I have been reading a lot about complaints about strike craft and missiles in general. Missiles i understand they suck too much. But strike craft not regenerating doesnt seem to be as big of a problem.
For starter your other ships dont regenerate after destroyed either.
Some math:
-hangar is like an L slot weapon so 4 points where normal s weapon is 1.
-3 strike craft is like 4 corvettes since normal corvette has 3 S weapon slots
-for strike craft to be worthwhile they have to last as long as corvettes do and give the same dps
-OR last half as much but deal twice as much damage
Problem is that the original orbiting behaviour and short range looks bad and isnt practical. They will just go for the backline ships and on their way they get killed by PD
In my mod i gave strike craft lower squadron size but buffed their hp evasion and range. I also changed the stupid looking orbiting behaviour to charging instead.
Their evasion is 80-90% just as small fighters should have higher evasion than corvettes obviously.
They rush into the thick of the fight shoot whatever is in range while still having focus on priority targets.
They still get killed eventually BUT they deal enough damage to make up for it and take out several key targets.
The way to counter them works in 2 ways. I added a module to buff accuracy and tracking of all weapons on the ship with that module. So a weapon with 4 dps with 80% acc and 40 tracking becomes 5 dps weapon with 100%acc and 60 tracking. In end result weapon against 80% evasion SC hits 80% of time instead of the original 40%.
The second way is ofc deploying your own strike craft.
I also added some hangar heavy sections to support this kind of play and while my mod is lightyears away from being balanced as it was never intended to be balanced but strike craft is kind of an interesting choice now.
Especially if they are shooting wraith plasma cannons and fill the screen with beautiful blue lights instead of disgusting laser beams in circles.
Once 1.5 is released missiles are going to be buffed or so wiz has said. I hope its gonna be mechanically and not simply by adding damage or range for that matter. Deploying strike craft with missiles could be the new meta. Or if not new meta but AT LEAST a reasonable choice.
What do you guys think?
For starter your other ships dont regenerate after destroyed either.
Some math:
-hangar is like an L slot weapon so 4 points where normal s weapon is 1.
-3 strike craft is like 4 corvettes since normal corvette has 3 S weapon slots
-for strike craft to be worthwhile they have to last as long as corvettes do and give the same dps
-OR last half as much but deal twice as much damage
Problem is that the original orbiting behaviour and short range looks bad and isnt practical. They will just go for the backline ships and on their way they get killed by PD
In my mod i gave strike craft lower squadron size but buffed their hp evasion and range. I also changed the stupid looking orbiting behaviour to charging instead.
Their evasion is 80-90% just as small fighters should have higher evasion than corvettes obviously.
They rush into the thick of the fight shoot whatever is in range while still having focus on priority targets.
They still get killed eventually BUT they deal enough damage to make up for it and take out several key targets.
The way to counter them works in 2 ways. I added a module to buff accuracy and tracking of all weapons on the ship with that module. So a weapon with 4 dps with 80% acc and 40 tracking becomes 5 dps weapon with 100%acc and 60 tracking. In end result weapon against 80% evasion SC hits 80% of time instead of the original 40%.
The second way is ofc deploying your own strike craft.
I also added some hangar heavy sections to support this kind of play and while my mod is lightyears away from being balanced as it was never intended to be balanced but strike craft is kind of an interesting choice now.
Especially if they are shooting wraith plasma cannons and fill the screen with beautiful blue lights instead of disgusting laser beams in circles.
Once 1.5 is released missiles are going to be buffed or so wiz has said. I hope its gonna be mechanically and not simply by adding damage or range for that matter. Deploying strike craft with missiles could be the new meta. Or if not new meta but AT LEAST a reasonable choice.
What do you guys think?