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jazzroen

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wars are more fun. but it is suprisingly satisfying to crush those puny rebels when they spawn.. especially when they are stupid enough to attack your doomstack waiting in the neighbouring mountain province :)
 

CaptainChiatrol

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I don't find them satisfying but I do find it kind of hilarious when rebels spawn under my doomstack and die before I even get to click anything. You'd think they could plan their rebellion better since it's been seething for so many years.
 

zodium

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Pretty much 100% agreed amongst the community.
Rebels are tedious.
Wars are fun.

I think this is the one case where everyone agrees, yeah. Even though I love the new rebel system, I was kind of disappointed that the rebel faction design from CK2 wasn't ported over to EU4. (CK2 rebels basically up and leave with a chunk of your holdings that you get back when they are defeated, sort of like a mix of pretender rebels and nationalists in EU4.) Rebels lack agency and strategy almost entirely, to the point that if they're too large to beat right now, you can always just follow them around and siege whatever they just finished sieging and wait for recovery.

To be fair, it would've been hard to implement in EU4, though, due to countries having regular costs that are closely balanced against their territorial holdings, so a rebellion might mean disbanding 1/2 your army, and then catastrophic failure, etc.
 

ero_sk

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I find dealing with rebels (in new rebel system) quite enjoyable, perhaps because I put some role play into each game. Not as enjoyable as regular war of course.
 

Galu

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Well, new rebels are much more enjoyable than before so Id even say that I like them. Still some tweaking is needed but now it defienetly feel more like manageing your country than running and fighting random fires.
 

yerm

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Dealing with rebels I am ok with. Lowering autonomy to force them out to kill them is SORTA satisfying, but really, there's nothing all that inspiring about putting a revolt down. Certainly not like ck2, where putting a vassal in their place had a much more invigorating feel to it. Even pre-1.8 when rebels actually happened, and might matter (enough spawn on one place) it still felt like tedium.
 

TomosCaerllion

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I find rebels annoying, but I think that's how it should be. It's normally easy to deal with them when you're strong and at peace but when you're fighting a war tooth-and-nail when a new enemy from within rises up, it gets tense.
 

ahyangyi

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I think this is the one case where everyone agrees, yeah. Even though I love the new rebel system, I was kind of disappointed that the rebel faction design from CK2 wasn't ported over to EU4. (CK2 rebels basically up and leave with a chunk of your holdings that you get back when they are defeated, sort of like a mix of pretender rebels and nationalists in EU4.) Rebels lack agency and strategy almost entirely, to the point that if they're too large to beat right now, you can always just follow them around and siege whatever they just finished sieging and wait for recovery.

To be fair, it would've been hard to implement in EU4, though, due to countries having regular costs that are closely balanced against their territorial holdings, so a rebellion might mean disbanding 1/2 your army, and then catastrophic failure, etc.

But... surely the CK2 rebel faction mechanism only makes sense in a feudal country, right?
 

yerm

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But... surely the CK2 rebel faction mechanism only makes sense in a feudal country, right?

The actual factions maybe, but the revolt system where the revolting provinces actually leave your control completely makes sense with any government. Especially true of something like a civil war.

I actually disliked that system a lot when it led to things like revolting vassals being sniped by a neighbor. I'd prefer if they incorporated the current event scheme where rebels would spawn AND a province was instantly considered sieged down into the current revolts - certain ones might begin with provinces already conquered.
 

Aries666

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I think I would quite like it if rebellions happened like they do in CKII, so they should form their own country and are immediatly at war with you. Regardless of size you should always be able to retake all the land if you win, if they win they enforce their demands so defection to another country, flip religion (but rejoin your country) etc. In the case of nationalist rebels they should be able to invite the country they wish to defect to into the war, religious rebels should be able to invite neighbouring true faith nations into the war. Because the rebellion would effectively be an offensive war on the part of the rebellion their war goal would be to seize your capital. In order to make this happen though rebellions would need to be much less frequent and progress much slower. They would start with x units spawning but by being their own country would be able to create more units. Obviously there would be far more details to iron out but I think this would be fun.
 

Hakuromatsu

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My sig sums up my thoughts adequately. Wise words from a wise man.
 

Incompetent

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I found the old system of whack-a-mole with random rebel stacks annoying and pointless, but the current system (where rebels rise up much less often, but in serious numbers when they do) is much more engaging.
 

Hakuromatsu

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I found the old system of whack-a-mole with random rebel stacks annoying and pointless, but the current system (where rebels rise up much less often, but in serious numbers when they do) is much more engaging.

This is true tho. New system is legit the bee's bollocks.
 

VolitionNewlove

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I think I would quite like it if rebellions happened like they do in CKII, so they should form their own country and are immediatly at war with you.

Europa Universals would probably need some internal management beyond the usual assimilation grind before we'd see anything like Crusader Kings II's system, though.
 

Lord bobyness

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I think I would quite like it if rebellions happened like they do in CKII, so they should form their own country and are immediatly at war with you. Regardless of size you should always be able to retake all the land if you win, if they win they enforce their demands so defection to another country, flip religion (but rejoin your country) etc. In the case of nationalist rebels they should be able to invite the country they wish to defect to into the war, religious rebels should be able to invite neighbouring true faith nations into the war. Because the rebellion would effectively be an offensive war on the part of the rebellion their war goal would be to seize your capital. In order to make this happen though rebellions would need to be much less frequent and progress much slower. They would start with x units spawning but by being their own country would be able to create more units. Obviously there would be far more details to iron out but I think this would be fun.

What I've been thinking since I first saw the ck2 factions. As mentioned there still are the issues. But paradox made colonial nations I bet this could be done with a little engine work as well.
I don't actually own AOW yet. But the client states system sounds like it could be used to generate rebel countries as well. Still, I'm not paradox, so there might just be too many unknown-to-us
issues that are preventing it.



On a related note a while back I made a personal mini-mod that spawns new rebel units from rebel controlled provinces. So that you have to crush rebels before they expand too much.
I didn't bother to update it when uprisings came out but anyone is interested I don't imagine it would take long to port it.