• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

andrefortes

Sergeant
4 Badges
Jan 16, 2013
84
5
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
THIS SUB-MOD HAS BEEN DISCONTINUED! MOST OF ITS CONTENTS SHALL BE RELEASED IN A NEW SUB-MOD TITLED "VARIETIES OF FAITH".

"The position Shezarr enjoys in Cyrodilic worship is often misconstrued. He, and a thousand other deities, have sizeable cults in the Imperial City."
- Shezarr and the Divines​

Cults of the Imperial City was born upon contemplating the quote you can see at the beginning of this post, and thinking on how such a thing could be implemented into Elder Kings. Creating multiple new religions wouldn't make much sense, considering both the mechanics of the game and the lore implications, so the best way to do this is through traits.

If you have already played the mod, then you might have selected a patron deity for your character, or may have certainly seen other characters with their own patron deities. This sub-mod plans to take advantage of this system to implement the thousand deities and their cults in the Imperial City. Obviously it won't be a thousand of them, but a significant enough number that it may improve immersion in the game.

Below I'll display the current cults I've come up with, and the list will be updated as more are added. I'm open to suggestions, be they for new cults, and additions/alterations to existing ones. However, make sure your suggestions are lore friendly - no suggestions such as a cult to Dumat or to Sigmar.

* Cyrodilic Cult of Akatosh -> This character is a member of a cult dedicated to Akatosh, one of the eleven deities part of the traditional Cyrodilic pantheon. Amongst the Cyrodiils, the Dragon God of Time is the chief deity of the Divines and one of the two deities found in every Tamrielic religion. He is generally considered to be the first of the gods to form in the Beginning Place. After his establishment, other spirits found the process of being easier, and the various pantheons of the world emerged. He embodies the qualities of endurance, invincibility, and everlasting legitimacy. The largest and most influential branch of the Cyrodilic Cult of Akatosh is known as the Akatosh Chantry, which has several temples in both Cyrodiil and High Rock.

* Cyrodilic Cult of Arkay -> This character is a member of a cult dedicated to Arkay, one of the eleven deities part of the traditional Cyrodilic pantheon. Amongst the Cyrodiils, the God of Life and Death is also known as the god of burials and funeral rites, and is sometimes associated with the seasons. His priests are staunch opponents of necromancy and all forms of the undead. The largest and most influential branch of the Cyrodilic Cult of Arkay is known as the Order of Arkay, which has several temples in both Cyrodiil and High Rock.

* Cyrodilic Cult of Dibella -> This character is a member of a cult dedicated to Dibella, one of the eleven deities part of the traditional Cyrodilic pantheon. Known as the Lady of Love, Beauty, Art, and Music, Dibella is also acclaimed as the Queen of Heaven. The largest and most influential branch of the Cyrodilic Cult of Dibella is known as the House of Dibella, which has several temples in both Cyrodiil and High Rock.

* Cyrodilic Cult of Julianos -> This character is a member of a cult dedicated to Julianos, one of the eleven deities part of the traditional Cyrodilic pantheon. Although associated with the Nordic god Jhunal, father of language and mathematics, Julianos is the Cyrodilic god of literature, law, history, and contradiction. The largest and most influential branch of the Cyrodilic Cult of Julianos is known as the School of Julianos, which has several temples in both Cyrodiil and High Rock.

* Cyrodilic Cult of Kynareth -> This character is a member of a cult dedicated to Kynareth, one of the eleven deities part of the traditional Cyrodilic pantheon. She is known as the Goddess of Air, and also as the patron of sailors and travelers. Kynareth was also regarded as the first of the Aedra to agree to Shezarr's plan of creating the world. In a curious contrast with other cults dedicated to Kynareth, worship made by the Cyrodilic Cult of Kynareth is done so in outdoor shrines built in the wilderness of Cyrodiil.

* Cyrodilic Cult of Mara -> This character is a member of a cult dedicated to Mara, one of the eleven deities part of the traditional Cyrodilic pantheon. To the Cyrodiils, she is the Goddess of Love, Fertility, Agriculture, and Compassion, being also acclaimed as the Mother-Goddess. Mara is also sometimes associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation. The largest and most influential branch of the Cyrodilic Cult of Mara is known as the Benevolence of Mara, which has several temples in both Cyrodiil and High Rock.

* Cyrodilic Cult of Stendarr -> This character is a member of a cult dedicated to Stendarr, one of the eleven deities part of the traditional Cyrodilic pantheon. To the Cyrodiils, he is the God of Mercy, Charity, Well-Earned Luck, and Justice. Sometimes Stendarr is also called the God of Compassion, a role also held by Mara. He is the patron of the Imperial Legion, magistrates, rulers, and knights errant. The largest and most influential branch of the Imperial Cult of Stendarr is known as the Temple of Stendarr, which has several temples in both Cyrodiil and High Rock.

* Cyrodilic Cult of Zenithar -> This character is a member of a cult dedicated to Zenithar, one of the eleven deities part of the traditional Cyrodilic pantheon. To the Cyrodiils, he is known as the the God of Commerce and Patron of Merchants and Mercenaries. The largest and most influential branch of the Imperial Cult of Zenithar is known as the Resolution of Zenithar, which has several temples in both Cyrodiil and High Rock.

* Cyrodilic Cult of Shezarr -> This character is a member of a cult dedicated to Shezarr, one of the eleven deities part of the traditional Cyrodilic pantheon. To the Cyrodiils, the God of Man is believed to be the spirit behind all human undertaking, especially against Aldmeri aggression, and is sometimes associated with the founding of the first Cyrodilic battlemages.

* Cyrodilic Cult of Morihaus -> This character is a member of a cult dedicated to Morihaus, one of the eleven deities part of the traditional Cyrodilic pantheon. Dating back to the early years of the First Empire of Man, the Cult of Morihaus has great adherence in Colovia, although members can also be found in the east. Its members worship Morihaus, also known as Morihaus-Breath-of-Kyne, a demigod and cultural hero of the Cyro-Nords who became the consort of Alessia and father of Emperor Belharza, the first minotaur.

* Cyrodilic Cult of Reman -> This character is a member of a cult dedicated to Reman, one of the eleven deities part of the traditional Cyrodilic pantheon. Although widely known across Tamriel as the founder of the Second Empire of Man, Reman is also known to the Cyrodiils as both the Worldly God and the Light of Man. Amongst the core beliefs of the cult are that of the divine immortality of Reman and his anointed rulership of the world, both given to him by Akatosh.

* Cyrodilic Cult of the Ninth Divine (Nine Divines only) -> This character is a member of a cult dedicated to the Ninth Divine, a recent addition to the traditional Cyrodilic pantheon. To those that worship them, the Ninth Divine is regarded as the God of War and Governance. And as the founder of the Empire of Tamriel, the Ninth Divine is also its patron.

* Breton Cult of Akatosh -> This character is a member of a cult dedicated to Akatosh, one of the twelve deities part of the traditional Breton pantheon. Amongst the Bretons, the Dragon God of Time is the chief deity of the Divines and one of the two deities found in every Tamrielic religion. He is generally considered to be the first of the gods to form in the Beginning Place. After his establishment, other spirits found the process of being easier, and the various pantheons of the world emerged. He embodies the qualities of endurance, invincibility, and everlasting legitimacy. The Cult of Akatosh in High Rock is well integrated with its Cyrodilic counterpart, with the Akatosh Chantry being open to members of the Breton cult.

* Breton Cult of Arkay -> This character is a member of a cult dedicated to Arkay, one of the twelve deities part of the traditional Breton pantheon. Amongst the Bretons, the God of Life and Death is also known as the god of burials and funeral rites, and is sometimes associated with the seasons. His priests are staunch opponents of necromancy and all forms of the undead. The Cult of Arkay in High Rock is well integrated with its Cyrodilic counterpart, with the Order of Arkay being open to members of the Breton cult.

* Breton Cult of Dibella -> This character is a member of a cult dedicated to Dibella, one of the twelve deities part of the traditional Breton pantheon. Known as the Lady of Love, Beauty, Art, and Music, Dibella is also acclaimed as the Queen of Heaven. The Cult of Dibella in High Rock is well integrated with its Cyrodilic counterpart, with the House of Dibella being open to members of the Breton cult.

* Breton Cult of Julianos -> This character is a member of a cult dedicated to Julianos, one of the twelve deities part of the traditional Breton pantheon. Although associated with the Nordic god Jhunal, father of language and mathematics, Julianos is the Breton god of literature, law, history, and contradiction, and the favorite deity of most Breton mages. The Cult of Julianos in High Rock is well integrated with its Cyrodilic counterpart, with the School of Julianos being open to members of the Breton cult.

* Breton Cult of Kynareth -> This character is a member of a cult dedicated to Kynareth, one of the twelve deities part of the traditional Breton pantheon. She is known as the Goddess of Air, and also as the patron of sailors and travelers. Kynareth is also regarded as the first of the Aedra to agree to Sheor's plan of creating the world. As opposed to its Cyrodilic counterpart, the Breton cult of Dibella doesn't shy away from using religious buildings to worship the goddess, with the largest and most influential branch of the cult being known as the Temple of Kynareth, which has several churches and chapels in High Rock.

* Breton Cult of Mara -> This character is a member of a cult dedicated to Mara, one of the twelve deities part of the traditional Breton pantheon. To the Bretons, she is the Goddess of Love, Fertility, Agriculture, and Compassion, being also acclaimed as the Mother-Goddess. Mara is also sometimes associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation. The Cult of Mara in High Rock is well integrated with its Cyrodilic counterpart, with the Benevolence of Mara being open to members of the Breton cult.

* Breton Cult of Stendarr -> This character is a member of a cult dedicated to Stendarr, one of the twelve deities part of the traditional Breton pantheon. To the Cyrodiils, he is the God of Mercy, Charity, Well-Earned Luck, and Justice. Sometimes Stendarr is also called the God of Compassion, a role also held by Mara. He is the patron of magistrates, rulers, and knights errant. The Cult of Stendarr in High Rock is well integrated with its Cyrodilic counterpart, with the Temple of Stendarr being open to members of the Breton cult.

* Breton Cult of Zenithar -> This character is a member of a cult dedicated to Zenithar, one of the twelve deities part of the traditional Breton pantheon. To the Bretons, he is known as the the God of Work, Commerce, Merchants, Artisans, the Middle Nobility, and Patron of Merchants and Mercenaries. The Cult of Zenithar in High Rock is well integrated with its Cyrodilic counterpart, with the Resolution of Zenithar being open to members of the Breton cult.

* Breton Cult of Magnus -> This character is a member of a cult dedicated to Magnus, one of the twelve deities part of the traditional Breton pantheon. Known as the God of Magic and Architect of Mundus, Magnus was one of the Original Spirits convinced by Sheor to participate in the creation of the mortal plane. As Mundus began to form, it became evident that many of the et'Ada would be required to sacrifice much of their power in order to form the mortal plane. Magnus withdrew from the creation of the world at the last second, his departure tearing a hole which became Nirn's sun, itself known as Magnus. What remains of him is felt and controlled by mortals as magic. He is sometimes represented by a golden eye, an astrolabe, a telescope, or more commonly, a staff.

* Breton Cult of Y'ffre -> This character is a member of a cult dedicated to Y'ffre, one of the twelve deities part of the traditional Breton pantheon. Known as the Singer, the Storyteller, the God of Song and Forest, and Spirit of the Now, Y'ffre he was one of the strongest of the recognizable spirits that crystallized shortly after the beginning of time, and played an important role in the coalescing of the physical world during the Dawn Era. According to the Bretons, after the creation of the mortal plane, everything was in chaos. The first mortals were turning into plants and animals and back again. Then Y'ffre transformed himself into the first of the Ehlnofey, or 'Earth Bones'. After the laws of nature were established, mortals had a semblance of safety in the new world, because they could finally understand it.

* Breton Cult of Sheor -> This character is a member of a cult dedicated to Sheor, one of the twelve deities part of the traditional Breton pantheon. Amongst the Bretons, Sheor is known as the source of all strife, who convinced the Original Spirits into creating the Mundus, claiming it would be the soul for the Aurbis, a place where the aspects of aspects might even be allowed to self-reflect. According to Breton myth, Sheor knew the world contained more limitations than those he revealed, leading to the deaths of many et'Ada during the creation of Mundus. He is also associated with the failure of crops, and is known by the Bretons to be a great ally (or leader) of the neighbouring Nords, with whom they have battled many times over the eras.

* Breton Cult of Phynaster -> This character is a member of a cult dedicated to Phynaster, one of the twelve deities part of the traditional Breton pantheon. Known as a hero-god who taught the Altmer how to naturally live another hundred years by using a shorter walking stride, Phynaster is the patron deity and 'teacher' of the Direnni, and is often worshiped by those Breton mages who emphasize their Elven blood.

* Nordic Cult of Alduin - This character is a member of a cult dedicated to Alduin, one of the eleven deities part of the traditional Nordic pantheon. One of the two Twilight Gods, Alduin is the Nordic God of Time, and is also known as the World Eater. He is venerated on the winter solstice by ceremonies at ancient Dragon Cult temples, where offerings are made to keep him asleep for one more year. He is believed to be the horrible, ravaging firestorm that destroyed the last world to begin this one. Nords therefore see the god of time as both creator and harbinger of the apocalypse. Alduin destroyed the last world to enable the creation of this one, and he will destroy this one to enable the next.

* Nordic Cult of Dibella - This character is a member of a cult dedicated to Dibella, one of the eleven deities part of the traditional Nordic pantheon. One of the three Hearth Gods, Dibella is seen by the Nords as the Goddess of Beauty and Bed-Wife of Shor. The Hearth Gods have temples appropriate to their nature, with Dibella's being the halls of important wives. As Hearth Gods, they are always homes to someone, and the highest-ranking female of that home is their de facto high priestess.

* Nordic Cult of Jhunal - This character is a member of a cult dedicated to Jhunal, one of the eleven deities part of the traditional Nordic pantheon. Known by the Nords as the Rune God, Jhunal is the God of Knowledge and Hermetic Orders. Never very popular among the mercurial and warlike Nords, his worship is fading.

* Nordic Cult of Kyne - This character is a member of a cult dedicated to Kyne, one of the eleven deities part of the traditional Nordic pantheon. One of the three Hearth Gods, Kyne is regarded by the Nords as the Warrior-Wife, the Mother of Men, the Goddess of the Storm, and as the widow of Shor. Due to the absence of Shor, she is also seen as the de facto leader of the Nordic gods. The Hearth Gods have temples appropriate to their nature, with Kyne's being built on peaks. As Hearth Gods, they are always homes to someone, and the highest-ranking female of that home is their de facto high priestess.

* Nordic Cult of Mara - This character is a member of a cult dedicated to Mara, one of the eleven deities part of the traditional Nordic pantheon. One of the three Hearth Gods, Mara is regarded by the Nords as a handmaiden of Kyne and concubine of Shor. The Hearth Gods have temples appropriate to their nature, with Mara's being the halls of important witches. As Hearth Gods, they are always homes to someone, and the highest-ranking female of that home is their de facto high priestess.

* Nordic Cult of Orkey - This character is a member of a cult dedicated to Orkey, one of the eleven deities part of the traditional Nordic pantheon. One of the three Testing Gods, Orkey is known to the Nords as both the Old Knocker, and as the God of Mortality. The Nords believe they once lived as long as Elves until Orkey appeared, and through heathen trickery, he fooled them into a bargain that 'bound them to the count of winters'. At one time, legends say, Nords only had a lifespan of six years due to Orkey's foul magic. Then Shor showed up and, through unknown means, removed the curse, throwing most of it onto the nearby Orcs. As a Testing God, Orkey doesn't really have temples - he is instead propitiated at battlegrounds or other sites where he caused some notable trouble.

* Nordic Cult of Shor - This character is a member of a cult dedicated to Shor, one of the eleven deities part of the traditional Nordic pantheon. One of the three Dead Gods, Shor is known to the Nords as the God of the Underworld. After the creation of the world, Shor allied himself with Men, and foreign gods (that is, Elven ones) conspired against him and brought about his defeat, dooming him to the afterlife, Sovngarde. Atmoran myths depict him as a bloodthirsty warrior king who led the Nords to victory over their Aldmeri oppressors time and again. Before his doom, Shor was the chief of the gods. As one of the Dead Gods, Shor lacks temples, for he has the biggest one of all - Sovngarde, which Nord heroes and clever men visit all the time. They bear a symbol to show that they have, which garners much respect.

* Nordic Cult of Stuhn - This character is a member of a cult dedicated to Stuhn, one of the eleven deities part of the traditional Nordic pantheon. One of the three Dead Gods, Stuhn is known to the Nords as the brother of Tsun and shield-thane of Shor. He was a warrior god who fought against the Aldmeri pantheon, and showed Men how to take (and the benefits of taking) prisoners of war. As one of the Dead Gods, Stuhn lacks temples, for he has the biggest one of all - Sovngarde, which Nord heroes and clever men visit all the time. They bear a symbol to show that they have, which garners much respect.

* Nordic Cult of Tsun - This character is a member of a cult dedicated to Tsun, one of the eleven deities part of the traditional Nordic pantheon. One of the three Dead Gods, Tsun is known to the Nords as the God of Trials and Shield-thane of Shor, who died while defending his liege against foreign gods. As one of the Dead Gods, Tsun lacks temples, for he has the biggest one of all - Sovngarde, which Nord heroes and clever men visit all the time. They bear a symbol to show that they have, which garners much respect.

* Nordic Cult of Herma-Mora - This character is a member of a cult dedicated to Herma-Mora, one of the eleven deities part of the traditional Nordic pantheon. One of the two Testing Gods, Herma-Mora (called both the Demon of Knowledge and the Woodland Man) is an ancient Atmoran demon who, at one time, nearly seduced the Nords into becoming Aldmer. Most Ysgramor myths are about escaping the wiles of old Herma-Mora, and unlike his Bosmeri adherents, the Nords don't deny his Daedric nature. As a Testing God, Herma-Mora doesn't really have temples - he is instead propitiated at battlegrounds or other sites where he caused some notable trouble.

* Nordic Cult of Mauloch - This character is a member of a cult dedicated to Mauloch, one of the eleven deities part of the traditional Nordic pantheon. One of the three Testing Gods, Mauloch is clearly identified for the Nords with the Daedric Prince Malacath, who tests them through warfare. Mauloch troubled the heirs of King Harald for a long time. Fleeing east after his defeat at the Battle of Dragon Wall, his rage was said to fill the sky with his sulfurous hatred, earning that year the sobriquet 'Year of Winter in Summer'. As a Testing God, Mauloch doesn't really have temples - he is instead propitiated at battlegrounds or other sites where he caused some notable trouble.

* Nordic Cult of Ysmir (Nine Divines only) - This character is a member of a cult dedicated to Ysmir, a new god whose emergence was spoken of in Nordic myth. One of the two Twilight Gods, Ysmir is known as the Dragonborn God, a god that did not exist in the previous cycle but whose presence means that the current one is almost over. His totem is the newest, but it is everywhere - he is the Dragonborn Conquering Son, the first new god of this cycle, whose power is consequently unknown, so the Nords bless nearly everything with his totem, since he might very well be the god of it now, too. As first of the Twilight Gods, this practice might seem contradictory, but that's only because, of all the gods, he will be the one that survives in whole into the next cycle.

* Redguard-Nedic Cult of Satakal - This character is a member of a syncretic cult dedicated to Satakal, a deity present in the traditional Redguard pantheon. Known as the Worldskin, he is the Yokudan god of everything, a fusion of the concepts of Anu and Padomay. Similar to the Nordic god Alduin, Satakal destroys one world to begin the next. In Yokudan mythology, Satakal had done (and still does) this many times over, a cycle which prompted the birth of spirits that could survive the transition.

* Redguard-Nedic Cult of Akatosh - This character is a member of a syncretic cult dedicated to Akatosh, a deity present in the traditional Redguard pantheon. Also called Tall Papa (or Ruptga by the most traditional Redguard), the Dragon God of Time is the chief deity of the Divines and one of the two deities found in every Tamrielic religion. He is generally considered to be the first of the gods to form in the Beginning Place. After his establishment, other spirits found the process of being easier, and the various pantheons of the world emerged. According to Redguard myth, he was the first god to figure out how to survive the Hunger of Satakal. Following his lead, the other gods learned the 'Walkabout', or a process by which they can persist beyond one lifetime. Akatosh set the stars in the sky to show lesser spirits how to do this, too. When there were too many spirits to keep track of, though, he created a helper out the dead skin of past worlds. He embodies the qualities of endurance, invincibility, and everlasting legitimacy.

* Redguard-Nedic Cult of Tava - This character is a member of a syncretic cult dedicated to Tava, a deity present in the traditional Redguard pantheon. Known as the Bird God, and sometimes called Kynareth, Tava is the Yokudan spirit of the air. She is most famous for leading the Yokudans to the isle of Herne after the destruction of their homeland. Tava is very popular in Hammerfell among sailors, and her shrines can be found in most port cities.

* Redguard-Nedic Cult of Tu'whacca - This character is a member of a syncretic cult dedicated to Tu'whacca, a deity present in the traditional Redguard pantheon. Known as the Tricky God, and also called Arkay in the more cosmopolitan regions of Hammerfell, Tu'whacca is the Yokudan god of souls. Before the creation of the world, he was the god of Nobody Really Cares, and only when Akatosh undertook the creation of the Walkabout, did Tu'whacca found a purpose; he became the caretaker of the Far Shores, and continues to help Redguards find their way into the afterlife.

* Redguard-Nedic Cult of Julianos - This character is a member of a cult dedicated to Julianos, a loan-god which became integrated into the traditional Redguard pantheon. Although associated with the Nordic god Jhunal, father of language and mathematics, Julianos is the Forebear god of literature, law, history, and contradiction, as well as the patron of magistrates and wizards.

* Redguard-Nedic Cult of Dibella - This character is a member of a cult dedicated to Dibella, a loan-god which became integrated into the traditional Redguard pantheon. Known as the Lady of Love, Beauty, Art, and Music, Dibella is also acclaimed as the patron of artists and aesthetics.

* Redguard-Nedic Cult of Morwha - This character is a member of a syncretic cult dedicated to Morwha, a deity present in the traditional Redguard pantheon. Known as the Teat God, and sometimes called Mara, she is the Yokudan goddess of fertility. A fundamental deity in the Redguard pantheon and the favorite of Tall Papa's wives, Morwha is always portrayed as four-armed, so that she can 'grab more husbands'.

* Redguard-Nedic Cult of Zeht - This character is a member of a syncretic cult dedicated to Zeht, a deity present in the traditional Redguard pantheon. Known as the God of Farms, and sometimes called Zenithar, he is the Yokudan god of agriculture. According to Redguard myth, he renounced his father after the world was created, which is why Akatosh makes it so hard to grow food.

* Redguard-Nedic Cult of Stendarr - This character is a member of a cult dedicated to Stendarr, a loan-god which became integrated into the traditional Redguard pantheon. Called the God of Mercy, Stendarr's sphere includes compassion, charity, justice, and righteous rule. He is the favorite god of Redguard 'gallants'.

* Redguard-Nedic Cult of Onsi - This character is a member of a syncretic cult dedicated to Onsi, a deity present in the traditional Redguard pantheon. Known as the War God and Boneshaver, Onsi is a notable warrior god of the Yokudan Ra Gada, who taught Mankind how to pull their knives into swords.

* Redguard-Nedic Cult of Diagna - This character is a member of a syncretic cult dedicated to Diagna, a deity present in the traditional Redguard pantheon. Known as the Orichalc God of the Sideways Blade, the first cult to Diagna originated in Yokuda during the Twenty-Seven Snake Folk Slaughter. Diagna was an avatar of the HoonDing that achieved permanence, and was instrumental in the defeat of the Lefthanded Elves, as he brought orichalc weapons to the Yokudan people to win the fight. In Tamriel, he led a very tight-knit group of followers against the Orcs of Orsinium during the height of their ancient power.

* Redguard-Nedic Cult of Leki - This character is a member of a syncretic cult dedicated to Leki, a deity present in the traditional pantheons of both the Crowns and the Forebears. Called the Saint of the Spirit Sword, Leki is the daughter of Tall Papa and the Goddess of Aberrant Swordsmanship. According to Redguard legend, the Na-Totambu of Yokuda warred to a standstill during the mythic era to decide who would lead the charge against the Lefthanded Elves. Their swordmasters, though, were so skilled in the Best Known Cuts as to be matched evenly. Leki introduced the Ephemeral Feint. Afterwards, a victor emerged and the war with the Aldmer began.

* Redguard-Nedic Cult of the HoonDing - This character is a member of a syncretic cult dedicated to the HoonDing, a deity present in the traditional pantheons of both the Crowns and the Forebears. Called the Make Way God, the HoonDing is the Yokudan spirit of perserverance over infidels, and has historically materialized whenever the Redguards need to 'make way' for their people. In Tamrielic history this has only happened twice, in the First Era during the Ra Gada invasion.

* Redguard-Nedic Cult of Malooc - This character is a member of a syncretic cult dedicated to Malooc, a deity present in the traditional pantheons of both the Crowns and the Forebears. Called the Horde King, Malooc is an enemy god of the Re Gada who led the Goblins against the Redguards during the First Era. he then fled east when the army of the HoonDing overtook his Goblin hordes. All worship made to him is done so with the intent of appeasing the Horde King, keeping him away from the Redguards.

* Redguard-Nedic Cult of Sep - This character is a member of a syncretic cult dedicated to Sep, a deity present in the traditional pantheons of both the Crowns and the Forebears, and identified with the Cyrodilic deity called Shezarr. Known as the Snake, Sep was born when Tall Papa created someone to help him regulate the spirit trade. Sep, though, was driven crazy by the hunger of Satakal, and he convinced some of the gods to help him make an easier alternative to the Walkabout. This, of course, is the world as we know it, and the spirits who followed Sep became trapped here, to live out their lives as mortals. Sep was punished by Tall Papa for his transgressions, but his hunger lives on as a void in the stars, a 'non-space' that tries to upset mortal entry into the Far Shores.

* Altmer-Nedic Cult of Auri-El - This character is a member of a syncretic cult dedicated to Auri-El, one of the ten deities part of the traditional Altmer pantheon. Auri-El is the soul of Anui-El, who, in turn, is the soul of Anu the Everything, with most Altmeri and Bosmeri claiming direct descent from him. In his only known moment of weakness, he agreed to take his part in the creation of the mortal plane, that act which forever sundered most of the participating et'Ada from the spirit worlds of eternity. To make up for it, Auri-El led the original Aldmer against the armies of Lorkhan in mythic times, vanquishing that tyrant and establishing the first kingdoms of the Altmer, Altmora and Old Ehlnofey. He then ascended to heaven in full observance of his followers so that they might learn the steps needed to escape the mortal plane. According to the syncretic mythology of Auri-El, his attitude towards Mankind changed upon listening to the prayers of the human slave known as Alessia, granting her three visions at Sancre Tor, upon which she established her holy city there and began an open revolt against the Ayleid slavemasters. After the capture of the White-Gold Tower and the establishment of the new Cyrodilic empire, he granted her the Amulet of Kings as proof of this claim. Upon her death, it was said that Alessia's spirit was taken by Auriel and placed in the central stone of the Amulet of Kings, this forging the Covenant to protect Tamriel from the forces of Oblivion. This act is seen as the ultimate acceptance of Mankind by Auri-El.

* Altmer-Nedic Cult of Magnus - This character is a member of a syncretic cult dedicated to Magnus, one of the ten deities part of the traditional Altmer pantheon. Known as the God of Magic and Architect of Mundus, Magnus was one of the Original Spirits convinced by Lorkhan to participate in the creation of the mortal plane. As Mundus began to form, it became evident that many of the et'Ada would be required to sacrifice much of their power in order to form the mortal plane. Magnus withdrew from the creation of the world at the last second, his departure tearing a hole which became Nirn's sun, itself known as Magnus. One story says that, while the idea was thought up by Lorkhan, it was Magnus who created the schematics and diagrams needed to construct the mortal plane. He is sometimes represented by an astrolabe, a telescope, or, more commonly, a staff.

* Altmer-Nedic Cult of Trinimac - This character is a member of a syncretic cult dedicated to Trinimac, one of the ten deities part of the traditional Altmer pantheon. Worshiped as a warrior spirit of the original Aldmer tribes, Boethiah is said to have assumed his shape (in some stories, he even eats Trinimac) so that he could convince a throng of Aldmer to listen to him, which led to their eventual Chimeri conversion. Trinimac vanishes from the mythic stage after this, to return as the dread Malacath.

* Altmer-Nedic Cult of Y'ffre - This character is a member of a syncretic cult dedicated to Y'ffre, one of the ten deities part of the traditional Altmer pantheon. Known as the Singer, the Storyteller, the God of Song and Forest, and Spirit of the Now, Y'ffre was one of the strongest of the recognizable spirits that crystallized shortly after the beginning of time, and played an important role in the coalescing of the physical world during the Dawn Era. According to the Altmer, after the creation of the mortal plane, everything was in chaos. The first mortals were turning into plants and animals and back again. Then Y'ffre transformed himself into the first of the Ehlnofey, or 'Earth Bones'. After the laws of nature were established, mortals had a semblance of safety in the new world, because they could finally understand it.

* Altmer-Nedic Cult of Xarxes - This character is a member of a syncretic cult dedicated to Xarxes, one of the ten deities part of the traditional Altmer pantheon. He is the god of ancestry and secret knowledge, who began as a scribe to Auri-El, and has kept track of all Aldmeri accomplishments, large and small, since the beginning of time. He created his wife, Oghma, from his favorite moments in history.

* Altmer-Nedic Cult of Mara - This character is a member of a syncretic cult dedicated to Mara, one of the ten deities part of the traditional Altmer pantheon. To the Altmer, she is the Goddess of Love, Fertility, Agriculture, and Compassion, being also acclaimed as the Mother-Goddess. Mara is also sometimes associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation.

* Altmer-Nedic Cult of Stendarr - This character is a member of a syncretic cult dedicated to Stendarr, one of the ten deities part of the traditional Altmer pantheon. To the Altmer, he is the God of Mercy, Compassion, Charity, Well-Earned Luck, Justice, and Righteous Rule. In early Altmeri legends, Stendarr was known as the apologist of Men.

* Altmer-Nedic Cult of Syrabane - This character is a member of a syncretic cult dedicated to Syrabane, one of the ten deities part of the traditional Altmer pantheon. Known as the Warlock's God, Syrabane is an Aldmeri god-ancestor of magic that aided Bendu Olo in the Fall of the Sload. Through judicious use of his magical ring, Syrabane saved many from the scourge of the Thrassian Plague. He is also called the Apprentices' God, for he is a favorite of the younger members of the Mages Guild.

* Altmer-Nedic Cult of Phynaster - This character is a member of a syncretic cult dedicated to Phynaster, one of the ten deities part of the traditional Altmer pantheon. He is a hero-god of the Altmer, who taught them how to naturally live another hundred years by using a shorter walking stride.

* Altmer-Nedic Cult of Lorkhan - This character is a member of a syncretic cult dedicated to Lorkhan, one of the ten deities part of the traditional Altmer pantheon. Also called the Missing God (and Doom Drum) by the Altmer, he convinced the Original Spirits to bring about the creation of the mortal plane, upsetting the status quo — much like his father Padomay had introduced instability into the universe in the Beginning Place. After the world is materialized, Lorkhan was separated from his divine center, sometimes involuntarily, and eventually wanders the creation of the et'Ada. To the High Elves, he is the most unholy of all higher powers, as he forever broke their connection to the spirit plane. In the legends, he is almost always an enemy of the Aldmer and, therefore, a hero of early Mankind.

* Khajiit-Nedic Cult of Alkosh - This character is a member of a syncretic cult dedicated to Alkosh, one of the fourteen deities part of the traditional Khajiit pantheon. Called both the Dragon King of Cats and God of Time, Alkosh is a culture-hero for the earliest Khajiit, being depicted as a fearsome dragon with feline features, a creature the Khajiit say 'is just a real big cat'. Popular myth among the Khajiiti holds that he repelled an early Aldmeri pogrom of Pelinal Whitestrake.

* Khajiit-Nedic Cult of Jone - This character is a member of a syncretic cult dedicated to Jone, one of the fourteen deities part of the traditional Khajiit pantheon. Known as the Little Moon God, Jone is revered in a unique manner by each sub-species of Khajiit, as regards their aspect at the time of the Khajiit's birth. Together with Jode, he is one aspect of the Lunar Lattice.

* Khajiit-Nedic Cult of Jode - This character is a member of a syncretic cult dedicated to Jode, one of the fourteen deities part of the traditional Khajiit pantheon. Known as the Big Moon God, Jode is revered in a unique manner by each sub-species of Khajiit, as regards their aspect at the time of the Khajiit's birth. Together with Jone, he is one aspect of the Lunar Lattice.

* Khajiit-Nedic Cult of Mara - This character is a member of a syncretic cult dedicated to Mara, one of the fourteen deities part of the traditional Khajiit pantheon. Called the Mother Cat, she is the Goddess of Love, Fertility, Agriculture, and Compassion, being also acclaimed as the Mother-Goddess and lover of Alkosh. The Khajiit associate her with Nir of the "Anuad," the female principle of the cosmos.

* Khajiit-Nedic Cult of S'rendarr - This character is a member of a syncretic cult dedicated to S'rendarr, one of the fourteen deities part of the traditional Khajiit pantheon. Known as the Runt, S'rendarr is the God of Mercy, Charity, Well-Earned Luck, and Justice. In early Aldmeri legends, S'rendarr was known as the apologist of Men.

* Khajiit-Nedic Cult of Khenarthi - This character is a member of a syncretic cult dedicated to Khenarthi, one of the fourteen deities part of the traditional Khajiit pantheon. Called the Goddess of the Winds, Khenarthi is the strongest of the Sky spirits, whose breath sustains her kin, Jode and Jone, on their path through the sky. When 'true cats' die, Khenarthi flies their souls to the Sands Behind the Stars. In some legends, she is the first to agree to Lorkhaj's plan to invent the mortal plane, and provides the space for its creation in the void. She is also associated with rain, a phenomenon said not to occur before the removal of Lorkhaj's divine spark. She is usually represented as a great hawk, and is popular among sailors and farmers.

* Khajiit-Nedic Cult of Baan Dar - This character is a member of a syncretic cult dedicated to Baan Dar, one of the fourteen deities part of the traditional Khajiit pantheon. Regarded more as a manifestation than a formal god, Baan Dar is the personification of Khajiiti cleverness and the wit engendered of long-suffering on their part. He is commonly attributed with that genius which lends itself to the creation of last-minute plans to foil the machinations of the Khajiit's foes, man or mer.

* Khajiit-Nedic Cult of Magrus - This character is a member of a syncretic cult dedicated to Magrus, one of the fourteen deities part of the traditional Khajiit pantheon. The third child of Ahnurr and Fadomai, he is called the Cat's Eye. Magrus is the God of the Sun and Sorcery, and is popular with Khajiiti magicians (though less so than Azurah).

* Khajiit-Nedic Cult of Azurah - This character is a member of a syncretic cult dedicated to Azurah, one of the fourteen deities part of the traditional Khajiit pantheon. Called the Goddess of Dusk and Dawn, Azurah is sister to Nirni, the plane and goddess upon which the Khajiiti dwell. She is also the goddess to whom the Khajiit attribute both their current form and the mysterious tie between them and the Lunar Lattice. In myth she is tied into the origins of Khajiiti out of Aldmeri stock.

* Khajiit-Nedic Cult of Sheggorah - This character is a member of a syncretic cult dedicated to Sheggorath, one of the fourteen deities part of the traditional Khajiit pantheon. Called both the Skooma Cat and God of Madness, the negative effects of Skooma and Moon Sugar are attributed to his presence among the Khajiit.

* Khajiit-Nedic Cult of Hircine - This character is a member of a syncretic cult dedicated to Hircine, one of the fourteen deities part of the traditional Khajiit pantheon. Called the Hungry Cat, he is the God of Hunting and Skinchanging, revered for his fierceness and cunning.

* Khajiit-Nedic Cult of Sangiin - This character is a member of a syncretic cult dedicated to Sangiin, one of the fourteen deities part of the traditional Khajiit pantheon. Called the Blood Cat, he is the God of Death and Secret Murder, whose worship is hidden from Cat's Eye.

* Khajiit-Nedic Cult of Namiira - This character is a member of a syncretic cult dedicated to Namiira, one of the fourteen deities part of the traditional Khajiit pantheon. Called the Great Darkness, she is an enemy of the living, to be placated rather than worshiped.

* Khajiit-Nedic Cult of Merrunz - This character is a member of a syncretic cult dedicated to Merrunz, one of the fourteen deities part of the traditional Khajiit pantheon. Called the Ja'Khajiit, Merrunz is an eternally-young god of cat-like form; thus, as a kitten, do the Khajiit explain his natural tendency to rend and destroy the world around him.

* Khajiit-Nedic Cult of Lorkhaj - This character is a member of a syncretic cult dedicated to Lorkhaj, one of the fourteen deities part of the traditional Khajiit pantheon. Called the Moon Beast, he is held between admiration and contempt for his great deceit and cunning. He convinced or contrived the Original Spirits to bring about the creation of the mortal plane. After the world is materialized, Lorkhaj is separated from his divine center, sometimes involuntarily, and wanders the creation of the et'Ada. He and his metaphysical placement in the "scheme of things" is interpreted a variety of ways.

* Bosmer-Nedic Cult of Auri-El - This character is a member of a syncretic cult dedicated to Auri-El, one of the thirteen deities part of the traditional Bosmer pantheon. Auri-El is the soul of Anui-El, who, in turn, is the soul of Anu the Everything, with most Altmeri and Bosmeri claiming direct descent from him. In his only known moment of weakness, he agreed to take his part in the creation of the mortal plane, that act which forever sundered most of the participating et'Ada from the spirit worlds of eternity. To make up for it, Auri-El led the original Aldmer against the armies of Lorkhan in mythic times, vanquishing that tyrant and establishing the first kingdoms of the Altmer, Altmora and Old Ehlnofey. He then ascended to heaven in full observance of his followers so that they might learn the steps needed to escape the mortal plane. According to the syncretic mythology of Auri-El, his attitude towards Mankind changed upon listening to the prayers of the human slave known as Alessia, granting her three visions at Sancre Tor, upon which she established her holy city there and began an open revolt against the Ayleid slavemasters. After the capture of the White-Gold Tower and the establishment of the new Cyrodilic empire, he granted her the Amulet of Kings as proof of this claim. Upon her death, it was said that Alessia's spirit was taken by Auriel and placed in the central stone of the Amulet of Kings, this forging the Covenant to protect Tamriel from the forces of Oblivion. This act is seen as the ultimate acceptance of Mankind by Auri-El.

* Bosmer-Nedic Cult of Y'ffre - This character is a member of a syncretic cult dedicated to Y'ffre, one of the thirteen deities part of the traditional Bosmer pantheon. Known as the Singer, the Storyteller, the God of Song and Forest, and Spirit of the Now, Y'ffre was one of the strongest of the recognizable spirits that crystallized shortly after the beginning of time, and played an important role in the coalescing of the physical world during the Dawn Era. According to the Bosmer, after the creation of the mortal plane, everything was in chaos. The first mortals were turning into plants and animals and back again. Then Y'ffre transformed himself into the first of the Ehlnofey, or 'Earth Bones'. After the laws of nature were established, mortals had a semblance of safety in the new world, because they could finally understand it. Some Bosmer still possess the knowledge of the chaos times, which they can use to great effect.

* Bosmer-Nedic Cult of Arkay - This character is a member of a syncretic cult dedicated to Arkay, one of the thirteen deities part of the traditional Bosmer pantheon. To the Bosmer, Arkay is known as the God of Life, Death, Burials, and Funeral Rites, and is sometimes associated with the seasons. His priests are staunch opponents of necromancy and all forms of the undead. It is said that Arkay did not exist before the world was created by the gods under Lorkhan's trickery. Therefore, he is sometimes called the Mortals' God.

* Bosmer-Nedic Cult of Xarxes - This character is a member of a syncretic cult dedicated to Xarxes, one of the thirteen deities part of the traditional Bosmer pantheon. He is the god of ancestry and secret knowledge, who began as a scribe to Auri-El, and has kept track of all Aldmeri accomplishments, large and small, since the beginning of time. He created his wife, Oghma, from his favorite moments in history.

* Bosmer-Nedic Cult of Mara - This character is a member of a syncretic cult dedicated to Mara, one of the thirteen deities part of the traditional Bosmer pantheon. To the Bosmer, she is the Goddess of Love, Fertility, Agriculture, and Compassion, being also acclaimed as the Mother-Goddess. Mara is also sometimes associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation.

* Bosmer-Nedic Cult of Stendarr - This character is a member of a syncretic cult dedicated to Stendarr, one of the thirteen deities part of the traditional Bosmer pantheon. To the Bosmer, he is the God of Mercy, Compassion, Charity, Well-Earned Luck, Justice, and Righteous Rule. In early Altmeri legends, Stendarr was known as the apologist of Men.

* Bosmer-Nedic Cult of Z'en - This character is a member of a syncretic cult dedicated to Z'en, one of the thirteen deities part of the traditional Bosmer pantheon. To the Bosmer, Z'en is the God of Toil and Payment in Kind, which includes both just remuneration and retribution. Ostensibly an agriculture deity, Z'en sometimes proves to be an entity of a much higher cosmic order.

* Bosmer-Nedic Cult of Baan Dar - This character is a member of a syncretic cult dedicated to Baan Dar, a loan-god which was eventually integrated into the traditional Bosmer pantheon. Called the Bandit God, the Bosmer know Baan Dar as the trickster spirit of thieves and beggars.

* Bosmer-Nedic Cult of Herma-Mora - This character is a member of a cult dedicated to Herma-Mora, one of the thirteen deities part of the traditional Bosmer pantheon. Called the Woodland Man, he is a malicious trickster spirit whose Bosmeri cultists say is not to be confused with the Daedra Hermaeus Mora.

* Bosmer-Nedic Cult of Jone - This character is a member of a syncretic cult dedicated to Jone, one of the thirteen deities part of the traditional Bosmer pantheon. Known as the Little Moon God, he is the Aldmeri god of the moon Secunda. Together with Jode, he is a spirit of fortune, both good and bad.

* Bosmer-Nedic Cult of Jode - This character is a member of a syncretic cult dedicated to Jode, one of the thirteen deities part of the traditional Bosmer pantheon. Known as the Big Moon God, he is the Aldmeri god of the moon Masser. Together with Jone, he is a spirit of fortune, both good and bad.

* Bosmer-Nedic Cult of Hircine - This character is a member of a cult dedicated to Hircine, one of the thirteen deities part of the traditional Bosmer pantheon. He is known by the Bosmer as the Huntsman, Father of Manbeasts, Master of the Great Hunt, and Lord of all Lycanthropes. Worshipers of Hircine are not as ruthless as those who worship other Daedra; they always give their prey at least a small chance to escape.

* Bosmer-Nedic Cult of Lorkhan - This character is a member of a syncretic cult dedicated to Lorkhan, one of the thirteen deities part of the traditional Bosmer pantheon. Also called the Missing God (and Doom Drum) by the Bosmer, he convinced the Original Spirits to bring about the creation of the mortal plane, upsetting the status quo — much like his father Padomay had introduced instability into the universe in the Beginning Place. After the world is materialized, Lorkhan was separated from his divine center, sometimes involuntarily, and eventually wanders the creation of the et'Ada. To the Wood Elves, he is the most unholy of all higher powers, as he forever broke their connection to the spirit plane. In the legends, he is almost always an enemy of the Aldmer and, therefore, a hero of early Mankind.

* Dunmer-Nedic Cult of Almalexia - This character is a member of a syncretic cult dedicated to Almalexia, a deity present in the traditional Dunmer pantheon. Also called Ayem, the goddess Almalexia is worshipped as one of the Tribunal, and is called both the Lady of Mercy and Mother Morrowind. The oldest of the Imperial Almsivi cults, the Cult of Almalexia in Cyrodiil was founded in the decades which follwed the fall of the Alessian Order, and it was eventually assimilated by Dunmer converts into the traditional Alessian religion. Despite this, worship of the three Living Gods is frowned upon by most adherents of the Imperial faith.

* Dunmer-Nedic Cult of Vivec - This character is a member of a syncretic cult dedicated to Vivec, a deity present in the traditional Dunmer pantheon. Also called Vehk, the god Vivec is worshipped as one of the Tribunal, and is called both the Warrior-Poet and the Master of Morrowind. The youngest of the Imperial Almsivi cults, the Cult of Vivec in Cyrodiil was founded shortly before the First Akaviri Invasion, and it was eventually assimilated by Dunmer converts into the traditional Alessian religion. Despite this, worship of the three Living Gods is frowned upon by most adherents of the Imperial faith.

* Dunmer-Nedic Cult of Sotha Sil - This character is a member of a syncretic cult dedicated to Sotha Sil, a deity present in the traditional Dunmer pantheon. Also called Seht, the god Sotha Sil is worshipped as one of the Tribunal, and is known as the Father of Mysteries, Magus, Magician, Sorcerer, Tinkerer, Clockwork God, the Light of Knowledge, and the Inspiration of Craft and Sorcery. One of the three Imperial Almsivi cults, the Cult of Sotha Sil in Cyrodiil was founded sometime after the Cult of Almalexia by Dunmer who came to study in the Arcane University, and it was eventually assimilated by Dunmer converts into the traditional Alessian religion. Despite this, worship of the three Living Gods is frowned upon by most adherents of the Imperial faith.

* Dunmer-Nedic Cult of Boethiah - This character is a member of a syncretic cult dedicated to Boethiah, a deity present in the traditional Dunmer pantheon. Believed by the Dark Elves to be one of the three Good Daedra, Boethiah is the original god-ancestor of the Dunmer. Through their illuminations, the eventual 'Chimer' (or Changed Folk) renounced all ties to the Aldmer and founded a new nation based on Daedric principles. All manner of Dark Elven cultural 'advances' are attributed to Boethiah, from philosophy to magic to 'responsible' architecture. Ancient Velothi allegories are uniformly heroic successes of Boethiah over enemies of every type, serving as foundation stories of Chimeri struggle.

* Dunmer-Nedic Cult of Mephala - This character is a member of a syncretic cult dedicated to Mephala, a deity present in the traditional Dunmer pantheon. Believed by the Dark Elves to be one of the three Good Daedra, Mephala is known as the Webspinner or Spider God. In Morrowind, they were the ancestor who taught the Chimer the skills they would need to evade their enemies or murder them in secret. Enemies were numerous in those days, since the Chimer were a small faction. Along with Boethiah, Mephala organized the clan systems that eventually became the basis for the Great Houses, and later founded the Morag Tong.

* Dunmer-Nedic Cult of Azura - This character is a member of a syncretic cult dedicated to Azura, a deity present in the traditional Dunmer pantheon. Believed by the Dark Elves to be one of the three Good Daedra, Azura is called the Goddess of Dusk and Dawn. She was the god-ancestor who taught the Chimer the mysteries needed to be different than the Altmer. Some of her more conventional teachings are sometimes attributed to Boethiah. In the stories, Azura is often more a communal cosmic force for the race as a whole than an ancestor or a god.

* Dunmer-Nedic Cult of Lorkhan - This character is a member of a syncretic cult dedicated to Lorkhan, a deity present in the traditional Dunmer pantheon. Also called the Missing God by the Dunmer, he convinced the Original Spirits to bring about the creation of the mortal plane. After the world is materialized, Lorkhan was separated from his divine center, sometimes involuntarily, and eventually wanders the creation of the et'Ada. To the Dunmer, he is a being related to the Psijic Endeavor, a process by which mortals are charged with transcending the gods that created them.

* Dunmer-Nedic Cult of Molag Bal - This character is a member of a syncretic cult dedicated to Molag Bal, a deity present in the traditional Dunmer pantheon. One of the Four Corners of the House of Troubles, Molag Bal is the archenemy of Boethiah, the Prince of Plots. He is the main source of the obstacles to the Dunmer (and preceding Chimer) people. In legends, Molag Bal always tries to upset the bloodlines of Great Houses or otherwise ruin Dunmeri 'purity'. A race of supermonsters, said to live in Molag Amur, are the result of his seduction of Vivec during the previous era. As a Testing God of the Dunmer, he is more to be placated and appeased than worshiped.

* Dunmer-Nedic Cult of Malacath - This character is a member of a syncretic cult dedicated to Malacath, a deity present in the traditional Dunmer pantheon. One of the Four Corners of the House of Troubles, Malacath was once the Aldmer hero-god Trinimac. In Dunmer myth, Boethiah swallowed Trinimac and excreted him as Malacath. A somewhat weak but vengeful Daedra, the Dunmer also call him Malak, the god-king of the Orcs, who always tests the Dark Elves for physical weakness. As a Testing God of the Dunmer, he is more to be placated and appeased than worshiped.

* Dunmer-Nedic Cult of Sheogorath - This character is a member of a syncretic cult dedicated to Sheogorath, a deity present in the traditional Dunmer pantheon. One of the Four Corners of the House of Troubles, the fearful obeisance of Sheogorath is widespread, and it is found in most Tamrielic quarters. He tests the Dunmer for mental weakness and tempts the Great Houses into treachery against each other. As a Testing God of the Dunmer, he is more to be placated and appeased than worshiped.

* Dunmer-Nedic Cult of Mehrunes Dagon - This character is a member of a syncretic cult dedicated to Mehrunes Dagon, a deity present in the traditional Dunmer pantheon. One of the Four Corners of the House of Troubles, Dagon is associated with natural dangers like fire, earthquakes, and floods. He is an especially important deity amongst the Dunmer, where he represents the near-inhospitable terrain of Morrowind. As a Testing God of the Dunmer, he is more to be placated and appeased than worshiped.

* Orsimer-Nedic Cult of Malacath - This character is a member of a syncretic cult dedicated to Malacath, the traditional deity worshiped by the Orsimer diaspora. Somewhat integrated into the Alessian religion, the Orsimer worshippers of Malacath revere him as the First Orc and their god-ancestor. Much like the traditional Orcs, members of this cult live by the Cult of Malacath, although a version which has been carefully adapted to the cosmopolitan aspects of the Imperial religion and culture.

* Orsimer-Nedic Cult of Trinimac - This character is a member of a syncretic cult dedicated to Trinimac, a cultural deity worshiped by the Orsimer diaspora. As opposed to the veneration of Malacath done by most traditional Orcs, some venerate Trinimac as their god-ancestor rather than Malacath. Orcs of the Trinimac cult insist that Trinimac fooled Boethiah into believing he was corrupted by his passage through Boethiah, when he in fact absorbed some of Boethiah's strength and passed it on to his followers. In this way the Orsimer can be seen as 'improved Elves'.

* Cult of Aka - A rather esoteric cult, its adherents believe that the time gods of all religions of Tamriel are but fragments of a greater time deity which they call Aka, or Aka-Tusk. Due to this belief, members of the cult are usually at odds with the more conservative members of other cults of the time god.

* Cult of Akatosh Dagon (Colovian only) - A cult with clear Nordic influences, its members believe that Akatosh fell asleep after the Convention. A core belief of the cult is that he will consume the world upon awakening, only to vomit it back out as it was at the end of the Convention, with every subsequent appearances of Akatosh being nothing but lesser manifestations of the sleeping god. Despite possessing the epiphet "Dagon", which translates from Aldmeris into "destructive", this version of Akatosh has no relation to the Daedra known as Mehrunes Dagon, a fact which has been much stressed by its worshippers.

* Cult of Akatosh Atheli - Members of this esoteric cult believe that Akatosh himself was once a mortal man who succeeded in ascending to godhood by mantling the nameless time god of the Dawn Era. Adding to this, they claim their beliefs to be older than those of the Altmer, and that the elves stole the mythology of the ascendant time god from them.

* Vindasel Mysteries (Nine Divines only) - Regarded as heretical by several other cults, the adherents of this mystery religion claim that the late founder of the Empire of Tamriel was an avatar of Akatosh who came down to Nirn as a champion of man. Taking advantage of the mainstream representations of a bicephalous Akatosh, iconography of the Vindasel Akatosh has the late monarch's head replacing the generic face of Akatosh's human head.

* Philocratean Mysteries (Breton and Imperial only) - A mystery religion dedicated to Arkay, its members put a great deal of focus on the aspect of death. When a member of the cult dies, their body is mummified and kept inside a catacomb which only three special membrers of the cult can enter. After a period of eight years, the body is taken from the catacomb to be cremated, the ashes then thrown into Lake Rumare.

* Hyponean Mysteries (Imperial and Breton only) - Taking its name from Hyponea (a late First Era priestess from Nibenay), this mystery religion focuses on the worship of Mara and Dibella, the two goddesses of the Alessian pantheon. Members of this cult pay great homage to the two deities, performing elaborate rituals in their honour, with one such ritual having developed into an yearly festival that occurs in the Imperial City.

* Cult of the Imperial Saint - A conservative response to the posthumous cults dedicated to the late founder of the Tamrielic Empire, this cult was founded by those reluctant to acknowledge them as a deity. Instead, they have settled on venerating the late monarch as a saint.

* Cult of Padomay-Sithis - The Cult of Padomay-Sithis is dedicated to the worship of the eponymous deity, whom they belive to be the primordial embodiment of chaos and nothingness. Padomay is revered for its role in the creation of the Aurbis, and his cultists regard him highly for being the force that motivates change and action in opposition to the stagnant nature of Anu and Anuiel. They regard the Dark Brotherhood and its interpretation of Sithis as blasphemous, and utterly detest any claims of association with the murder-cult.

* Sodality of PSJJJJ - The Sodality of PSJJJJ is a hermetic order whose members seek to divine Padomay's eternal and ever-changing mystery. Due to the popular and incorrect perception of Sithian cults as death-cults, members of the Sodality are seen with suspicion by superstitious folk.

* Larian Mysteries - A rather esoteric and heterodox mystery religion born from the syncretism of Sithis and Akatosh, its adherents believe that upon creating the Aurbis by bringing change to stasis, Sithis then changed himself and became Akatosh, who created time as a means to further propagate change. Therefore, it is rather common for these cultists to refer to this deity simply as 'Akatosh'. However, due to their beliefs, they find themselves constantly at odds with other worshippers of either Sithis or Akatosh.

* Cult of Saint Alessia - This character is a follower of the Cult of Saint Alessia. A rather mundane cult, its adherents worship the Divines normally, but are greatly devoted to the veneration of the Slave-Queen.

* Cult of El-Estia - This character is a member of the Cult of El-Estia, the first Empress of Cyrodiil and Queen of Heaven. Members of this cult believe that upon her death, Alessia's spirit was lifted to Aetherius by Akatosh and given divinity.

* Cult of El-Estia Remanata - This individual is a member of the Cult of El-Estia Remanata, mother of Reman and Cyrodiil. Similar to the Cult of El-Estia, adherents of this cult believe that Alessia was indeed the mother of Reman Cyrodiil, and focus their worship around this belief. It is common for members of this cult to make annual pilgrimages to Sancre Tor, where King Hrol copulated with the spirit of Al-Esh.

* Cult of Reman-El - A militaristic cult dedicated to the Worldly God, it is highly popular amongst Cyrodilic soldiers of the Imperial Legion. It is custom for these Remanites to congregate in a special type of undergrown shrine known as a Remanaeum.

* Cult of the Remanine (Nine Divines only) - Having originated from both Remanite cultists and admirers of the late founder of the Empire of Tamriel, members of this cult believe that the late monarch of Tamriel was the reincarnation of Reman Cyrodiil himself.

* Imperial Cult of Magnus - The Imperial Cult of Magnus was founded during the First Era by Direnni merchants who came to the Imperial City in order to conduct trading. Its members worship the Architect of Mundus and God of Sorcery, Magnus, who withdrew from the creation of the world at the last second, though it cost him dearly. What remains of him is felt and controlled by mortals as magic. One story says that, while the idea was thought up by Lorkhan, it was Magnus who created the schematics and diagrams needed to construct the mortal plane. Cyrodilic legends say he can inhabit the bodies of powerful magicians and lend them his power.

* Imperial Cult of Merid-Nunda - One of the oldest cults found in Cyrodiil, the Cult of Merid-Nunda predates the Alessian Rebellion, and has survived to this day. Founded by the descendants of human slaves who adopted the religious practices of their Ayleid masters, the members of this cult worship Merid-Nunda, who is modernly and commonly known as the Daedric Prince Meridia, and they regard as the embodiment of light. All rituals and prayers made by members of this cult are derived from the Tract of Merid-Nunda, an early First Era work which the high priesthood of the cult claims to possess in its entirety.

* Cult of Saint Pelinal - Members of this cult are dedicated to the veneration of the legendary hero known as Pelinal Whitestrake, who was one of the champions of Alessia during the Slave Rebellion against the Ayleid slave-masters.

* Cult of Emperor Reman III - Formed during the Akaviri Potentate, members of this cult believe that Reman III was not killed by assassins, but taken by the Divines into Aetherius. Members of this cult were persecuted by the Potentates, but later attained freedom of cult due to the death of Savirien-Chorak and the subsequent fall of the Potenatate.

* Cult of the Divine Emperor - Members of this cult worship the individual that sits upon the Ruby Throne as a living god. In times when the throne is vacant, these cultists are known to engage in a series of rituals - their purpose being the arrival of a new emperor to take the throne.

* Hero-Cult of Rislav Larich - This character is a member of a hero-cult dedicated to the Colovian king Rislav Larich, famous for overthrowing his older brother Dorald (a priest of the Alessian Order) as King of Skingrad and his subsequent and successful declaration of independence from the First Empire. This chain of events is widely regarded as the catalyst that led to the eventual fall of the Alessian Empire.

* Cult of Saint Kaladas (Nibenese and Heartlander only) - Members of this cult venerate Saint Kaladas, a master craftsman who built the Chapel of Zenithar in Leyawiin as a tribute to the legend of the Mace of the Crusader. When Kaladas died and was entombed in the Chapel, those who prayed to him began to receive visions of the mace. In the vision, the mace can be seen in the distance, separated by a void.

* Imperial Cult of the Ancestors - An Ayleid tradition which was inherited by the Nibenese people, the diverse and usually private worship of one's ancestors was given formality and organisation under the Imperial Cult of the Ancestors. Led by an individual titled as Sapiarch, the Ancestor Cult holds close ties with the Order of the Ancestor Moth, as they have special breeding grounds for the sacred Ancestor-Moth which are used and revered by both groups.

* Imperial Cult of the Shezarrines - The Cult of the Shezarrines is dedicated to the veneration of the eponymous Shezarrines,a group of famed heroes and avatars throughout history who are suspected to bear some connection with each other and Shezarr. They believe that these heroes are incarnations of Shezzar, who emerge wielding supernatural strength and power to conquer great threats. Despite this veneration, members of the cult avoid identifying any individual as a Shezarrine, for doing so with certainty is all but impossible, and by some accounts even dangerous. Some stories claim that when one soldier stated his belief that Pelinal Whitestrake was the Shezarrine, he was smothered by moths in the night. Therefore, they also advice others against doing so.

*common/offmap_powers/ek_offmap_powers_azura.txt
*common/offmap_powers/ek_offmap_powers_boethiah.txt
*common/offmap_powers/ek_offmap_powers_hircine.txt
*common/offmap_powers/ek_offmap_powers_mephala.txt
*common/offmap_powers/ek_offmap_powers_meridia.txt
*common/offmap_powers/ek_offmap_powers_sheogorath.txt
*common/offmap_powers/ek_offmap_tribunal_sothasil.txt

*common/on_actions/01_ek_on_actions.txt

*common/religions/00_religions.txt

*common/scripted_triggers/ek_religion_triggers.txt
*common/scripted_triggers/religious_triggers.txt

*common/traits/16_misc_traits.txt

*decisions/ek_patronsystem_decisions

*events/ek_ninedivines_events.txt
*events/ek_patrondieties_system.txt

*localisation/000_Religion.txt

1.1.0
*New icons for Cyrodilic, Breton, Nordic, and Redguard cults. Icons for the other traits are not yet done.

*Previous cult traits have been revamped. There are now a total of 126 cult traits (including syncretic traits for non-human races). These new traits may be overhauled in the future.

*Added a Cult of the Ancestors and the Cult of the Shezarrines to the cultural cults of the Imperials.

1.0.1
*Added new icons for several cults (some may be temporary).

*Edited the description of a few cults.

*Members of the Cult of Merid-Nunda now have access to Meridia's offmap menu.

Keep in mind that this sub-mod was built using the SVN version (revision 2471) of Elder Kings, so it won't be compatible with the mod's current proper release. Also, any hotfixes for this mod will be released exclusively in the Discord server.

Sub-Mod Discord: https://discord.gg/ZdzHWYy
 

Attachments

Last edited:

LordInsane

Lt. General
80 Badges
Nov 1, 2007
1.278
99
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Crusader Kings II
  • Arsenal of Democracy
  • Darkest Hour
  • Deus Vult
  • For The Glory
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • VtM - Bloodlines 2 Blood Moon Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Leviathans Story Pack
  • Stellaris: Ancient Relics
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis III Complete
I admit, I have a hard time not mentally editing the "mainstream cult in full communion with the Church of the Divines/Imperial Church" to "one of the Eight/Nine Great Faiths of the Imperial Cult".
 

DeathLawlie

Zealous warrior of mithra-christos
77 Badges
Dec 23, 2014
425
50
  • Tyranny: Archon Edition
  • Crusader Kings II: Horse Lords
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Conclave
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Common Sense
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Victoria 2
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome Sign Up
  • Prison Architect
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Stellaris: Apocalypse
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Golden Century
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Pre-order
Very good idea ! I'm especially interested in the cults of our lord and saviour, Reman Cyrodiil :D
 

Aliri0n

Sergeant
17 Badges
Sep 27, 2018
62
11
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Lorkhan cults - divided to
Lorkhan (creator of the world)
Shor (god of mankind)
Shezzarine (the god that intervene on his followers behalf)
Shezzar-who-is-alessia-that-is-reman-which-is-[9th divine's name] (shezzar reincarnate as the dragonborn, meaning each of them is actually shezzar come again)

And - unrelated
Wulfharth cult
Chim-el-adabal cult
Lamae cult
Sai cult
 

EmperorG

Exarch et Katepan
67 Badges
Jan 24, 2011
1.415
453
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Victoria: Revolutions
  • Divine Wind
  • Europa Universalis III Complete
  • Rome Gold
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Europa Universalis III Complete
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis III Complete
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Death or Dishonor
  • King Arthur II
  • Hearts of Iron III Collection
Interesting concept, will anyone who holds the Imperial City have access to these cults? Or only Eight/Nine Divines followers?

I ask mainly because it would be nice to have a sort-of syncretic response to religious movements popular in the capital that aren't part of the official religious dogma.
 

andrefortes

Sergeant
4 Badges
Jan 16, 2013
84
5
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
Interesting concept, will anyone who holds the Imperial City have access to these cults? Or only Eight/Nine Divines followers?

I ask mainly because it would be nice to have a sort-of syncretic response to religious movements popular in the capital that aren't part of the official religious dogma.
The title is a bit misleading, I admit. The cults will be available to any member of the Eight/Nine Divines faith, with some cults restricted to the character's culture.

For example, the Imperial cult of Magnus will be restricted to characters of Colovian, Nibenese, and Heartlander culture, while Bretons will have their own version of the cult.
 

DeathLawlie

Zealous warrior of mithra-christos
77 Badges
Dec 23, 2014
425
50
  • Tyranny: Archon Edition
  • Crusader Kings II: Horse Lords
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Conclave
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Common Sense
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Victoria 2
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome Sign Up
  • Prison Architect
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Stellaris: Apocalypse
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Golden Century
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Pre-order
Great ! I will try it when I have some times, it's always nice to play with more immersion. Will you add in the future some events about religious practice of some of the cults?
 
Last edited:

andrefortes

Sergeant
4 Badges
Jan 16, 2013
84
5
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
Version 1.0.1 has been released with the following changes:

*Added new icons for several cults (some may be temporary).

*Edited the description of a few cults.

*Members of the Cult of Merid-Nunda now have access to Meridia's offmap menu.
Also, I've created a small Discord server for better communication with users of this sub-mod. Here's the link for those interested: https://discord.gg/ZdzHWYy
 

andrefortes

Sergeant
4 Badges
Jan 16, 2013
84
5
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
For version 1.2.0 of Cults of the Imperial City, the sub-mod will see a re-organisation of its cults, and the introduction of several new ones. More specifically, racial syncretic cults for non-Cyrodilic members of the Eight (or Nine) Divines faith, such as Bretons, Altmer, Redguards (Crown and Forebear), and the other main races of Tamriel (except for the Argonians).

Upon taking the decision to choose a cult, you will be given a new option in the menu - the "Pantheon". For instance, members of the three Cyrodilic cultures will be given the option to become members of the Imperial Cult dedicated to each of the eleven traditional deities of the Cyrodilic pantheon (Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, Julianos, Shezarr, Morihaus, and Reman). The same applies to the other cultures, which will have their own syncretic pantheons available. The old "related cults" will still be available, but will be found in their own categories.

Below is a preview of the Cyrodilic, Breton, and Nordic pantheon traits and their descriptions:

* Imperial Cult of Akatosh - This character is a member of a cult dedicated to Akatosh, one of the eleven deities part of the traditional Cyrodilic pantheon. Amongst the Cyrodiils, the Dragon God of Time is the chief deity of the Divines and one of the two deities found in every Tamrielic religion. He is generally considered to be the first of the gods to form in the Beginning Place. After his establishment, other spirits found the process of being easier, and the various pantheons of the world emerged. He embodies the qualities of endurance, invincibility, and everlasting legitimacy. The largest and most influential branch of the Imperial Cult of Akatosh is known as the Akatosh Chantry, which has several temples in both Cyrodiil and High Rock.

* Imperial Cult of Arkay - This character is a member of a cult dedicated to Arkay, one of the eleven deities part of the traditional Cyrodilic pantheon. Amongst the Cyrodiils, the God of Life and Death is also known as the god of burials and funeral rites, and is sometimes associated with the seasons. His priests are staunch opponents of necromancy and all forms of the undead. The largest and most influential branch of the Imperial Cult of Arkay is known as the Order of Arkay, which has several temples in both Cyrodiil and High Rock.

* Imperial Cult of Dibella - This character is a member of a cult dedicated to Dibella, one of the eleven deities part of the traditional Cyrodilic pantheon. Known as the Lady of Love, Beauty, Art, and Music, Dibella is also acclaimed as the Queen of Heaven. The largest and most influential branch of the Imperial Cult of Dibella is known as the House of Dibella, which has several temples in both Cyrodiil and High Rock.

* Imperial Cult of Julianos - This character is a member of a cult dedicated to Julianos, one of the eleven deities part of the traditional Cyrodilic pantheon. Although associated with the Nordic god Jhunal, father of language and mathematics, Julianos is the Cyrodilic god of literature, law, history, and contradiction. The largest and most influential branch of the Imperial Cult of Julianos is known as the School of Julianos, which has several temples in both Cyrodiil and High Rock.

* Imperial Cult of Kynareth - This character is a member of a cult dedicated to Kynareth, one of the eleven deities part of the traditional Cyrodilic pantheon. She is known as the Goddess of Air, and also as the patron of sailors and travelers. Kynareth was also regarded as the first of the Aedra to agree to Shezarr's plan of creating the world. In a curious contrast with other cults dedicated to Kynareth, worship made by the Imperial Cult of Kynareth is done so in outdoor shrines built in the wilderness of Cyrodiil.

* Imperial Cult of Mara - This character is a member of a cult dedicated to Mara, one of the eleven deities part of the traditional Cyrodilic pantheon. To the Cyrodiils, she is the Goddess of Love, Fertility, Agriculture, and Compassion, being also acclaimed as the Mother-Goddess. Mara is also sometimes associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation. The largest and most influential branch of the Imperial Cult of Mara is known as the Benevolence of Mara, which has several temples in both Cyrodiil and High Rock.

* Imperial Cult of Stendarr - This character is a member of a cult dedicated to Stendarr, one of the eleven deities part of the traditional Cyrodilic pantheon. To the Cyrodiils, he is the God of Mercy, Charity, Well-Earned Luck, and Justice. Sometimes Stendarr is also called the God of Compassion, a role also held by Mara. He is the patron of the Imperial Legion, magistrates, rulers, and knights errant. The largest and most influential branch of the Imperial Cult of Stendarr is known as the Temple of Stendarr, which has several temples in both Cyrodiil and High Rock.

* Imperial Cult of Zenithar - This character is a member of a cult dedicated to Zenithar, one of the eleven deities part of the traditional Cyrodilic pantheon. To the Cyrodiils, he is known as the the God of Commerce and Patron of Merchants and Mercenaries. The largest and most influential branch of the Imperial Cult of Zenithar is known as the Resolution of Zenithar, which has several temples in both Cyrodiil and High Rock.

* Imperial Cult of Shezarr - This character is a member of a cult dedicated to Shezarr, one of the eleven deities part of the traditional Cyrodilic pantheon. To the Cyrodiils, the God of Man is believed to be the spirit behind all human undertaking, especially against Aldmeri aggression, and is sometimes associated with the founding of the first Cyrodilic battlemages.

* Imperial Cult of Morihaus - This character is a member of a cult dedicated to Morihaus, one of the eleven deities part of the traditional Cyrodilic pantheon. Dating back to the early years of the First Empire of Man, the Cult of Morihaus has great adherence in Colovia, although members can also be found in the east. Its members worship Morihaus, also known as Morihaus-Breath-of-Kyne, a demigod and cultural hero of the Cyro-Nords who became the consort of Alessia and father of Emperor Belharza, the first minotaur.

* Imperial Cult of Reman - This character is a member of a cult dedicated to Reman, one of the eleven deities part of the traditional Cyrodilic pantheon. Although widely known across Tamriel as the founder of the Second Empire of Man, Reman is also known to the Cyrodiils as both the Worldly God and the Light of Man. Amongst the core beliefs of the cult are that of the divine immortality of Reman and his anointed rulership of the world, both given to him by Akatosh.

* Breton Cult of Akatosh - This character is a member of a cult dedicated to Akatosh, one of the twelve deities part of the traditional Breton pantheon. Amongst the Bretons, the Dragon God of Time is the chief deity of the Divines and one of the two deities found in every Tamrielic religion. He is generally considered to be the first of the gods to form in the Beginning Place. After his establishment, other spirits found the process of being easier, and the various pantheons of the world emerged. He embodies the qualities of endurance, invincibility, and everlasting legitimacy. The Cult of Akatosh in High Rock is well integrated with its Cyrodilic counterpart, with the Akatosh Chantry being open to members of the Breton cult.

* Breton Cult of Arkay - This character is a member of a cult dedicated to Arkay, one of the twelve deities part of the traditional Breton pantheon. Amongst the Bretons, the God of Life and Death is also known as the god of burials and funeral rites, and is sometimes associated with the seasons. His priests are staunch opponents of necromancy and all forms of the undead. The Cult of Arkay in High Rock is well integrated with its Cyrodilic counterpart, with the Order of Arkay being open to members of the Breton cult.

* Breton Cult of Dibella - This character is a member of a cult dedicated to Dibella, one of the twelve deities part of the traditional Breton pantheon. Known as the Lady of Love, Beauty, Art, and Music, Dibella is also acclaimed as the Queen of Heaven. The Cult of Dibella in High Rock is well integrated with its Cyrodilic counterpart, with the House of Dibella being open to members of the Breton cult.

* Breton Cult of Julianos - This character is a member of a cult dedicated to Julianos, one of the twelve deities part of the traditional Breton pantheon. Although associated with the Nordic god Jhunal, father of language and mathematics, Julianos is the Breton god of literature, law, history, and contradiction, and the favorite deity of most Breton mages. The Cult of Julianos in High Rock is well integrated with its Cyrodilic counterpart, with the School of Julianos being open to members of the Breton cult.

* Breton Cult of Kynareth - This character is a member of a cult dedicated to Kynareth, one of the twelve deities part of the traditional Breton pantheon. She is known as the Goddess of Air, and also as the patron of sailors and travelers. Kynareth is also regarded as the first of the Aedra to agree to Sheor's plan of creating the world. As opposed to its Cyrodilic counterpart, the Breton cult of Dibella doesn't shy away from using religious buildings to worship the goddess, with the largest and most influential branch of the cult being known as the Temple of Kynareth, which has several churches and chapels in High Rock.

* Breton Cult of Mara - This character is a member of a cult dedicated to Mara, one of the twelve deities part of the traditional Breton pantheon. To the Bretons, she is the Goddess of Love, Fertility, Agriculture, and Compassion, being also acclaimed as the Mother-Goddess. Mara is also sometimes associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation. The Cult of Mara in High Rock is well integrated with its Cyrodilic counterpart, with the Benevolence of Mara being open to members of the Breton cult.

* Breton Cult of Stendarr - This character is a member of a cult dedicated to Stendarr, one of the twelve deities part of the traditional Breton pantheon. To the Cyrodiils, he is the God of Mercy, Charity, Well-Earned Luck, and Justice. Sometimes Stendarr is also called the God of Compassion, a role also held by Mara. He is the patron of magistrates, rulers, and knights errant. The Cult of Stendarr in High Rock is well integrated with its Cyrodilic counterpart, with the Temple of Stendarr being open to members of the Breton cult.

* Breton Cult of Zenithar - This character is a member of a cult dedicated to Zenithar, one of the twelve deities part of the traditional Breton pantheon. To the Bretons, he is known as the the God of Work, Commerce, Merchants, Artisans, the Middle Nobility, and Patron of Merchants and Mercenaries. The Cult of Zenithar in High Rock is well integrated with its Cyrodilic counterpart, with the Resolution of Zenithar being open to members of the Breton cult.

* Breton Cult of Magnus - This character is a member of a cult dedicated to Magnus, one of the twelve deities part of the traditional Breton pantheon. Known as the God of Magic and Architect of Mundus, Magnus was one of the Original Spirits convinced by Sheor to participate in the creation of the mortal plane. As Mundus began to form, it became evident that many of the et'Ada would be required to sacrifice much of their power in order to form the mortal plane. Magnus withdrew from the creation of the world at the last second, his departure tearing a hole which became Nirn's sun, itself known as Magnus. What remains of him is felt and controlled by mortals as magic. He is sometimes represented by a golden eye, an astrolabe, a telescope, or more commonly, a staff.

* Breton Cult of Y'ffre - This character is a member of a cult dedicated to Y'ffre, one of the twelve deities part of the traditional Breton pantheon. Known as the Singer, the Storyteller, the God of Song and Forest, and Spirit of the Now, Y'ffre he was one of the strongest of the recognizable spirits that crystallized shortly after the beginning of time, and played an important role in the coalescing of the physical world during the Dawn Era. According to the Bretons, after the creation of the mortal plane, everything was in chaos. The first mortals were turning into plants and animals and back again. Then Y'ffre transformed himself into the first of the Ehlnofey, or 'Earth Bones'. After the laws of nature were established, mortals had a semblance of safety in the new world, because they could finally understand it.

* Breton Cult of Sheor - This character is a member of a cult dedicated to Sheor, one of the twelve deities part of the traditional Breton pantheon. Amongst the Bretons, Sheor is known as the source of all strife, who convinced the Original Spirits into creating the Mundus, claiming it would be the soul for the Aurbis, a place where the aspects of aspects might even be allowed to self-reflect. According to Breton myth, Sheor knew the world contained more limitations than those he revealed, leading to the deaths of many et'Ada during the creation of Mundus. He is also associated with the failure of crops, and is known by the Bretons to be a great ally (or leader) of the neighbouring Nords, with whom they have battled many times over the eras.

* Breton Cult of Phynaster - This character is a member of a cult dedicated to Phynaster, one of the twelve deities part of the traditional Breton pantheon. Known as a hero-god who taught the Altmer how to naturally live another hundred years by using a shorter walking stride, Phynaster is the patron deity and 'teacher' of the Direnni, and is often worshiped by those Breton mages who emphasize their Elven blood.

* Nordic Cult of Alduin - This character is a member of a cult dedicated to Alduin, one of the eleven deities part of the traditional Nordic pantheon. One of the two Twilight Gods, Alduin is the Nordic God of Time, and is also known as the World Eater. He is venerated on the winter solstice by ceremonies at ancient Dragon Cult temples, where offerings are made to keep him asleep for one more year. He is believed to be the horrible, ravaging firestorm that destroyed the last world to begin this one. Nords therefore see the god of time as both creator and harbinger of the apocalypse. Alduin destroyed the last world to enable the creation of this one, and he will destroy this one to enable the next.

* Nordic Cult of Dibella - This character is a member of a cult dedicated to Dibella, one of the eleven deities part of the traditional Nordic pantheon. One of the three Hearth Gods, Dibella is seen by the Nords as the Goddess of Beauty and Bed-Wife of Shor. The Hearth Gods have temples appropriate to their nature, with Dibella's being the halls of important wives. As Hearth Gods, they are always homes to someone, and the highest-ranking female of that home is their de facto high priestess.

* Nordic Cult of Jhunal - This character is a member of a cult dedicated to Jhunal, one of the eleven deities part of the traditional Nordic pantheon. Known by the Nords as the Rune God, Jhunal is the God of Knowledge and Hermetic Orders. Never very popular among the mercurial and warlike Nords, his worship is fading.

* Nordic Cult of Kyne - This character is a member of a cult dedicated to Kyne, one of the eleven deities part of the traditional Nordic pantheon. One of the three Hearth Gods, Kyne is regarded by the Nords as the Warrior-Wife, the Mother of Men, the Goddess of the Storm, and as the widow of Shor. Due to the absence of Shor, she is also seen as the de facto leader of the Nordic gods. The Hearth Gods have temples appropriate to their nature, with Kyne's being built on peaks. As Hearth Gods, they are always homes to someone, and the highest-ranking female of that home is their de facto high priestess.

* Nordic Cult of Mara - This character is a member of a cult dedicated to Mara, one of the eleven deities part of the traditional Nordic pantheon. One of the three Hearth Gods, Mara is regarded by the Nords as a handmaiden of Kyne and concubine of Shor. The Hearth Gods have temples appropriate to their nature, with Mara's being the halls of important witches. As Hearth Gods, they are always homes to someone, and the highest-ranking female of that home is their de facto high priestess.

* Nordic Cult of Orkey - This character is a member of a cult dedicated to Orkey, one of the eleven deities part of the traditional Nordic pantheon. One of the three Testing Gods, Orkey is known to the Nords as both the Old Knocker, and as the God of Mortality. All worship made to him is done so in order to appease him, keeping him and his foul trickery away from the Nords, who believe they once lived as long as Elves until Orkey appeared, and through heathen trickery, he fooled them into a bargain that 'bound them to the count of winters'. At one time, legends say, Nords only had a lifespan of six years due to Orkey's foul magic. Then Shor showed up and, through unknown means, removed the curse, throwing most of it onto the nearby Orcs.

* Nordic Cult of Shor - This character is a member of a cult dedicated to Shor, one of the eleven deities part of the traditional Nordic pantheon. One of the three Dead Gods, Shor is known to the Nords as the God of the Underworld. After the creation of the world, Shor allied himself with Men, and foreign gods (that is, Elven ones) conspired against him and brought about his defeat, dooming him to the afterlife, Sovngarde. Atmoran myths depict him as a bloodthirsty warrior king who led the Nords to victory over their Aldmeri oppressors time and again. Before his doom, Shor was the chief of the gods. As one of the Dead Gods, Shor lacks temples, for he has the biggest one of all - Sovngarde, which Nord heroes and clever men visit all the time. They bear a symbol to show that they have, which garners much respect.

* Nordic Cult of Stuhn - This character is a member of a cult dedicated to Stuhn, one of the eleven deities part of the traditional Nordic pantheon. One of the three Dead Gods, Stuhn is known to the Nords as the brother of Tsun and shield-thane of Shor. He was a warrior god who fought against the Aldmeri pantheon, and showed Men how to take (and the benefits of taking) prisoners of war. As one of the Dead Gods, Stuhn lacks temples, for he has the biggest one of all - Sovngarde, which Nord heroes and clever men visit all the time. They bear a symbol to show that they have, which garners much respect.

* Nordic Cult of Tsun - This character is a member of a cult dedicated to Tsun, one of the eleven deities part of the traditional Nordic pantheon. One of the three Dead Gods, Tsun is known to the Nords as the God of Trials and Shield-thane of Shor, who died while defending his liege against foreign gods. As one of the Dead Gods, Tsun lacks temples, for he has the biggest one of all - Sovngarde, which Nord heroes and clever men visit all the time. They bear a symbol to show that they have, which garners much respect.

* Nordic Cult of Herma-Mora - This character is a member of a cult dedicated to Herma-Mora, one of the eleven deities part of the traditional Nordic pantheon. One of the two Testing Gods, Herma-Mora is an ancient Atmoran demon who, at one time, nearly seduced the Nords into becoming Aldmer. Most Ysgramor myths are about escaping the wiles of old Herma-Mora. Also called the Demon of Knowledge and the Woodland Man, all worship made to him is done in order to appease him, keeping him and his vile trickery away from the Nords.

* Nordic Cult of Mauloch - This character is a member of a cult dedicated to Mauloch, one of the eleven deities part of the traditional Nordic pantheon. One of the three Testing Gods, Mauloch is clearly identified for the Nords with the Daedric Prince Malacath, who tests them through warfare. Mauloch troubled the heirs of King Harald for a long time. Fleeing east after his defeat at the Battle of Dragon Wall, his rage was said to fill the sky with his sulfurous hatred, earning that year the sobriquet 'Year of Winter in Summer'. As a Testing God, Mauloch doesn't really have temples - he is instead propitiated at battlegrounds or other sites where he caused some notable trouble.

* Nordic Cult of Ysmir (Nine Divines only) - This character is a member of a cult dedicated to Ysmir, a new god whose emergence was spoken of in Nordic myth. One of the two Twilight Gods, Ysmir is known as the Dragonborn God, a god that did not exist in the previous cycle but whose presence means that the current one is almost over. His totem is the newest, but it is everywhere - he is the Dragonborn Conquering Son, the first new god of this cycle, whose power is consequently unknown, so the Nords bless nearly everything with his totem, since he might very well be the god of it now, too. As first of the Twilight Gods, this practice might seem contradictory, but that's only because, of all the gods, he will be the one that survives in whole into the next cycle.
 

DeathLawlie

Zealous warrior of mithra-christos
77 Badges
Dec 23, 2014
425
50
  • Tyranny: Archon Edition
  • Crusader Kings II: Horse Lords
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Conclave
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Common Sense
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Victoria 2
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome Sign Up
  • Prison Architect
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Stellaris: Apocalypse
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Golden Century
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Pre-order
Seeing how great the Nordic Pantheon is in your submod make me wish that Bethesda wouldn't have throw it away when they made TES 5 :D
 

Lord Hoosier

Colonel
80 Badges
Mar 12, 2017
1.112
143
  • For The Glory
  • Darkest Hour
  • Sengoku
  • Crusader Kings II
  • Crusader Kings II: Holy Fury
  • March of the Eagles
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Golden Century
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Campus
  • Prison Architect
  • Stellaris: Galaxy Edition
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III

Lord Hoosier

Colonel
80 Badges
Mar 12, 2017
1.112
143
  • For The Glory
  • Darkest Hour
  • Sengoku
  • Crusader Kings II
  • Crusader Kings II: Holy Fury
  • March of the Eagles
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Golden Century
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Campus
  • Prison Architect
  • Stellaris: Galaxy Edition
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
Praise Sithis!
 

Aliri0n

Sergeant
17 Badges
Sep 27, 2018
62
11
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Temple of the one cult (like in the real barenziah).
Shezzarine cult (shezzarine are the reincarnations of shezzar)
Also: Ysgramor and wulfharth cults for nords
And lamae cult for vampires
 

andrefortes

Sergeant
4 Badges
Jan 16, 2013
84
5
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
Temple of the one cult (like in the real barenziah).
Shezzarine cult (shezzarine are the reincarnations of shezzar)
Also: Ysgramor and wulfharth cults for nords
And lamae cult for vampires
The "temple of the one cult" you speak of is the Alessian Order.

A Shezzarine cult is planned for Imperials, but there will be no Wulfharth or Ysgramor cults for the Nords. Hero-cults and ancestor veneration are Aldmeri customs which became part of the Nedic culture after years of subjugation under the Ayleids and the High Rock Altmer.

As these cults are public and known to the world, there will be no vampire cults.
 

EmperorG

Exarch et Katepan
67 Badges
Jan 24, 2011
1.415
453
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Victoria: Revolutions
  • Divine Wind
  • Europa Universalis III Complete
  • Rome Gold
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Europa Universalis III Complete
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis III Complete
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Death or Dishonor
  • King Arthur II
  • Hearts of Iron III Collection
If an Ayleid came to hold the Ruby Throne while also being a follower of the 8/9 Divines, which cults would he have access to?
 

andrefortes

Sergeant
4 Badges
Jan 16, 2013
84
5
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
If an Ayleid came to hold the Ruby Throne while also being a follower of the 8/9 Divines, which cults would he have access to?
Right now, none. Why, you may ask? It's because I'm an idiot and forgot about the Ayleids.

Also these cults are not exclusive to the holder of the Imperial Isle. Any character of the Eight/Nine Divines faith can have them.
 

killtor

Basileus
72 Badges
May 7, 2011
94
31
  • Crusader Kings II
  • Crusader Kings II: Jade Dragon
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Tyranny: Gold Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings III
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
Not sure if it's just me, but a lot of characters seem to like joining the Sodality of PSJJJJ in particular, among the various cults.
 

andrefortes

Sergeant
4 Badges
Jan 16, 2013
84
5
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
Not sure if it's just me, but a lot of characters seem to like joining the Sodality of PSJJJJ in particular, among the various cults.
That is a bug of the 1.1.0 version. It has been solved in the hotfix published in the sub-mod's Discord server.