Europe, not counting Russia, is only 6 million km2 (10 mil with European Russia), SA is 21 million km2, anyone here tell me if that is even remotely represented in game? not to mention the different terrain features it has?
[...]
The only reason that SA was "quiet" during the 19th and early 20th century was because we had little population and huge amounts of land, the exact opposite of Europe, there was no need to expand and have colonies or even industrialize the economy, its a crude thing to say but we had our own colonies here, in our own country, we exploited the natives, the blacks, or both only in the second half of the century with the expansion of real citizenship and a population boom did the wealth gap increased dramatically between Western Europe and SA and we paid the price for not investing in education and I+D.
In any case, if we don't want minors taking over whole continents, PDX has to implement the geographical and logistical difficulties that existed at the time all over the world, not just the Russian winter.
Great post! The size of South America annoys me so much... I have spent countless hours to make the continent at least look close to reality (see
Community Map Project), however I can't change the fact that it's pretty much the size of Europe. And the terrain is so bad it almost seems stereotypical... really? Jungles
all over Brazil?
Of course, Paradox has their priorities, but it still annoys me
I do disagree with the comment that SA had little population, though (
this site has interesting info on that subject, and so far it matches other sources I have consulted). It had a low demographic density, and less developed urban areas, but in term of sheer numbers, some SA countries were comparable to European majors. Though I guess that's somewhat represented, Brazil and Argentina do have decent manpower (which is a problematic concept, but manpower simply running out in the middle of the war is not exclusive to minors), not sure about the others.
However, let's say in a slightly ahistorical 1936 the president/leader of Brazil died due to unforeseen circumstances and the person who takes over is as charismatic and goal driven as Hitler and using these abilities he assembles a grand counsel of clever people and unites the people, using these two aspects to grow industry, technology, and military.
Well, you don't have the kill
the man. He
is, after all, the man you're looking for. Though he was not a warmongering maniac and would see no reason to go on a pointless conquering spree in South America just to be spanked by Uncle Sam.
I can see Brazil walking away with it's victories.
I can't
As Celdur said, just because of the logistics involved (which should be a important gameplay factor), that'd be impossible.
If we do not restrain ourselves to gameplay reasons, but actually focus on the political and diplomatic repercussions of such thing, it's certainly an impossible scenario. You might as well argue for a USA conquest of the whole Americas, or a Soviet WC (both unfortunately very achievable).
In my view, a much more interesting game would be one in which you actually have somewhat plausible goals. I don't know, maybe a Brazilian-Argentinian war in which each country joined a different alliance, ending with a regime change and a partial military occupation. Or one case in which Germany does better than it historically did and managed to get most of SA in their influence zone,
proposing a new partition of the continent. You know, basically a situation where you get a regional power and play a part in the larger conflict of WW2 and have fun, without doing more than even Germany could possibly hope to accomplish.
EDIT:
Please don't confuse US interventionism in the Caribbean and Central America with SA nations, SA countries are several orders of magnitude more difficult to invade, if only for the geography and size, average Central American/Caribbean nation size is 40 thousand km2 (those are the ones that the US invaded), average SA country 1 million km2 (with Brazil having 8.5 and Argentina 3) even Mexico has 1.9 million km2. Not that the US couldn't do it if it really wanted to, just that it would be a massive, massive pain, unlike invading and occupying the Dominican Republic for instance. In HoI3 you just land in the capital and some other province and voila you just annexed millions of km2.
Well, I think is that the main point is that the US wouldn't just sit and look as a possibly pro-axis madman conquers several nations within what they'd consider their geographical area of influence. Though I believe you agree with me on this, and you're just disagreeing with Cybvep's notion that the US could easily occupy South America. But please do correct me if I'm mistaken.
EDIT AGAIN:
But I think it's essential to have more tradeable resources and give more importance to delegating some aspects of majors industry or logistic to minors and allies but also make this a very important thing to do, there were many small countries that produce food, ammunition, sold industry resources, trucks, trains, produced licensed weapons and vehicles, constructed freighters...
Oh, that too! I do remember reading somewhere that only Argentina was responsible for 40% of British imports on meat (or it was the whole of their meat? Well, I'm going to look for a source tomorrow). And then you have
Brazilian Rubber, which was actually represented in TFH as a strategic asset (though, correct me if I'm wrong, I don't think it can benefit the US in any way, is it historically did), so I'm feeling a little optimistic towards HoI IV.