Alright, so I've played about 7 games now on 2.0 and 2.02 combined (not to completion on most of them of course), and I have to say I'm surprised by how well strike craft have faired on this new patch! Even with the added point defense for every ship, the change to the way armor and shields work make missile/strike craft combos surprisingly effective compared to previous iterations of the game.
Strike craft have recieved a sizeable bonus to health, evasion, and now they even have shields! In addition missiles in all varieties have more health and are much more powerful, making an overwhelm the point defense strategy quite feasible. In addition, all strike craft and missiles bypass all shields, completely negating a defensive strategy and also forcing an opponent to tailor their defense to counter the threat which was always kind of the problem, strike craft were previously sort of the odd one out without a role, now they are pretty much mobile swarmer missiles with high health and evasion.
Are they as effective as kinetic batteries? No. Speed and first kill ability has a major advantage in all combat, but they definitely have a place in combat if you design a strategy around it.
My last remaining question about strike craft on the new patch is a weird one. Out of all my playthroughs, I haven't come up against a single empire yet who also deployed them, so I'm unsure if strike craft can still attack other strike craft.
Generally, I know that the target priority of strike craft is more similar to what bombers used to be, but I haven't been able to confirm if strike craft are still able to attack each other like fighters used to. That would be disappointing if that was not the case. One of my favorite parts of old games was the "fighter push" as I call it. That moment where each side's strike craft meet in the middle in huge fleet battles then one sides wins and carries on to the fleet. Just a visually very cool aspect of the game, but other than that, strike craft have indeed recieved some love on this patch and I hope to see continued developer attention in this area
Thanks!