Do you think that a "very good tactical AI" would do the following:
As i said, stop playing (Vanilla and some mods(HPP to some extend) ) that freak AI to achive histrorical outcomes,
and start playing mods that try to boost AI performance to see how good the tectical AI really is,
with proper tools at hand.
Of the top of my head, RPM, Black ICE, A-Hoi treasure chest, maybe AS.
* Spreads out the units evenly across the entire front and can only advance if there is superiority everywhere?
Germany Advances the southern front while is in stallmate in the north and center.
* Makes suicide invasions and is incapable of doing encirclements?
With the new 3.062 beta AI is very good at doing encirclements, granted it actually has mobile forces.
* Does not know how to use Marines and is incapable of fighting in both China and the Pacific at once (Japan)?
How about Japan that is capable of advancing in SU, India and Indonesia simultanuously?
Or Germany doing a proper invasion of Norway?
* Can not defend it's home islands and lets you sneak past it's huge fleet even with unescorted transports (Japan and UK)?
Surprise, you can also sneak invasions in Human versus human, just go read multiplayer AARs.
Now, if UK is told to build Radars, then it is almost impossible to sneak invasions since the AI will see them and intercept them.
Problem though, vanilla radar takes too much time to build in series.
* Can not withdraw useless divisions from the combat reserves but keeps tons of 0 org divisions and HQs in the reserve adding huge stacking penalties?
* Is incapable of supporting it's fleet with airpower and keeping it away from enemy bombers?
It can, it`s just the fact that Vanilla has so few air units that the AI is pretty lost on prioritising their use.
Now if you just tripple the number of Air units, the air war becomes way more dynamic and interesting.
I would argue that fixing these tactical AI problems would make the AI much much more dangerous then any tweaks to research and production possibly could.
You argue the point that was
proven wrong by competent modders long ago. AI
can not be good if it doesn`t have the means to be good, and that are techs and units.
Get out of you nutshell.
As you can see i can conteract almost every you`r wrong claim with a screanshot of AI doing it succesfully.
Easy Peasy Lemon Squeezy
Granted, ofcourse it is not a human and it
is not perfect.
Which mod achieved that? In all my tests the AI moves units to active theatres and ignores the threat to its homeland, unless 1) it has no transports, 2) some of its units have modded transport weight (very high value), 3) it is waiting for transports and the player happens to invade before TPs can arrive.
<Aybe you should start with the idea of how exactly it should calculate treat to it`s homeland?
I'm also surprised that Alex_brunius didn't mention the AI's tendency to shuffle its divs pointlessly...
It doesn`t do that if it actually has enought divsions.
The problem is that it's fighting WWI, not WWII.
It is fighting WW1, because it has WW1 standart armies.
Tell it to build WW2 armies, and , surprise, you will see it fighting WW2.