• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

OriginalRafiki

Monkeyboy
5 Badges
Jan 14, 2003
8.326
0
www.paradoxian.org
  • Europa Universalis III
  • 500k Club
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Rise of Prussia
Mellow said:
well it lowers militancy not revolt risk, the two sound like they should be interconnected but from what i can tell they are not, pops with a revolt risk of over 20% and growing while having a militancy and conciousness of less than 1
That's a different issue, I think, related to the culture/nationalism of the POP/country.

Militancy is supposed to correlate to revolt risk, but info about the above isn't provided anywhere easily visible.

:) Rafiki
 

Spruce

Straight Templar Monk
41 Badges
Jul 30, 2001
7.182
8
Visit site
  • Tyranny: Archon Edition
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Victoria 2: A House Divided
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Prison Architect
  • Crusader Kings III
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Arsenal of Democracy
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
Crazy_Ivan80 said:
why not allow the splitting of a division in 2 or 4 regiments at 1/2 or 1/4th the strenght and reinforcable only to that strength? (a max of 2500 men)

the idea I posted is based on the fact that an army division can train different contingents of irregular garrison divisions. When they are split up, it's not that difficult to reinforce to 10.000 men, if needed. For larger population prov's it seems pretty logical.

They don't have the firepower of an army but are somewhere inbetween like the irregulars from Victoria. Look at Iraq nowadays,

however reinforcing them to 10.000 holds a great risk - loosing manpower that you better had used on the battle field and not an guard duty,
 

unmerged(3902)

General
May 17, 2001
2.129
1
Visit site
The concern I have with the partisan system is that it's a gameplay mechanism with no real historical analog. It exists purely to make conquest more difficult for the player.

Historically, partisans were virtually unheard of in Europe during this time period. The one case where you did see a very low level partisan war (the Franco-Prussian war), was so extraordinarily unusual that A) people are still writing about it today and B) it was considered a violation of the laws of war.

It's simply a case where the designers have chose a perceived gameplay advantage over historical veracity.
 

Jerzy_I

Captain
56 Badges
Dec 19, 2003
354
20
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Sengoku
  • Sword of the Stars II
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Mount & Blade: Warband
From my experience the best thing to do is to destroy enemy divisions. This is easier in the later game with higher morale (you don't need to encircle).

I can pretty much dictate terms to the AI if I cause a loss of divisions rather than simply manpower losses.
As another helpful hint always ask for war reperations. Russian and Austrian money fueled the Ottoman industrial and rail buildup and made it difficult for them to replace lost divisions hehe ;)
As for partisans there are too many currently IMHO however I like the use of partisans in the game cause it forces the player to place some occupation forces to guard the rear areas.
 

rebelito

Captain
3 Badges
Dec 19, 2002
374
81
Visit site
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
It' all there boys...

I mean, once i have my standing army built, whenever i have to go to war i CHOOSE which divisions to reinforce as frontline units, usually the very best as per brigades and experience.

All other divisions i left with original "pre-moved slider" size, that is, near 2.300 troops (that is division size when slider is all to the left).

This way, you can use those little understrength divisions to acomplish guard duty, both as peacefull border guards and as anti-partisan guards following the advance of your full strength units in frontline.

Off course, that claims for a little "hard and impossible" pre-planning from us, strategic players, or does it???? ;) ;) ;) ;) ;)

The Rebel


Spruce said:
the idea I posted is based on the fact that an army division can train different contingents of irregular garrison divisions. When they are split up, it's not that difficult to reinforce to 10.000 men, if needed. For larger population prov's it seems pretty logical.

They don't have the firepower of an army but are somewhere inbetween like the irregulars from Victoria. Look at Iraq nowadays,

however reinforcing them to 10.000 holds a great risk - loosing manpower that you better had used on the battle field and not an guard duty,
 

unmerged(3249)

Second Lieutenant
Apr 21, 2001
103
0
Visit site
And of course at least in China those damn partisans are everywhere. With 5 provinces conquered, and with 3 of them having at 10k soldiers garrisoned, I get about 1.5 uprising per month and 90% of times there are 10k partisans. So I think so far China has received 20 irregular divisions and I am 99.99999% sure that all those divisions are reinforced back to max strength even I thought it was supposed to be impossible to reinforce partisans.

So way to conquer China (after they were first sofetened by biggest military strength, Russia) is to have at least 5k soldiers in each province and hope that don't get multiple uprisings at same time. And of course those damn partisans alwas get chance to flee to chinise controlled provinces and join their main army.

I think I now know where China has received all their irregular divisions...

That really turned me away from game, hopefully 1.03 changes that.
 
Jul 5, 2003
532
0
Visit site
I'm not as familiar with partisans in European wars but in the ACW fully half of the North's soilders were tasked with garrisoning occupying territory. There was signifigant partisan action, especially if you count military operations designed to cut supplies (raiders, cavalry sweeps) - a feature which I think is abstracted in attrition. Moreover, in that conflict more deaths came from disease in camp than combat - again, supporting a model which includes attrition. It would be neat to be able to make smaller units for garrisoning purposes - its a pain as it is now, especially in early wars - but I think the model has the right idea.
 
Sep 3, 2003
631
0
Visit site
jKMkIII said:
And of course at least in China those damn partisans are everywhere. With 5 provinces conquered, and with 3 of them having at 10k soldiers garrisoned, I get about 1.5 uprising per month and 90% of times there are 10k partisans. So I think so far China has received 20 irregular divisions and I am 99.99999% sure that all those divisions are reinforced back to max strength even I thought it was supposed to be impossible to reinforce partisans.

So way to conquer China (after they were first sofetened by biggest military strength, Russia) is to have at least 5k soldiers in each province and hope that don't get multiple uprisings at same time. And of course those damn partisans alwas get chance to flee to chinise controlled provinces and join their main army.

I think I now know where China has received all their irregular divisions...

That really turned me away from game, hopefully 1.03 changes that.

I think that conquering China should be near impossible and if it is modelled by huge amount of partisian divisions it's absolutely correct. Maybe only England was able to do it in XIX centuary (I mean of course conquest of the whole state not only winning war even with near no loses ;) ).
 

unmerged(3902)

General
May 17, 2001
2.129
1
Visit site
Dzoser said:
I think that conquering China should be near impossible and if it is modelled by huge amount of partisian divisions it's absolutely correct. Maybe only England was able to do it in XIX centuary (I mean of course conquest of the whole state not only winning war even with near no loses ;) ).

Why should it be impossible? They conquered India with somewhat less than 100,000 british troops and it's a similar sized landmass.

Likewise, 19th century China has a cultural abhorance for the military in general and soldiers in particular. It was not considered an acceptable profession for one's sons to enter into. The idea that you'd have large scale partisan uprisings across the hinterland is modern-era revisionist nonsense. Just because the China of 1945 had a guerilla war does *not* mean that the China of 1845 had the same issues.
 

unmerged(3249)

Second Lieutenant
Apr 21, 2001
103
0
Visit site
I knew war with China wouldn't be easy, but didn't Japanese actually conquer parts of China in early 1900s?

And after China had been beaten and halfly conquered by Russia which was biggest military power, I tought it would be safe to send in my soldiers and capture Taiwan and Hong Kong.

Oh and of course China had one small million man fight with Korea between their wars against Russia. And of course from F6 I saw my military power was 3 times bigger than China's even they had much much more divisions (all those partisans).

But of course if my actions only strengtens their army, and in peace deals army sizes are major issue, then fighting war in China is pretty impossible task.
 

Spruce

Straight Templar Monk
41 Badges
Jul 30, 2001
7.182
8
Visit site
  • Tyranny: Archon Edition
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Victoria 2: A House Divided
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Prison Architect
  • Crusader Kings III
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Arsenal of Democracy
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
every tactic fails when your lines are punched, for sure when there are some cav div's running rampage in your lines,

the ottoman and Italy AI are quite good examples of vicious snakes,

some of the AI nations are suspect to "shock and awe" tactic (sorry for the quote ;) ). Russia can really get defensive when you've punched their lines, others aren't really impressed,

really if you are afraid of Russia, just get UK or Prussia into alliance to wage war on 2 fronts, many AI's wont hold the line and get scared,

however the Russian AI is pretty good for WWI, be carefull,
 

Darkrenown

Star marshal
142 Badges
Jan 8, 2002
24.761
16.975
no
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Wealth of Nations
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sunset Invasion
  • Ancient Space
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Dungeonland
  • East India Company
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
pcasey said:
It's simply a case where the designers have chose a perceived gameplay advantage over historical veracity.

That and the fact armies are much larger then historical means rebels have to be scaled up too if they are to affect anything.