I'm not sure why. However, in my latest playthrough, it seems like I had *several* different sub-species of my founder race available to play around with, even before I researched the tech that's supposed to make this possible.
I first noticed it after I went to set the "preferred species growth" on a newly colonized world. There were several different varieties of my founder species to choose from; some that were "strong," some that were good at mining, some that were "communal," etca, etca. They all had the same name and portrait as my founder species as well.
Is this a bug, or a feature I just wasn't aware of (pops adapting to their environment, or something)?
I did have a migration treaty, so I'd be tempted to think they were half-alien hybrids. However, that wouldn't explain why they all had my species' name. It was also pretty early in the game for that, IMO (late 2200s, early 2300s).
How does that feature even work, btw? Maybe I just missed it, but I haven't seen an "inter-breeding" tech or AP so far.
I first noticed it after I went to set the "preferred species growth" on a newly colonized world. There were several different varieties of my founder species to choose from; some that were "strong," some that were good at mining, some that were "communal," etca, etca. They all had the same name and portrait as my founder species as well.
Is this a bug, or a feature I just wasn't aware of (pops adapting to their environment, or something)?
I did have a migration treaty, so I'd be tempted to think they were half-alien hybrids. However, that wouldn't explain why they all had my species' name. It was also pretty early in the game for that, IMO (late 2200s, early 2300s).
How does that feature even work, btw? Maybe I just missed it, but I haven't seen an "inter-breeding" tech or AP so far.