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unmerged(52571)

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Jan 6, 2006
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Hi,

The rules for naval battles are flawed!
One single transport is able to survive multiple battles against a 30 ship fleet.

In my current game one unguarded transport was able to ship 3 inf units to northern ireland. The first time I slept, then my fleet of 30 warhips ( 1 CV ) fought it, reducing org somehow. Later the transport came back, again a "battle" with the fleet and it landed the second Inf.
Same story again, a "fight" when it left, another when it came back.
In reality one single airplane is enough to sink an unguarded transport, but in this game a transport is unsinkable against 30 warships.

In the battle against Italy in the Med the same thing. Dozens of non-battles, in every tenth battle one minor ship was sunk, always against a 30 unit fleet with a commanding grand admiral. No chance to stop shipment of armys and supplies.

Naval battles must have a result other than "no ships were sunk" and some minor org reduction.
BTW : I think I had the best tech level for naval warfare.

Please fix that flaw, a navy that does nothing more than org reduction is not worth the effort.
 

Acheron

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Soemthing is strange here. As Germany, I sent transports to North France to prepare for a late Oepration sealion (after Bitter Peace).
Not one of half a dozen made it through, I had totally forgotten about the Royal Navy.

I later sent my battlefleet int he seazone to allow the transpoprters to get through. Since I never had expanded my fleet... let's say the Graf Spee got submersible.
 

Alexander Seil

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Maybe if you were to specify what that fleet of yours was composed of, we could be of more assistance. One tip - if you had 0 screens on those 30 capital vessels, don't expect to sink a leaky bathtub.
 

unmerged(53815)

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Feb 10, 2006
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vernon_X said:
Hi,

The rules for naval battles are flawed!
One single transport is able to survive multiple battles against a 30 ship fleet.

In my current game one unguarded transport was able to ship 3 inf units to northern ireland. The first time I slept, then my fleet of 30 warhips ( 1 CV ) fought it, reducing org somehow. Later the transport came back, again a "battle" with the fleet and it landed the second Inf.
Same story again, a "fight" when it left, another when it came back.
In reality one single airplane is enough to sink an unguarded transport, but in this game a transport is unsinkable against 30 warships.

In the battle against Italy in the Med the same thing. Dozens of non-battles, in every tenth battle one minor ship was sunk, always against a 30 unit fleet with a commanding grand admiral. No chance to stop shipment of armys and supplies.

Naval battles must have a result other than "no ships were sunk" and some minor org reduction.
BTW : I think I had the best tech level for naval warfare.

Please fix that flaw, a navy that does nothing more than org reduction is not worth the effort.

Maybe it was such bad weather the royal navy couldn't spot it :rofl:
 

unmerged(12779)

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Dec 15, 2002
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I'm playing as USA against Japan. 30 ship fleets is something the
AI does but I will NEVER do. Check your penalities ! Even a Grand
Admiral can't control 30 ships well enough to be a effective fighting
force. 12 to 15 ships is all the larger I will make fleets, even with CV's.
A Grand Admiral in overall charge of 4 or 5 fleets totaling 30 ships is
better than just all in 1 fleet. My common sense tells me, when in doubt,
go with historical data...


JIM
 

egslim

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One single transport is able to survive multiple battles against a 30 ship fleet.
The fundamental issue is pathfinding. The UK AI will send its TP's with an escort of only a DD and perhaps a CL straight through the Med to Alexandria. So they'll come under attack from the Italian fleet and airforce.

Now either you give them realistic stats and watch 'm all get sunk, or you make the TP's unrealistically strong and at least some of them will survive. Either solution sucks, but at least this one is playable.
 

unmerged(52571)

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Jan 6, 2006
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Yaki said:
Maybe it was such bad weather the royal navy couldn't spot it :rofl:

The fleet spotted the TP, there was always the message:
"you won a battle .. , no ships were sunk"

And I had 13 capital ships and 17 CL/DD.

So even if the initial air attack failed because of bad weather I would assume that the DDs should finish the job. A transport moves with approximatly 8 knots, a DD with 33
 
Last edited:

Alexander Seil

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The transport should be sunk in the 4 hours allotted to you by the game before it is able to retreat. And, yes, a 30-ship fleet is quite excessive (a complete carrier battle group would contain 3-4 CVs, maybe 2-5 cruisers/battlecruisers and 10-12 destroyer flotillas).
 

C.V. Mannerheim

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ImperialLegend said:
don't underestimate a strong navy as someone famous once said "to rule the world you must control the seas" I have no idea who ever said it though


sounds like Alfred Mahan
 

mib

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Acheron said:
Soemthing is strange here. As Germany, I sent transports to North France to prepare for a late Oepration sealion (after Bitter Peace).
Not one of half a dozen made it through, I had totally forgotten about the Royal Navy.

I later sent my battlefleet int he seazone to allow the transpoprters to get through. Since I never had expanded my fleet... let's say the Graf Spee got submersible.
BP won't fire if you're at war with the UK. :)
 

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vernon_X said:
The first time I slept, then my fleet of 30 warhips ( 1 CV )
That CV is the problem: it is the ONLY ship firing. How old is your CAG? Most likely, it alone does not have enough punch to kill a transport.
To solve the problem get that CV out of your fleet so that your other ships can come in range and shred that transport to pieces.
 

blue emu

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mib said:
BP won't fire if you're at war with the UK. :)

:confused: Sure it will.

It won't fire if the French still control Paris AND you are at war with the Allies.

... but as long as Paris is in Axis hands, war with UK will not prevent the BP from firing.
 

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Unic said:
mmhh why only the cv fire ? and in which fights the other ships wil fire to if there is a cv in fleet ?

You know that CV has like 200 firing distance right? compare that to anything else, other ships have like 20-40 at max. A cannon can't do much at 200 distance :) Hope this helps!
 

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Unic said:
but thats happens only if the other fleet is running away, right ?
Your admiral is always trying to keep distance that will allow only the longest range ships fire. Having a CV in your fleet, your admiral will try to keep 200 km no matter what. Whoever (you or your enemy) manages to keep their desired distance depends on naval positioning, which depends on doctrines and admiral's skill. Since transports have very poor positioning, your admiral is the one who gets to keep the desired range, so 200 km it is ;)