I've posted this elsewhere before, but I'll post it again. A fleet of Sub I and IIs against the US. It was pretty much a deathblow for the US in that game.
Interesting. Does that say "74" subs in ONE fleet!?
Yes, I've hit with > 100, advanced subs win trades vs the AI pretty soundly. I do have the doctrines for them.
For minors this is a nice setup because the initial cost outlay to get naval invasions vs other minors is minimal, but with one tech and doctrine focus you can still be meaningful.
I wouldn't try it against human carrier fleets, NAV, and retreat micro.
Yes, I've hit with > 100, advanced subs win trades vs the AI pretty soundly. I do have the doctrines for them.
For minors this is a nice setup because the initial cost outlay to get naval invasions vs other minors is minimal, but with one tech and doctrine focus you can still be meaningful.
I wouldn't try it against human carrier fleets, NAV, and retreat micro.
You might have sent them through the Channel/auto-ordered them to patrol an area, where they went through the Channel, which is suicide. Before Brest becomes avaliable, I usually manually sneak the subs along the Norwegian coast, over Scapa Flow and into the Atlantic to hunt trade, they rarely get disturbed there.So point taken is: there is NOTHING inherently disadvantageous about having large counts of subs in a single fleet. Glad to know that, as my utter devastation of 98 Type U-IIA with Donitz in command would have suggested differently to me. Probably other factors at play like green crews, outdated tech, lots of enemy air asw, etc.
you always go full radar.
I only know that this pic together with the movie quote got me an infraction once.![]()
Not sure how he feels about that one. Get back to him later after he thinks about it.
Interesting stuff. So subs are very potent at sinking convoys IF you hold their hand and follow the tech/national focus tree sufficiently to make them potent.
Hmmm: is that realistic?
My superficial understanding of the Battle of the Atlantic: I was not aware that German air reconnaissance/naval interdiction and radar played any significant role in the Battle of the Atlantic proper. Nor was I aware that land-based radar of any nation played a significant role. Ship-based radar (only on large vessels until late) might have had some limited impact, but not sure if a surfaced submarine was sufficiently detectable. Aircraft based radar did play some role late in the war, and I seem to recall that air interdiction did become increasingly potent from the North American coast by 1942-43.
In 1939, Donitz had about ~1/3 of what he projected he needed to starve England. I've only ever seen reference to "number of subs" never any specific mentioning of techs, doctrines, radars, air recon support, etc. as being part of Donitz "what I need" projections. Thus, it would seem to me: if you build ~300 to 350 type VIIs as Donitz envisioned, have them properly pimped with tech/doctrines/etc., and then properly deploy them with "large fleets" in a strip down the middle of the Atlantic, that should do the trick, no?
If someone can educate me on these points I appreciate it, otherwise my conclusion is that the game design is doing a bad job of reflecting the actual historical ebb and flow of the Battle of the Atlantic.
#Doenitz
I loved his interviews in the BBC series "World at War", particularly his pronounciation of "submarines" which sounded like "soupmarines". He was a fool though. Check the numbers, by 1943 he had his envisioned number of soupmarines at his disposal and ironically that was the point where they became moot.
Bottom line: A one-dimensional weapon always loses to a multi-dimensional enemy (surface fleet plus recon plus bombers). The fallacy is to think that you simply have to multiply the numbers of your one-dimensional weapon in order to win. No, 10 times more U-Boats wouldn't have changed anything by mid-1943.
I loved his interviews in the BBC series "World at War", particularly his pronounciation of "submarines" which sounded like "soupmarines". He was a fool though. Check the numbers, by 1943 he had his envisioned number of soupmarines at his disposal and ironically that was the point where they became moot.
Bottom line: A one-dimensional weapon always loses to a multi-dimensional enemy (surface fleet plus recon plus bombers). The fallacy is to think that you simply have to multiply the numbers of your one-dimensional weapon in order to win. No, 10 times more U-Boats wouldn't have changed anything by mid-1943.
Well if you guys like sub warfare.
With italy you can take madagascar on day 1, unless UK have a fleet there or france spend troops on that island its impossible to defend and you can always go for another indian ocean island or even another africa dockyard. You only need 2 troops for each dock you want to actually keep. (1 infra + 2-3 naval forts and its yours forever)
From there you can also try to take some island on the atlantic by "jumping" and make the whole ocean complete available to the axis.
When the axis have acess to the whole ocean. The allies job becomes much more difficulty.
Add a fall of Suez and you have a good chance of making the import of oil from asia close to impossible.
All of that because a italian player spent 2-6 pure infantary troops on some out of the box strategy.
If spain join axis it becomes so easy that i used it everytime i played said country.
With Spain if you join axis you don´t need italy. Spain can easily take Daakar and from there take Saint Helena. That opens the atlantic and South america.
But why stop there? if you take south america. (DOW brazil if needed ) you can jump to cuba , panama or puerto rico. Or even take back venezuela.
As spain you are limited on what you can do, but the amount of troops USA will have to use to actually stop you will be worth it. Even if just for the amount of time he will need to spend to actually stop you, delaying or making D-Day complicated.
PS: As spain you can also go north and invade Canada. I had some very funny games with my "Spanish truck divisions" taking very important US/Canada cities for weeks.
Its not funny to USA to lose NY State and their 20 + factories for 1-2 months ^^.
It can be devastating on MP Servers where people ignore naval too much or the defense of the islands.
PS: Also remember to place radar + NAV´s for maximum efficiency. Specially if you are a minor like spain where 2-3 extra troops don´t help much in europe.