Landmarks & Models
Currently, these submods mainly add static models of various landmarks to the map. There is also a mage unit and Ayleid settlement models. In the future there may be more custom unit models for some of the races and potentially dynamic models that can appear/disappear depending on circumstance (e.g. oblivion gates appearing in a daedric invasion), most likely utilising wonder mechanics. The latter is only a theory for now and may end up crippling the performance of the game and will be abandoned should that be the case.
Landmarks
- Ada-mantia - Done
- Bleak Falls Barrow - Planned
- Crystal-like-Law - Done
- Eldenroot - Done
- Halls of Colossus - Planned
- High Hrothgar - Planned
- Imperial City - Done
- Vivec City - Done
- Winterhold College - Planned
Alternate Landmarks
- Ada-mantia - Done
- Crystal-like-Law - Done
Other
- Unit models - Started
- Dave the Mage - Done
- Settlement models - Started
- Ayleid Settlements - Done
Dynamic models - PotentialSuperseded by wonders- Custom shield frames - Potential
- Era ToolTip - Done
10/07/2019 - Started change log
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25/07/2019 - Added Eldenroot/Greensap model
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10/11/2019 - Fixed Elsweyr Duchies/Provinces
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12/12/2019 - Added Eras ToolTip
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16/12/2019 - Modified Eras interface to be more count friendly
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29/12/2019 - Modified Eras interface to support more than feudal (republic, muslim, indian, pagan)
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05/01/2019 - SVN 536 compatibility for eras tt
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07/01/2019 - Eras moved to Interface Skins as it fits better there
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25/07/2019 - Added Eldenroot/Greensap model
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10/11/2019 - Fixed Elsweyr Duchies/Provinces
----------------
12/12/2019 - Added Eras ToolTip
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16/12/2019 - Modified Eras interface to be more count friendly
----------------
29/12/2019 - Modified Eras interface to support more than feudal (republic, muslim, indian, pagan)
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05/01/2019 - SVN 536 compatibility for eras tt
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07/01/2019 - Eras moved to Interface Skins as it fits better there
Screenshots
Imperial City - V1.2b
Ada-mantia - V1.1a
Crystal-like-Law - V1.1a
Vivec City - V1.2b
Eldenroot/Greensap - V1.1a
Ada-mantia - V1.1a
Crystal-like-Law - V1.1a
Vivec City - V1.2b
Eldenroot/Greensap - V1.1a
Ada-mantia - V1.1a
Crystal-like-Law - V1.1b
V2.1a
Crystal-like-Law - V1.1b
V2.1a
Ayleid Settlements - City - Castle - Temple
Dave the Mage - replaces pikemen units for Humans/Elves
V1.2b
V1.2b
Compatible with release 0.2.4.
Attachments
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EK_Landmarks_Alt_AdaMantia.7z1,1 MB · Views: 569
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EK_Landmarks_Alt_Crystal.7z682,4 KB · Views: 393
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EK_Landrmarks_Alt_Crystal2.7z448 KB · Views: 350
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EK_Settlements.7z688,5 KB · Views: 988
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mage_unit.zip196,9 KB · Views: 730
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2019-12-12_131301.png174,9 KB · Views: 1.054
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EK_Landmarks_AiO.7z24,8 MB · Views: 0
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