Do you have any recommendations for *how* to play as an Ayleid? I've tried playing as one of the ones in Valenwood, which I don't think I had a lot of luck with
All what you said just now... I 100% agreed with you mate!1) My main approach to the mod was to have the bloodline (accquired after conquering Cyrodil/Imperial Isle duchy) be the key to all the other features of the mod so that's definitely staying.
2) I will be including some artifacts as it it's something small-scale fitting for a first release. I'll look over how Tiber's portrait was done and most probably use the same system.
3) Still debating on whether the religions or Ayleid empire will come first. I need to go over religion and governemnt modding much more to prevent the mess that the original features were.
And I'm glad you guys are excited for the mod coming back, hopefully this time it will be more polished. Should also note for anyone else reading that the current version in the original post is outdated and broken so it's best to wait until the next release.
I just tried it and made all the ayleid have "no_religion" and be unplayable. So I guess notIs this compatible with the least release of EK?
Thanks man. I wouldnt have guessed it would be so simple. Hey have you checked the Falmer submod? it has the particularity of fixing the religion this submod broke but it also breaks the ruins modifiers of all provinces. It simple removes the whole system. If the falmer submod is up your alley and you figure out whats wrong with it could you share it with us? https://forum.paradoxplaza.com/forum/threads/submod-falmer-expansion-touching-the-sky.1169729/For those having the religion issue: in the religion file, go to auri-el, and switch it to: auriel, that should fix it
all things using auri-el in the events and decisions should be switched as well
Ok, I just tried this and it didnt work. I dont know what I did wrong. Was I supposed to change "AURI-EL" or "Auri-El" too?For those having the religion issue: in the religion file, go to auri-el, and switch it to: auriel, that should fix it
all things using auri-el in the events and decisions should be switched as well
Ok, I just tried this and it didnt work. I dont know what I did wrong. Was I supposed to change "AURI-EL" or "Auri-El" too?
Thanks man. I wouldnt have guessed it would be so simple. Hey have you checked the Falmer submod? it has the particularity of fixing the religion this submod broke but it also breaks the ruins modifiers of all provinces. It simple removes the whole system. If the falmer submod is up your alley and you figure out whats wrong with it could you share it with us? https://forum.paradoxplaza.com/forum/threads/submod-falmer-expansion-touching-the-sky.1169729/
That one works better?I heard about the ruin modifiers being missing with the Falmer submod, but I have not seen it myself, I use the workshop version of it
Turns out I forgot to change the dependencies in the .mod file, before hand the mod just wasn't loading apparently. So, I took a look at it, the issues you described happened to me as well. I don't really understand that part of the code stuff all that well, so as of right now I have not been able to figure out why the ruins are disappearing.That one works better?
Thanks you sooo much!I updated the mod.
Maybe will add new features later.
Not really, maybe some time laterThanks you sooo much!
You don't plan to update the falmer mod by any chance?![]()
I tried my luck with the falmer mod, but got to many visual glitches to be able to playNot really, maybe some time later
And I fixed some bugs and made some changes in the mod, will post new version later. Maybe will create a separate forum topic for my version of the mod.