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myrt

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I'm handing the project over to dovahkin97, but before that, I released a version with some bug fixes
 

myrt

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In the OP, as always

Trade post can now be built in Turov and a Persian province along the Silk Road again, a couple of buildings were re-enabled for trade posts in Sicily and Bergen, I think that's all.
 

myrt

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It seems dovahtever97 wasn't ready to take over the mod yet, so here's a new version.
- Compatibility with Golden2
- More consistency in what buildings can be built for the different types of trade posts, enclaves are now universal buildings again
- Various small fixes such as trade posts/offices (can't remember which one) not being able to be built along the trans-Saharan trade route apparently

I've noticed you can add co-authors on Steam, so I put the mod back on the workshop, and I'll add the other dude as a co-author when he's ready
 

Erilaz

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It seems dovahtever97 wasn't ready to take over the mod yet, so here's a new version.
- Compatibility with Golden2
- More consistency in what buildings can be built for the different types of trade posts, enclaves are now universal buildings again
- Various small fixes such as trade posts/offices (can't remember which one) not being able to be built along the trans-Saharan trade route apparently

I've noticed you can add co-authors on Steam, so I put the mod back on the workshop, and I'll add the other dude as a co-author when he's ready

Thank you for updating it! This submod adds an extra layer to the game that is very welcome!
 

Erilaz

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myrt

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# Mini-update time
- Reworked the Imperial Roads around Prague so that Pilsen is now included on the route; Brünn and a couple other provinces are now omitted from the route
- Trade posts can now be constructed in Olmütz
- Shiny new arrows showing the direction of trade flow
- Flipped the direction of some parts of the Imperial Roads
- Fixed a teeny graphical issue probably only I noticed
- Increased the value of the silk road and the Pannonian route by respectively ~30% and ~40% to compensate for these routes being more prone to choking

If anyone has an idea as to how to resolve this little graphical imperfection where the route seems to coil up, do tell me. Also, you can see the new arrows here
2fQHdmv.png
 

zoone

Private
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May 23, 2015
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  • Age of Wonders III
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its first time using this mod in save there for some reason i problem i think for some reason you can build same in landed provinces like damascus merchant port i reinstalled some times still the same its a normal thing or a bug ?
 

myrt

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Let's try that sentence one more time

Sounds like you're having a localization issue, take a screenshot of it
 

zoone

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May 23, 2015
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  • Age of Wonders III
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i Using Expanded Map Sub-Mod
 

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myrt

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Jan 2, 2015
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I guess Expanded Map is fucking with my localizations. Try disabling that mod and see what happens.
 

zoone

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May 23, 2015
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The only mod maybe its causing this incompatipy is aquision artifact overhul but for me is not make sense
 

zoone

Private
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May 23, 2015
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  • Age of Wonders III
  • Crusader Kings II
yes hip and expanded map sub mod and expanded trade with caesar wonders and artifact aquision overhul this is mod i use it