NHO Main Part
Features:
- Reworked Norse culture split, including four brand new cultures in Scandinavia and a completely overhauled language setup. See here for details.
- Overhauled Norse and Norse-derived (including melting pot) character and dynasty names as well as noble and landed title localisation.
- New or tweaked names and localisation for neighbouring cultures (Anglo-Saxon, Celtic, Balto-Slavic, and Finno-Ugric), including an effort to replace all remaining "High Chiefs".
- A "Scots" melting-pot that will appear in the Scottish lowlands in the 11th century (around the time of Malcolm III whose descendants are of this anglophile culture along with the Scoto-Norman nobility). See here for details.
- Revision of the Rus setup, with two new cultures and melting pot events for early and late Rus, a new Polotsk cadet branch of the Rurikids, revised succession laws for Kiev, fixes to the Novgorod Republic, corrections to the surrounding culture setup, and a split of the Mordvin culture into Erzya and Moksha, etc. See here and here for details.
- Changes and corrections to the title and character setup in and around the Scandinavian kingdoms.
- Tweaked Norse-Gaelic and Anglo-Danish melting-pots.
- Slightly lowered taxes and levies of North Sea and Baltic Merchant Republics.
- Other minor changes that enhance the experience when playing within the Norse sphere of influence (see the changelog).
Requirements:
HIP Frosty3 (EMF and SWMH required)
Download:
Direct (16-09-20)
Call to Arms
Features:
Any independent ruler, with at least one higher than baron tier vassal, that becomes primary participant in a war will have to call vassals to arms, but when at peace or a secondary participant only, the ruler will get the possibility to raise liege levies once more
NOTE:
- I've created this with inspiration, and some base code, from
this mod.
- Many triggers for factions and decisions modified to take into account the drop in perceived power when no longer having liege levies.
- Taxing your feudal vassals lowers their opinion of you. This counters the inclination of players to focus on taxes (AI will always keep high levy focus by default).
- Modifiers that alter feudal liege levy percentages (e.g. imperial decay and levy efficiency) also give negative/positive opinion to your feudal vassals.
- I've made new government types for all baron-tier feudal vassals to make sure only vassals that can actually raise their own troops will be called.
- Be aware that this feature is very much experimental and will change your experience significantly.
DISCLAIMER: Due to the fundamental changes to balance etc. the HIP developers will not help you troubleshoot your game if you use this tweak.
Requirements:
HIP Frosty3 (EMF required)
Download:
Direct (16-09-20) NOTE: Not included in the compilation.
Taxes and Enclosures
Features:
- New crown law for allowing/banning new enclosures and forest restrictions. Some cultures more likely to do it than others, and specific traits required for the AI. Especially tribals dislike this, and nobles generally approve. Independent duke-tier rulers don't need this to initiate forest restriction/enclosure.
- New law for initiating enclosure and forest restriction. Some cultures more likely to do it than others, and specific traits required for the AI. Especially tribals dislike this, and local demesne provinces affected will have increased revolt risk.
- New tax law to levy "land tax", which will tax all of your vassals (and freeholders/demesne) more or less equally percentage-wise. Noble vassals hate this, though they can levy it themselves on their own vassals if their top liege has it. Requires at least medium crown authority, and specific traits for the AI, especially the higher levels (which also require high/absolute authority).
- New tax law to levy "poll tax", which will significantly increase your demesne tax level (and somewhat your other tax levels, especially for burghers). Burghers dislike this, and you'll get a global revolt risk increase. Vassals can also levy it if their top liege does it. AI require specific traits to enact this, and are more likely to do it if they're indebted or planning/in a war.
- Extended availability of "extort subjects" decision. Can be taken if you're primary participant in a war and have the right traits (if you're a defender you don't need the "red" traits).
DISCLAIMER: Due to the fundamental changes to balance etc. the HIP developers will not help you troubleshoot your game if you use this tweak.
Requirements:
HIP Frosty3 (EMF required)
Download:
Direct (16-09-20) NOTE: Not included in the compilation.
The Articles of the Barons
Features:
Reduces the baron-tier border gore reduction. See
here for details. It now only triggers when the holding character and the dejure liege doesn't have the same religion.
Requirements:
HIP Frosty3 (EMF required)
Download:
Direct (16-09-20)