This is a long post, but it wraps up the first part of this AAR and there was no clear breaking point between the end of the last post and the end of this one. Sorry to clog up the page like this, and hopefully it won't happen again.
With my itch for progress rising, I cast my eyes south to my most... appealing... neighbor: Mecklenburg.
Mecklenburg, Brunswick, Bremen, and Cleves? They have a whopping six provinces between them. I have seven all on my own, not counting my allies: Hesse, Novgorod, Sweden, and Norway. This should be a piece of cake, right?
As you can tell from the sneak preview above, I was mistaken.
My regiments stormed into Lübeck and won the day, but took a bit of casualties and didn't dish out as much damage as I'd have liked. As the Mecklenburger Army retreated, I split my cavalry and infantry and raced the cavalry ahead so that I would have the defense in Mecklenburg Province. Unfortunately, things did not go well for the cavalry--I left a siege contingent in Lübeck and moved the rest of the infantry in to support. They arrived just in time to accomplish exactly nothing. To top it off they then proceed to retreat into totally the wrong province:
Come on,
Ruppin? Brandenburg isn't even in this war. You couldn't have at least retreated to our sieging army in Lübeck? With the Mecklenburger army approaching, my siege force has no choice but to withdraw to Slesvig and wait for the rest of the army to catch up.
About that time, my allies in Novgorod brilliantly decide they need to declare war on the Golden Horde. Real smooth, boys. I can't afford to start losing allies yet, and there's no stability loss for me to take this. The Golden Horde and their allies, the Ottomans, are too far away to affect me, so I can just let them chill and go about my business back around the neck of Denmark. Unfortunately it means I probably won't be seeing many Russian troops in the neighborhood for this war. That's not the best news, since my armies are continuing their truly outstanding performance.
Three months later, it looks like Cleves is ready to go about their business and is even willing to tip me on the way out. At the time, I figure that Cleves is too far out of my way, and hey, I'm getting a couple of ducats for nothing. Only
much later (as in, right now, as I write this and look at the picture) did I notice that Hesse had captured Berg. I could have gotten a vassalization out of this but missed the boat. Bollocks. This picture also shows a couple of other fun points: One, Slesvig is under siege by Mecklenburg while the 1st Army of Eric VII is in Lüneburg licking their wounds. Two, Norway has finally come to the party: They're fighting the besieging army in Slesvig, and if you look very closely, you can see that they managed to sneak an army down to Bremen and lay siege. The Bremenese army has been obliterated.
With a lot of help from Norway, I'm finally able to score a victory over Mecklenburg while defending Slesvig. Thank goodness for competent allies. A few days earlier, I was able to squeeze 50 ducats out of Brunswick for a peace deal, but that money doesn't last long.
With Mecklenburg's army finally on the run, the chase is on, and Norway is kind enough to provide support along the way, leading to a string of minor victories but considerable difficulty in stamping the enemy out for good. I decide to pick up two regiments of mercenary Latin Knights in order to give me the edge I need to finally destroy the enemy's army. In the scramble to keep up with and pin down the Mecklenburgers, I lose track of a few things:
Because paying monthly interest on a 76-ducat loan is totally what I need right now. The background of this picture holds more positive notes: I got out of the Novgorodrian-Golden Horde war, not that I was worrying about it to begin with. I also scored another underwhelming victory, but more importantly, Norway has captured Bremen. Fact: Vassals and subject-nation allies are awesome. If they capture a province, it falls under
your control. Norway continues to be the one shining light in this debacle of a war.
Meanwhile, my war exhaustion is starting to get way up there. I need to end this as soon as possible. (Those of you who stick out this AAR will quickly come to realize that whenever I find out that I need to end a war quickly, that war proceeds to last for damn-near ever.)
The next month, I finally destroy the Mecklenburger army. I immediately disband the mercenary cavalry to try to salvage my monthly finances--they did their job, and now all that's left is to finish the sieges of Mecklenburg and Lübeck. Piece of cake.
Or not.
The worst part is, I don't have the soldiers to both carry out the sieges and tromp out to an
island so I can fight a battle against 9,000 rebels with significant crossing penalties. So I need to get these sieges taken care of.
Seven months later and I'm still sitting outside the walls. The damn rebels have been more productive than I have.
They head next for Fyn. Meanwhile, I breach the walls of Mecklenburg. And after four failed assaults, I'm still sitting outside of them.
Nine months later --
nine months -- I wrap up the siege of Mecklenburg. Lübeck is still under the cannon, but I can get everything I need right now and I'm not sitting around and waiting for the rebels to capture another of my provinces. Fortunately for me, Mecklenburg is loaded -- that money is vital for paying off that stupid loan. I also pick up the province of Mecklenburg, so Lübeck will be ripe for annexation down the line. This war also saw me annex Bremen, as you can see on the peace screen. Not the greatest gains in the history of conflict, but given the trouble I've put my country through, it'll have to do.
Thus concludes the first Danish-Mecklenburger War of 1404-1407. Unfortunately, I still have nine thousand rebels running around, and surprisingly they aren't killing themselves. Now that my army is freed up, I take them back to Slesvig, let them reinforce, and then throw them across the straights to Fyn. The rebels, blessedly, are annihilated, and I spend the next good while laying siege to and recapturing my capital.
1408 is a quiet year mostly occupied by my siege of Sjælland. Oh, and rebels popped in Skåne while I'm in the middle of trying to get my own capital city back. So I get to leave a siege for in Sjælland and transport everyone else to Halland before I'm able to come down on the second batch of rebels. 1409 rolls around, and I get a slight treat: Bohemia unsurprisingly annexes Silesia, and in the ensuing fire sale I manage to double my "Artistry".
I pick up a military alliance with Lüneberg in May of the same year, and not long after my stability is back on top, so it's back to the government investment. At the end of 1409 I'm finally able to eliminate all outstanding rebels, and all is right again in the Kingdom of Denmark.
I notice that my relations with Norway are pretty bad: a paltry 81, hardly the kind of relationship I need if I want to inherit their country. I don't like it, but I have to start dumping money on gifts. Unfortunately, being a decently-sized country, Norway (and Sweden even moreso) require quite the ducat investment in order to suck up to them -- 22.5 for Norway, 30-something for Sweden. My treasury weeps.
On the other hand, this was a nice little event:
Core on Hamburg? I was planning to annex it anyway, and that just makes my life easier. Granted, that will prove not to be very helpful for quite some time, but at the time, I'm happy.
By the end of 1410, however, I'm unhappy again. More specifically, my treasury is very unhappy.
By July 1411, my truce with Mecklenburg is winding down, and we all know what that means. This time around they poor Hannoverians were in even worse position: Their allies are a whopping Madgeburg (remember them? The guys whose alliance request I shot down? Good to see they're back on their feet) and Meissen (who?), while Cleves is still busy bringing shame to the office of Holy Roman Emperor. This is going to be a freebie, right?
Speaking of freebies, these were both nice surprises:
I went with the money on the latter event, because let's face it, I need cash way more than I need prestige right now. I also decided to finally start sending some merchants to Lübeck. Mecklenburg already hates me, and they're going to hate me more soon, but I may as well go ahead and try to get my foot in the door for the extra cash.
September 1412, and I finally hit Government Tech 4. I get to pick my first idea, and for the first time
ever:
Like I said earlier, inflation is new to me, but I'm not going to be stupid about it. My economy isn't exactly blowing the top off Western Europe, and the last thing I can afford right now is to spend
more money on things that, well, I can't afford in the first place.
Meanwhile, this was interesting. And by interesting I mean maddening.
You might have noticed that King Eric VII is listed at the commander of Denmark's 2nd Army. You might also have noticed that Denmark's 2nd Army has no leader. Eric VII has disappeared. I can't assign him to any army, and even if I actively "No Leader" every army I have (all, yep, two of them -- 4,000 Cavalry and 4,000 Infantry) he's still unavailable. It seems that King Eric has decided to knock off for the rest of his reign, but bribed the national historian to boost his legacy by claiming he continued to lead his men from the front. This gets more and more frustrating as time goes on, because I can't afford a
real general, and once the next war starts (and you know it's coming), I've got nothing to give my armies anything remotely like an edge. The best part? This guy won't die.
Unfortunately, I can't wait for Eric to kick the bucket, because my treasury weeps. Well, the truce is expired, the army's a veritable chicken with its head cut off, so let's run around a bit. Specifically, let's run into Mecklenburg and see if we can't stir up some trouble. Cleves, still the emperor, tries to assert itself, but my allies in Hesse immediately annihilate the imperial army. So much for that. Hesse then goes on to a repeat performance of the first Danish-Mecklenburger War by capturing Cleves, and this time I'm not napping on the job.
What cracks me up here is that vassalizing Cleves was only worth 14 victory points (+2 for the ducats). They don't exactly put a high premium on their sovereignity, I guess. Of course, with the vassalization, the title of Emperor passes to another, and this time the Palatinate catches the bouquet.
I could always use cheaper stability, and now that I'm at Government 4, temples are an option. I go to investigate this, only to find out just what I've been missing on Easy mode, inflation-wise:
I'm used to getting these things for 34.5 ducats. Looks like minting is going to be forcing me to reevaluate things. And here I've been, wondering how the hell people were running up inflation through minting. That's me, Mr. Attention to Detail.
The Second Danish-Mecklenburger War goes much more smoothly than the first. After several failed assaults, Lübeck falls, and the Annexation Man immediately comes a-calling. The merchants immediately get the green light, my provinces are all reconnected except for Bremen, and with a center of trade under my thumb I finally have a chance to make a little money.
My immediate inclination is to turn this unstoppable war machine that is the Danish Army against Hamburg, but unfortunately circumstances conspire against me.
Brandenburg is boasting a decent-sized army that I can't handle right now, and Hamburg is guaranteed by a couple of problems: the Teutonic Order and Austria. Unfortunately, Pommerania is guaranteed by Poland, and that's definitely not something I want a piece of, so Hamburg is going to have to wait, my impatience be damned.
Since it doesn't look like I'll be going to war anytime soon, once my stability gets back up I decide to dump my research into Trade Tech and relieve my stability-boosting artist and fire up a generic hiring fair. Unfortunately, I don't get anybody worth taking, so the artist sticks around.. Meanwhile, I build up my relations with Lüneburg and swing a diplomatic vassalization, giving me a shoo-in vote for Holy Roman Emperor. Of course, nobody else is voting for me, so that's still a long way off, but it's always nice to have a friend.
Not two weeks later, I get this little gem in the mail:
Talk about having a friend. Bohemia's in a pretty good position so far, and they seem like they would be perfect for keeping either Brandenburg or Poland off my back in a future war. They're allied with the Teutonic Order, which isn't fantastic, but we'll cross that bridge when we get to it. Until then, I'd be happy to have the most powerful state in the Holy Roman Empire on my side. Especially when the second and third most powerful states in the Holy Roman Empire are allied with or guaranteeing people I want to eat. Namely Hamburg and Pommerania. Notice also that Burgundy is folding like a bad poker hand.
Trade in Lübeck is going well, turning 46.94 ducats per year with my five merchants. I decide to toss my artist for a second diplomat in order to bring my reputation down more quickly; Burgundy annexes Trier, but there's nothing good that comes from it, and the same happens with the Ottoman Empire and Karaman.
Meanwhile, that Conquer Osel mission is still handing around, and I'm still trying to figure out how to drag the Teutonic Order into a war. The Order is allied with Tver, which is very interesting, but unfortunately Tver is guaranteed by Novgorod. I throw them a warning anyway, but if I'm going to start a war with the Baltic Monks, it would be great to have Novgorod to serve as a minor speed bump to the Latin armies.
In other news:
Because that's totally what I need. Negotiations mean I lose a lot of money, and I figure I can handle six regiments, so I eat the revolt, and thankfully it only takes a couple of pings and pongs to wipe them out altogether. Minimal damage done.
I hit Trade Tech 4, and decide to keep plugging away. War isn't looking likely anytime soon, so I may as well focus on making as much money as I can in the mean time. In line with that, I get a new domestic policy slide in October 1417 and decide to centralize by one tick, bringing me to Decentralization 1. Not great, but a far cry better than, say, Switzerland. All this time, I'm desperately wanting Eric VII to kick the bucket. Even if I don't inherit Sweden or Norway, I still can't use the guy as a general (I tried saving and reloading, I tried quitting the game and restarting... the king's at his private estate and he ain't coming out), and if I'm going to get into a throwdown with the Teutonic Order, Brandenburg, Poland, or Austria, I'm going to need all the help I can get.
I stumble into Land Tech 4 and decide a change of investment is in order. I switch my investments from Trade to Land Tech, with the goal of getting access to Men at Arms or Longbowmen (advance question: Which do y'all favor? I've always gone Men-at-Arms, but if anyone uses Longbowmen I'm interested in hearing the arguments for both sides).
Bavaria gets elected emperor. It's better than Austria, but Bavaria is still pretty strong. A lot more so than the Palatinate.
Even though I'm not going to war now, I know it's going to happen eventually, so I decide to start getting ready:
If nothing else, it will at least give Bavaria one more point of stability loss if they decide to support an ally or a guarantee against whoever I decide to go after. In the same spirit, I toss military access their way, hoping they won't support Hamburg at all. If Brandenburg should decide to be my friend, who am I to complain?
Algiers annexes Tunisia, and a six-star diplomat is freed. I snatch him up for that annual -0.30 reputation drop. Meanwhile, I continue my preparations by giving military access to the Teutonic Order to screw with their stability should they decide to uphold any agreements that would get them into a war with me. Hesse has been a good ally, so when they offer me a royal marriage I decide to throw them a bone and pick it up, hoping they'll continue to be valuable supporters in the near future.
In April, 1421, my four-star diplomat kicks the bucket. There are only artists available, and I'm at max stability, so I leave the spot vacant for now. Not long after, France annexes Bourbonanais. A four-star Military Engineer (+40% Fort Defense) is available, and he's tempting, but I suspect I'm going to need the stability bonus soon so I let him go.
This page is not encouraging. Hamburg is already at Tech 5, so there's no way I can go after them until I get up to an equivalent level. Austria is Land Tech
6. How is this?
Check out those advisors: That's a trio of Level 6, Level 3, and Level 1 Army Reformers. Jealous. They get definitely get military access -- I don't want those guys messing with me for a long time. On the bright side, my good friend Bohemia is at Tech 5.
The next few years are all quiet on every front. I swing an Excellent Diplomacy event, but neither of the options are super-useful; I only have 0.84 Reputation, and a couple of Prestige points aren't going to make the game for me, but I "Bask in the Glory" nonetheless.
On January 1, 1425, I pop a one-star Statesman. Nothing impressive by any means, but I still have that empty advisor slot so I pick him up for the little bit of government tech help.
And thus, we reach the underwhelming conclusion of the first 25 years of Denmark's adventures in Northern Europe:
Danish authority has seen minor expansions in the last two and a half decades. The feather in the cap was the capture of Lübeck in the Second Danish-Mecklenburger War. King Eric VII is still on the throne, as absent as ever. The mission to capture Osel still stands.
Elsewhere in the world, Aragon and Burgundy are falling apart hard -- Aragon is getting devoured by Castile, and Burgundy is losing territory all over the place. Flanders has formed and grabbed both Flanders and Antwerp, France has snatched a few provinces from them (and annexed a couple of minors). The Golden Horde is turning out to be the Gilded Horde, mostly at the expense of Muscovy and Kazan, and Novgorod is hanging in there despite losing a couple of their eastern-most provinces. Beyond that, Europe on the dawn of 1425 sees little action.
And thus concludes the first section of this AAR!
I welcome all thoughts, suggestions, questions, and observations. Wondering why I did something? Want to thump me in the head for a boneheaded move? Holding back information that could enlighten me as to my present path? Let's hear it.
The next question is where to go from here? I really want Hamburg so that my territory is connected, but having Lüneburg as a vassal still means I can walk to Bremen whenever I need to. Should I just hang out and let time do its thing? Should I see if I can get Pommerania into a war and squeeze Vorpommern out of them? Should I make a bid for Osel or cancel the mission and hope something better comes along?
And on the other side of this little experiment is the AAR itself. Any comments on how it goes so far? Tips on improving it? Things you would like to see more or less of?
I'm open to all comments and welcome any discussion on the campaign thus far, so let's hear them!
Cheers.