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Calantyr

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Just had a look at Rome and Constantinople in v0.4, and they look (and feel) great. I look forward to playing the next versions of your mod, as I think this is a nice addition to HIP. Thanks.

Thank you, I appreciate it. I'll try and get a new version out tomorrow with more buildings.
 

Nyrael

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This looks awesome! It would be nice if it actually ends up being integrated into HIP.
 

Calantyr

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Bit of a delay. I just realised I'm rather behind schedule with my history degree and I need to divert my free time to catching up. Joy!

Anyway, next version will have the Aurealian Walls of Rome as well as the others listed in the localization file.

EDIT: Since I just got permission from idib816 I'll also roll out the Templar system to the other Holy Orders as well. Ideas for events welcome!
 
Last edited:

Admiral_Ham

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This looks like a great initiative!
Though my 9th century Saxon warlord with only martial and social traits suddenly decided to study a classical language to the fluent level.
A couple of years later two of my co-vassals had decided to do the same thing even though they ought to be busying themselves with the unending viking raids..
I could definitely see a bored Mercian noble of the 11th century sitting around studying half-dead languages, though.
Maybe something like a year-based modifier in combination with either cultures or religious techlevel of one's capital could stabilize things like that a bit?
Being a theocratic ruler would probably also be a good candidate for a significant positive modifier due to obvious reasons.


Just holler if you'd like any help with this project. I'm not very good at graphical modding, but my coding and writing are both at decent levels.
 

Calantyr

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This looks like a great initiative!
Though my 9th century Saxon warlord with only martial and social traits suddenly decided to study a classical language to the fluent level.
A couple of years later two of my co-vassals had decided to do the same thing even though they ought to be busying themselves with the unending viking raids..
I could definitely see a bored Mercian noble of the 11th century sitting around studying half-dead languages, though.
Maybe something like a year-based modifier in combination with either cultures or religious techlevel of one's capital could stabilize things like that a bit?
Being a theocratic ruler would probably also be a good candidate for a significant positive modifier due to obvious reasons.


Just holler if you'd like any help with this project. I'm not very good at graphical modding, but my coding and writing are both at decent levels.

Good ideas. I think I'll make getting the traits harder, especially if they are worked into a more extensive event chain (re-discovering lost knowledge, discovering the location of relics, etc.).

For the moment I'll just focus on the additions I've outlined in the first post in order to keep it small(ish). I don't want to change the existing gameplay too heavily. Thanks for the offer of help though!
 

Nviard55

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Some ideas of buildings:
Paris: Palais du Roi, Le Louvre, le Temple (templars HQ), Sainte Chapelle.
London: the Tower, Westminster Abbey
St Peter of Rome
Reims Cathedral
Köln Cathedral
Mont St Michel
...More ideas guys?
 

ngppgn

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Some ideas of buildings:
Paris: Palais du Roi, Le Louvre, le Temple (templars HQ), Sainte Chapelle.
London: the Tower, Westminster Abbey
St Peter of Rome
Reims Cathedral
Köln Cathedral
Mont St Michel
...More ideas guys?

Will london's Temple be a separate holding for the Templars, or a simple building inside another holding?
This mod looks promising, anyway, more flavour and immersion is always welcomed (specially for SWMH users)
 

Nviard55

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Hi, is there any news regarding this mod? I think it is a great idea. Maybe you could work on it with the guy who did the culturally different province icons in order to create some new ones for the unique buildings, settlements.
 

Calantyr

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I'm taking a couple of days off from coursework and modding before I get back to it. :)