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andrefortes

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"An expansive list of the pantheons and associated divine spirits of Tamriel's dominant cultures." - Varieties of Faith in the Empire
As the successor to "Cults of the Imperial City", this mod seeks to expand upon the existing religions of the Elder Kings mod, specifically those of Tamriel. In order to achieve its purpose, this mod adds new religions to Tamriel, such as separate faiths for the Imperials, the Nords, and the Bretons, while maintaining several features of this mod's predecessor.

* Description -> The religion of the Cyrodiils focuses on the worship of eleven deities, amongst which are the Eight Divines as defined by Empress Alessia sometime after the foundation of the First Empire of Man. At the helm of this pantheon is Akatosh, the Dragon God of Time and patron of the Empire. Besides the Eight Divines, the Cyrodiils also venerate Shezarr (called the Missing Sibling of the Eight Divines), Morihaus-Breath-of-Kyne, who was the consort of Alessia and father of Emperor Belharza, and also Reman Cyrodiil, called both the Worldly God and the Conqueror God, who not only stopped the Tsaesci Invasion of Tamriel, but was then assisted by the invaders in forging the Second Empire.

* High God -> Akatosh

* Gods -> Akatosh, Arkay, Dibella, Julianos, Kynareth, Mara, Stendarr, Zenithar, Shezarr, Morihaus, and Reman

* Evil Gods -> The Daedra, and Demons

* Description -> The religion of the Cyrodiils focuses on the worship of twelve deities, amongst which are the Eight Divines as defined by Empress Alessia sometime after the foundation of the First Empire of Man. At the helm of this pantheon is Akatosh, the Dragon God of Time and patron of the Empire. Besides the Eight Divines, the Cyrodiils also venerate Shezarr (called the Missing Sibling of the Eight Divines), Morihaus-Breath-of-Kyne, who was the consort of Alessia and father of Emperor Belharza, and also Reman Cyrodiil, called both the Worldly God and the Conqueror God, who not only stopped the Tsaesci Invasion of Tamriel, but was then assisted by the invaders in forging the Second Empire. With the restoration of the true Empire of Man, the pantheon has been expanded to include the late imperial restorer, now worshipped alongside the traditional pantheon as a deity.

* High God -> Akatosh

* Gods -> Akatosh, Arkay, Dibella, Julianos, Kynareth, Mara, Stendarr, Zenithar, Shezarr, Morihaus, Reman, the Ascended Emperor

* Evil Gods -> The Daedra, and Demons

* Description -> The religion of the Bretons focuses on the worship of twelve deities, amongst which are the Eight Divines. Compared with other human pantheons in Tamriel, the Breton pantheon has decisively more elven elements compared to its neighbouring faiths. At the helm of the pantheon is Akatosh, the Dragon God of Time and chief deity of the Eight Divines, who are worshipped alongside other deities such as Magnus, Y'ffre, and Phynaster. They also acknowledge Sheor, who is seen as the source of all strife in the world and a great ally of the Nords, with whom the Bretons have clashed against many times over the centuries.

* High God -> Akatosh

* Gods -> Akatosh, Arkay, Dibella, Julianos, Kynareth, Mara, Stendarr, Zenithar, Magnus, Y'ffre, and Phynaster

* Evil Gods -> Sheor, the Bad Man, the Daedra, and Demons

* Description -> The religion of the Nords is focused on the worship of eleven deities, all which are divided into four groups - the Dead Gods, who fought and died to bring about the new cycle, the Hearth Gods, who watch over the present cycle, the Testing Gods, who threaten the Hearth and thus are watched, and the Twilight Gods, who usher in the next cycle. To the Nords, the gods are cyclical (just like the world is) and the end of a cycle is said to be preceded by the Dragonborn God Ysmir, a god that did not exist in the previous cycle but whose presence means that the current one is almost over. Yet as this Dragonborn God has not yet appeared, the Nords don't bother with worshipping them.

* High God -> Kyne

* Gods -> Kyne, Mara, Dibella, Shor, Tsun, Stuhn, and Jhunal

* Evil Gods -> Alduin, Orkey, Herma-Mora, and Mauloch

* Description -> The religion of the Nords is focused on the worship of twelve deities, all which are divided into four groups - the Dead Gods, who fought and died to bring about the new cycle, the Hearth Gods, who watch over the present cycle, the Testing Gods, who threaten the Hearth and thus are watched, and the Twilight Gods, who usher in the next cycle. To the Nords, the gods are cyclical (just like the world is) and the end of a cycle is said to be preceded by the Dragonborn God Ysmir, a god that did not exist in the previous cycle but whose presence means that the current one is almost over. Of all the gods, this will be the only one that survives in whole into the next cycle.

* High God -> Ysmir

* Gods -> Ysmir, Kyne, Mara, Dibella, Shor, Tsun, Stuhn, and Jhunal

* Evil Gods -> Alduin, Orkey, Herma-Mora, and Mauloch

At the moment, there are the only religions avalaible in the sub-mod.

* Expand the Nine Divines event chain.

* Religious events and decisions, such as Nordic pilgrimages to appease Alduin during the winter solstice period.

* Add a Aedra-loving Ayleid religion and Daedraphile counterparts

* Add Orsimer religions for both Malacath and Trinimac, to separate the Orcs from the in-game Cult of Malacath religion.

Keep in mind that this sub-mod was built using the SVN version (revision 842) of Elder Kings, so it might not be compatible with future releases. Also, any hotfixes for this mod will be released exclusively in the Discord server. Normal releases shall be released here.

Sub-Mod Discord: https://discord.gg/ZdzHWYy
 

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Barmaglott

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Nice submod nonetheless, but I guess I'll just patiently wait for some of future plans implementation...
 

Dan23423

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I notice a bug that doesn't let me take lovers in the current version. choosing let our love grow will not work with current SVN.
 

andrefortes

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I notice a bug that doesn't let me take lovers in the current version. choosing let our love grow will not work with current SVN.
That's odd, but should be unrelated to the mod. Are you using the version in Discord or the one available here?

Either way, the mod is currently NOT compatible with the latest releases of the Elder Kings SVN, so there might be some code clashing happening in your game.
 

Dan23423

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That's odd, but should be unrelated to the mod. Are you using the version in Discord or the one available here?

Either way, the mod is currently NOT compatible with the latest releases of the Elder Kings SVN, so there might be some code clashing happening in your game.
Alright, thx!