I'm just generally opposed to subcription services that work on a "you stop paying, you can't access your stuff"-basis for games. Like I'm fine with something like Humble Monthly were I subscribe and then I get a monthly delivery of game keys. Im even somewhat okay with say, a premium account system giving you some benefits (even though I'd never buy something like that). I'm completely opposed to a pay to play model like in WoW. I think it's an inherently predatory practice based on a sunk cost fallacy.
The real issue though isn't the subscription in itself, if people want to use that, fine. What annoys me is that this subscription was evidently the ONLY solution Paradox saw for the problem of people having to buy all those DLCs.
They could have reintroduced the 75% off we once got on really old DLC during sales?
They could have set up new cheaper packages containing all the very old DLC at a good price?
They could have consolidated that whole ridiulous system where we still need to pay for some unit graphics separately from accompanying DLCs?
They could have simply said okay after x years DLCs become part of the base game for free? Like how much income do they actually still make from El Dorado?
But no, obviously the option they went with was a subscription service.
Total War: Warhammer is slowly falling into the same trap where it becomes very hard to tell people what to buy and I think it was a mistake they are doing a trilogy of games rather than just selling a "base" of TW:W and then adding everything afterwards as addons to that. But I still think their whole model and pricing is still significantly fairer.
And once again: Paradox is not the publisher of some weird super-niche tiny grand strategy games - all of their titles and DLCs are regular topsellers. They are actually comparable to Creative Assembly, which is just doing a much much better job in terms of DLC and has honestly been doing so for quite some time.