to Arms, I've noticed an issue that may have been fixed with Golden1, I haven't played it yet; but I've noticed that when calling up the vassals, the barons will not draw up their own troops, but they'll also not supply a levy. This wouldn't be so bad if the AI had this same handicap, but afaik it does not. Perhaps I'm simply having a mod conflict cause this.
Well, the vassals are sworn to fight for their liege lord - I was rather contemplating giving some severe penalties for refusing the call to arms; that's the fundamental function of the feudal vassalage system after all... I understand your point though, that they should start to get unhappy when they're in a war for too long (unless they stand to gain directly). I'll give it a think, but it's not a great priority in my opinion.Ok so, some desperately needed changes for call to arms
It needs to decrease opinion while at war over time. Vassals fight like if they are fightning for their lives 24/7 non stop. The bad opinion modifier is really neccesary while at war.
They almost all of them accept even with very bad opinion, that needs to change as well.
Hmm.. Maybe, but it affects all top-tier lieges, so it shouldn't create too great imbalances. A smart liege lord would also pay money (give gifts) to vassals that would otherwise refuse the call...Its too cheap to fight wars now too, since you only use your demesne levies and sometimes not even that.
It's historical that the lord sometimes used to pay for his vassal levies.
It's probably more likely that I'm overreacting, but I think I once, while playing an uppity lord in Syria, saw the Abbasid caliph call in more troops as liege levy after the war I had with him go on for about a year. I'll look more thoroughly in future runs, and tell you if I see they're able to call up barons as levies in a direct war.That's always been an issue (actually I don't know why I haven't written it down in "Known Issues" yet). It's not possible to call barons to arms because barons have no "agency" - you also can't remove them from the equation since "tribal call to arms" (which is the function I'm using) doesn't let you differentiate between different tiers of vassals you have to call: it's either all or none.
It should be for both player and AI though, unless something drastic has changed recently. Can you confirm that direct baron vassals are called? (It's important to note that it's only the direct baron vassals of the character that calls to arms that are affected; barons under his vassals are raised as normal by the vassals in question).
This is a very weak guess, but what if it's a small error in the way that localization is written, such as the number of semicolons?I'm pretty much ready to release all my NHO parts now, but I have a very weird bug; perhaps someone here can help with it.
All localization changes in my new landed_titles overwrite file work well, except for some very odd reason Gall-Goídel (Norse-Gaelic) landed titles revert to the default (e.g. "Outer Hebrides" instead of "Suðreyjum"). I simply have no idea why this is. These landed title localizations work well with other cultures (a Norse holder will get the correct name for said title), so there's something breaking it for the Gall-Goídel only...!