Hi everyone, I just made a small submod for Elder Kings based on something I suggested a few days ago. I know that people are waiting for 0.1.7 to come out, but this will not hinder EK team work
.
Features:
Life extension spell available for Mages (3 & 4), Priests (3 & 4) and Battlemages (4). This simple spell will extend your lifetime beyond your natural lifespan. In order to do so, you must have 250 gold and 100 piety (it's not cheap!) and a point of magicka per 10 years of your character's age; for long lived races (Mer, Tsaesci) it's a magicka point per 20 years, and it's starts at 100 (so a 200 years old altmer will need 5 magicka points).
The spell basically works like immortality, but it's timed, so after 25 years (50 for long lived races) it will begin to fade until you're mortal again. Of course, you can cast it again, as long as you have resources and magicka.
Top end non mer wizards will be able to live up to 600+ years, while Mer and Tsaesci, if careful, will be able to live up to 1300 years.
Versions:
- No immortality: This version removes immortality spell completely. Only Orgnum, Divayth Fyr and Undead will have complete immortality.
- Normal: This version still let's you go through the immortality ritual, risking your life to achieve ultimate control over time and aging.
Notes/Conflicts:
- No immortality: Minor changes to a_health_events, esm_trait_events, health_events, 00_spellbook and magicka_events.
- Normal: Minor changes to a_health_events, esm_trait_events and health_events.
Any other submod making changes to these files will conflict with this submod.
Feedback/Ideas:
Feel free to give any feedback or to suggest changes to the resources needed for life extension. Aside from the relatively easy modding to get this new spell working, I have some ideas that I may or may not do in the near future:
- Quest for immortality: Instead of removing the spell, create a chain of events that may lead up to discover true immortality. The quest could be fatal, but once you get the spell, you will be able to live forever.
- Drain life: For necromancers, a targeted decision against prisoners to drain their life. This would effectively kill them, give temporal immortality (as per life extension ritual, depending on the race and/or race of the victim) and give massive penalty/risk massive penalty to opinion (if caught, that is). If a vassal, and caught, give a reason to imprison.
Compatibility:
EK 0.1.6.
EDIT: Just forgot to say, thanks to the EK team for this awesome mod! : D
Hope you enjoy this!
Features:
Life extension spell available for Mages (3 & 4), Priests (3 & 4) and Battlemages (4). This simple spell will extend your lifetime beyond your natural lifespan. In order to do so, you must have 250 gold and 100 piety (it's not cheap!) and a point of magicka per 10 years of your character's age; for long lived races (Mer, Tsaesci) it's a magicka point per 20 years, and it's starts at 100 (so a 200 years old altmer will need 5 magicka points).
The spell basically works like immortality, but it's timed, so after 25 years (50 for long lived races) it will begin to fade until you're mortal again. Of course, you can cast it again, as long as you have resources and magicka.
Top end non mer wizards will be able to live up to 600+ years, while Mer and Tsaesci, if careful, will be able to live up to 1300 years.
Versions:
- No immortality: This version removes immortality spell completely. Only Orgnum, Divayth Fyr and Undead will have complete immortality.
- Normal: This version still let's you go through the immortality ritual, risking your life to achieve ultimate control over time and aging.
Notes/Conflicts:
- No immortality: Minor changes to a_health_events, esm_trait_events, health_events, 00_spellbook and magicka_events.
- Normal: Minor changes to a_health_events, esm_trait_events and health_events.
Any other submod making changes to these files will conflict with this submod.
Feedback/Ideas:
Feel free to give any feedback or to suggest changes to the resources needed for life extension. Aside from the relatively easy modding to get this new spell working, I have some ideas that I may or may not do in the near future:
- Quest for immortality: Instead of removing the spell, create a chain of events that may lead up to discover true immortality. The quest could be fatal, but once you get the spell, you will be able to live forever.
- Drain life: For necromancers, a targeted decision against prisoners to drain their life. This would effectively kill them, give temporal immortality (as per life extension ritual, depending on the race and/or race of the victim) and give massive penalty/risk massive penalty to opinion (if caught, that is). If a vassal, and caught, give a reason to imprison.
Compatibility:
EK 0.1.6.
EDIT: Just forgot to say, thanks to the EK team for this awesome mod! : D
Hope you enjoy this!
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