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Tyrfing0

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Tested with Elder Kings 0.3

Features:
- Region of Red Mountain with its own Great Work
- Dagoth Ur as an offmap power
- Additional way to gain immortality as an Ash Creature

Summary:
Red Mountain region is no longer unaccessible. As a worshipper of Dagoth Ur, you can ask him for help, hold one of the citadels around the volcano and even progress through the ranks of his minions. Make Red Mountain a seat of an Empire, and use The Heart of Lorkthan to start spreading Sixth House influence over the Vvardenfell, Morrowind and Tamriel.

Lore:
I am aware that there is no single bookmark that is set after Dagoth Ur was awakened, which is one of the reasons I decided to not include such event - he is already awakened in all bookmarks. Progression and ranks of Corprus and Ash creatures are based on Morrowind mod Great House Dagoth.

More clarifications:
A lot of assets are temporary, like Great Works icon. They are low priority and I'm not really skilled at making them.
From roleplay POV it is assumed that whoever holds Red Mountain is part of Sixth House religion. Technically you can be a zealous Tribunal worshipper and build Sleeper barracks.
Though I'm not new to CK2 modding, this was a personal project that would help me expand knowledge on some of the newer features, like offmap powers and Great Works - bugs are to be expected, but I found nothing critical



Edit:
Uploaded version 0.3:
- Updated submod to work with release 0.3 of EK
 

Attachments

  • dagothAwakened_0.3.7z
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Last edited:
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Tyrfing0

Recruit
43 Badges
Sep 30, 2016
3
8
  • Crusader Kings II: Charlemagne
  • Magicka
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
Hey, sorry for delay. Uploaded a new file that should work well with current release of EK (0.3). Tested it a bit myself and found no big issues. In the last changes the EK Team did, they refactored triggers files, so that screwed up with what I made in previous release.

I'll try to work a bit more on the submod, perhaps start by changing templates, like Inner sanctum image into unique ones, before proceding to expanding features.