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Yeah, but the idea was nice!Youre right it's a terrible idea. I'll put my attempt here anyway in case you're curious how it's badly it turned out.
Yeah, that's strange... will be fixed for the next one for sure.Thanks for the com patch for the latest frosty edition.
I don't think the female Bohai culture names were added to the latest download. As a stop gap i have imported the MEIOU Korean names over.
Adding biographies would be a bit impossible in the game. At best I could add wikipedia links to the rest of characters as I added those for maybe a dozen of characters or so.I wouldn't mind some character biographies of major characters. Ah, I remember the old days playing the ROTK VI (Romance of the Three Kingdoms) reading almost every biography. It is what got me interested in reading the history of east Asia and the rest is history.
Ok, I have no idea what's happening here.EDIT: i noticed something else strange about Balhae. It starts as a Bureaucratic government and within a few months of the game start the ruler will create the chiefdom of Bohai switching to Tribal government in the process.
To be honest I though that you can't have separate princely titles for King-tier and Emperor-tier, but it turns out it is possible, so I'll be correcting it for the next patch with 王子 and 皇子.I find in game,Wang(king)'s son also has the title Wang.It should be Wangzi(Prince)
Maybe you can just post short introductions or interesting tidbits right here. There used to be some threads about interesting characters or dynasties to play as for the vanilla game. I for one would love to know more about these folks. I looked up the guy who claimed to have descended from Liu Bei and turns out he poisoned his dad and caned his brother to death. Hilarious.Adding biographies would be a bit impossible in the game. At best I could add wikipedia links to the rest of characters as I added those for maybe a dozen of characters or so.
Guys, don't forget I'm a one man team!Maybe you can just post short introductions or interesting tidbits right here. There used to be some threads about interesting characters or dynasties to play as for the vanilla game. I for one would love to know more about these folks. I looked up the guy who claimed to have descended from Liu Bei and turns out he poisoned his dad and caned his brother to death. Hilarious.
Actually, he himself is not, but his father Yang Xin 楊信 and younger brother Yang Chongxun 楊重訓 are. By mistake they are not Han, but Tangut though...On an unrelated note, is Yang Chonggui/Ye/Jiye in the game?
EDIT: i noticed something else strange about Balhae. It starts as a Bureaucratic government and within a few months of the game start the ruler will create the chiefdom of Bohai switching to Tribal government in the process.
Ok, I have no idea what's happening here.
What was the succession law? Tang is primogeniture, so there should be no way for it to pass to other dynasty, unless they change the succession law (and I'm considering limiting Han culture to be uniquely primogeniture and agnatic) or are installed by claimant. I will need more info.It gets stranger as this also impacted Tang in somehow. My heir who is of the Dae dynasty became the Tang ruler after the emperor passed away (Matrilineal marriage from when he was a prince) but the new Dae dynasty ruler title was not Huangdi but Grand prince.
Shouldn't the Tang dynasty pass to another of the Li dynasty line instead of passing to another family since Chinese dynasties were tied to a dynastic family.
Unfortunately I removed that save when transitioning from Frosty 2 to Frosty 3. Besides it was getting messy, after my son became ruler as a child, there was a revolt and he was removed. I then plotted and had the new Tang ruler killed. After than the throne passed between many different families as I plotted against each ruler and they were promptly killed. I think plots are too easy to execute when Imperial decay is high.What was the succession law? Tang is primogeniture, so there should be no way for it to pass to other dynasty, unless they change the succession law (and I'm considering limiting Han culture to be uniquely primogeniture and agnatic) or are installed by claimant. I will need more info.
Well, this will happen if you use matrilineal marriages, I'm not sure why you are reporting this as a bug. I can't influence AI's willingness to accept matrilineal marriages, nor can I change primogeniture to accept only dynasty members. Such marriages just didn't happen, so if you don't want such behaviour disable them.I have managed to easily replicate the Tang succession issue. The former Emperor accepted matrilineal marriage which surprised me since it was his only son and heir. See screenshots
I didn't say it was a bug. I said it was strange. The marriage thing wasn't the point I was trying to make (I wanted to see what would happen to the Tang) After the heir was removed by usurption the Tang throne passed through many hands of different familes, never returning to the Li family. The ruler titles also changed from Huangdi to Grand prince and stayed that way. This part was what I was really flagging up. I mentioned in my original post the marriage was matrilineal but you asked about succession laws.
I guess it's more a question to EMF, as I didn't change the values at all.Is the absurd plot power against the emperor normal, should imperial decay influence plot power this much. You can literally kill one emperor after the other rocketing imperial decay to max.
I haven't played Three Kingdoms in a long time, I didn't know he introduced such features. I will take a look at the bastard thing for sure.Have you thought borrowing some of the imperial mechanics from the Three Kingdoms mod (with JaceX's permission)? I think the way the Inner Court is represented there could fit in well with this mod e.g. have it be a separate titular title assigned to the Empress.
Do what that mod does and have the children of consorts be considered bastards (or a functionally similar trait) to represent how the Empress' sons have priority in the succession. But leave the decision to legitimise them for free if there aren't available heirs, a bit like the 'acknowledge inheritance' decision from the AGoT mod for the Ironborn.
Both Qiyad Mongols and Wanyan clan are already playable on the map, so there's nothing to spawn really. Although I might instead change the spawning event to give extra boons to Mongols, so they become a menace.Are there any way to overthrow the current dynasty without player intervention? Like, will the Mongolians or Jurchen spawn? Or is China just like a normal imperial title?
Ah, sorry, I focued on this one point and forgot about the rest.
As of latest version the Tang title should be destroyed and a new Empire created in case of a dynasty, was that not the case?
Grand Prince... sounds like there was maybe a government change? Was it still a Chinese Imperial Government or did it become tribal too?
I maybe have an idea what could be wrong, I'll take a look tomorrow.I took a look and managed to trigger it again where the non-dynastic Tang heir become ruler. What happened was the name Tang remained but the colour changed from its beige pink colour to white. I saved and exited the game and reloaded to try and play as them but it wouldn't let me the game says not allowed to play a republic.
Is Authority that important to Taoists though? They have no heresies, China starts almost entirely Taoist, rest is Buddhist which doesn't give RR, they can't use excommunication, no reformation, no holy wars, bad events happen only when it drops below 30%.So, while your reasoning behind only-cities setup is understandable, it leads to situation where no one of Taoist holy sites is settled and therefore Taoism has lower moral authority than it could have to. It would probably be better for gameplay if you add temples at least at holy sites located in China, and in theory at other important centers of religion, if there are any anyway except of holy cites.