Can someone explain what does this map mod do?
Oh, could it be that simple? I'm also playing on 3.0.1.1 since I figured that was safest given the lack of an official HIP update for great works.Yeah I'm not sure, probably a problem on my end. For some reason the game launches fine when I play on 3.1 instead of 3.0.1.1
Just out of curiosuity.. why isnt this map used instead of the old one that hasnt been updated in years?
I dont see why this one isn't put in with the main package at this point
Because SWMH is our mod and not Marinakis'. Do i really need to say it out loud?
We are providing you guys a service by being as open about submods as possible, we are not forced to give any submod our stamp of approval by including it in the main installer as an actual module.
And Marinakis has made some choices with his setup that contradicts too much with our original intended setup, for GAEA to ever be included. The main map module won't include oases for instance. Marinakis is welcome to have oases in his submod, but we won't give our stamp of approval to it. It is what it is.
@Marinakis A minor annoyance but I figured I'd let you know. The harvest baskets that appear over provinces when they gain the prosperous modifier seem to be placed randomly about the map (in sea tiles and such). Also there appears to be some stray pixels in the Balkans, connected somehow to Ragusa.
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This sounded unnecessarily rude.Because SWMH is our mod and not Marinakis'. Do i really need to say it out loud?
We are providing you guys a service by being as open about submods as possible, we are not forced to give any submod our stamp of approval by including it in the main installer as an actual module.
And Marinakis has made some choices with his setup that contradicts too much with our original intented setup, for GAEA to ever be included. The main map module won't include oases for instance. Marinakis is welcome to have oases in his submod, but we won't give our stamp of approval to it. It is what it is.
This sounded unnecessarily rude.
Why?The main map module won't include oases for instance.
Why?
To paraphrase the former SWMH team member elvain, "even the Bedouin and Berber nomads who inhabited those parts of the deserts never just stayed in oasis spots; they moved around, and with the oasis wormholes you lose that portion of reality."