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Ilyasviel

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I imagine it felt worse for the various Christian monarchs of Iberia since it took them over 700 years to conquer/reconquer the peninsula.
It didn't take 700 years because they were magically unable to take as much land as they could, though. It was because they just weren't strong enough to take it all at once.
 
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grisamentum

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I can understand that position for Royal and Imperial DJ claims, but I submit that ducal DJ claims are a somewhat different kettle of fish given that duchy boundaries are immutable.

No. Just the opposite: most of the duchies in the game never existed in real life. Moreover the sharp distinction we have between "count" and "duke" (as well as "county" and "duchy") didn't exist until late in or even after the game's time period.
 
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Secret Master

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To be honest, I like truce timers as they are. But not for the reason you think.

The timers force you to think carefully about how you manage your wars. With the ten year truce time, it's not really worth it to go to war over a single lousy county if your ruler is 18 years old and you are going to send the chancellor to fabricate additional claims. Do something else and generate multiple claims, then punch the truce clock. On the other hand, if you are old, it's time to fight now, because it won't matter when you die in three years.

I think the timers also lend some sanity to religious warfare. A ten year truce means that you pick your duchy targets more carefully. Ideally, you pick your targets with the goal of not only taking land, but driving a stack through the heart of an opposing kingdom. With the right targeting (and careful destruction of opposing levies), you should be able to cause even the Blobassids to collapse if Fortuna is looking your way. (Or spend the entire 10 year truce fighting a civil war, making it trivial to take the next duchy.)
 
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Xinkc

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It didn't take 700 years because they were magically unable to take as much land as they could, though. It was because they just weren't strong enough to take it all at once.

Yes, for reasons not well shown in the game. However, it seems your problem is more toward the limitations of CBs in this game rather than towards truces. Truces in CK2 are incredibly flexible in that they are only towards the war target and end if either party dies or is deposed. So, that 200 years of waiting to conquer all of the Iberian Peninsula is shortened by ruler deaths and potential splintering of your target.

Hell, nothing prevents you from declaring war against an opponent. Sure it causes you to lose prestige and upsets those of their religion but might makes right, right?
 
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ColZimin

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Yeah, but you can only "spy on" people in your realm. It makes absolutely no difference if they are right next door or not.
Well there's this one event when your spymaster offers to "take care of the problem" - like an instant-fire murder plot without having to invite plotters. I've only had it fire when I was on Intrigue focus, but it may very well be entirely unrelated. If so, sorry for the misinformation.
 
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Hell, nothing prevents you from declaring war against an opponent. Sure it causes you to lose prestige and upsets those of their religion but might makes right, right?

This.

What else are you going to do with 5234 prestige, anyway?

Besides, if you are religious enemies, who gives a flying fart whether you lower relations with that religion? It's not like they are Darth Vader or something.

"Oh no, Muslim rulers are mad I broke a truce with the Muslims I've been launching regular holy wars against! Somebody get me my fainting couch!"
 
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Yes, in my current Byzantine game; I have enough prestige generation to constantly truce break on the Caliph. Truce breaking is kind of necessary when fighting the Abbablob as it's sort of necessary to keep them on the back foot whilst you have any initiative!
 

Steel_atlas

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I'll take it up with the team on Monday if we should have a look at truces, I haven't really thought about them in a long time. But my gut feeling is that we are happy with how it is right now, its already too easy to blob and don't see a reason why we should make it easier.

What about giving Christian non-Nomad factions more CBs? If part of the design is making it harder for them to go to war due to less CBs and longer truce timers, what is the upside?
 

nestorius

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Come on eating spain doesnt take 200 years? You holy war everything and attack the independent states plus you can kill yourself or the opponents to restart in addition breaking a truce vs non co religionists is easy. Yes If you want to eat them as a christian it is hard unless you have a claim but if you have a claim which you should its almost easier than as a different ruler.

The only thing I hate about truces is a UI thing at present it is a pain to figure out when they will all run out EUIV does this better.
 
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Because blobbing is too easy as it is anyways? You have (up to) nearly 700 years to map paint, why does it have to go faster?

Why? Fun. Having to speed 5 for 10 years seeing the same events over and over (which i've seen for over 2k hours now), is a bit bland, 5 years is perfect between downtime and bringing the glorious truth of whatever religion i'm playing.

Besides, quickly blobbing isn't really the problem, it happened plenty of times, the problem is that your blob essentially has infinite stability.
 
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Besides, quickly blobbing isn't really the problem, it happened plenty of times, the problem is that your blob essentially has infinite stability.
Until you get a regency and suddenly everyone wants out. Oh, and you have no CA, because CA factions during regencies don't dissolve when they get a CA downtick (so can simply re-issue their demand until you're at AV), but submitting to a CA faction means you just lost your ability to raise CA this reign.
 
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Until you get a regency and suddenly everyone wants out. Oh, and you have no CA, because CA factions during regencies don't dissolve when they get a CA downtick (so can simply re-issue their demand until you're at AV), but submitting to a CA faction means you just lost your ability to raise CA this reign.

That's why you go republic! But honestly, I rarely end up in regencies, and then i just blow through all my gold to keep mercs raised.
 

Zsrai

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Why? Fun. Having to speed 5 for 10 years seeing the same events over and over (which i've seen for over 2k hours now), is a bit bland, 5 years is perfect between downtime and bringing the glorious truth of whatever religion i'm playing.

Besides, quickly blobbing isn't really the problem, it happened plenty of times, the problem is that your blob essentially has infinite stability.

The events are bland because you've already played for 2k hours. That's... not really the game's fault. I actually like longer truce timers because it puts brakes on expansion. I find having "unlimited" CB's gets really boring because I can just mash the keyboard and faceroll the AI with my expansion.
 
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The events are bland because you've already played for 2k hours. That's... not really the game's fault. I actually like longer truce timers because it puts brakes on expansion. I find having "unlimited" CB's gets really boring because I can just mash the keyboard and faceroll the AI with my expansion.

The thing is that if you really want to rapidly expand there are other ways to do it than just holy war. Claimants, Crusades, Invasions, Subjugations are all significantly more efficient, and it's not like the truce time isn't already 5 years for pagans. I fail to see how bringing the truce time for non pagans in line with those of pagans would suddenly be game breaking.

I mean did Jesus say: Thou shall have twice the peace times of the pagan?
 

Xinkc

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Until you get a regency and suddenly everyone wants out. Oh, and you have no CA, because CA factions during regencies don't dissolve when they get a CA downtick (so can simply re-issue their demand until you're at AV), but submitting to a CA faction means you just lost your ability to raise CA this reign.

Elective monarchy and hunting focus should help with these problems. Proper vassal and faction management when you you're dubious of your life expectancy and your heir is too young helps too.

The thing is that if you really want to rapidly expand there are other ways to do it than just holy war. Claimants, Crusades, Invasions, Subjugations are all significantly more efficient, and it's not like the truce time isn't already 5 years for pagans. I fail to see how bringing the truce time for non pagans in line with those of pagans would suddenly be game breaking.

I mean did Jesus say: Thou shall have twice the peace times of the pagan?

Probably to encourage less warlike behavior. It's possible to intrigue and sow discontent in major hitters like the Abbasids if you hurt them once and keep pushing their vassals to hate them. Anyways pagans have a different style gameplay, I would hate for one of their draws to be given to other religions/governments.
 
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Robert II

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The thing is that if you really want to rapidly expand there are other ways to do it than just holy war. Claimants, Crusades, Invasions, Subjugations are all significantly more efficient, and it's not like the truce time isn't already 5 years for pagans. I fail to see how bringing the truce time for non pagans in line with those of pagans would suddenly be game breaking.

I mean did Jesus say: Thou shall have twice the peace times of the pagan?

Yes he said it thrice. Read the Bible.
 
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