strategy game ai is universally retarded and crusader kings is no exception

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damiensteel

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Feb 23, 2021
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okey I was sieging a city with 5k troops and my ai ally had like 10 k and their army is standing in the tile right next to mine. The enemy ai attacks my sieging army and my ally AI literally stands there and does nothing.

Another instance I had an vassal rebell against me and I did not feel like fighting after putting down like a dozen rebellions plus I was fighting an offensive war at the time so I just surrendered and let them leave my kingdom. Then this same AI actually turns around and tries to call me as an ally to join their war where they were being invaded by another AI that was an empire like mine with superior troops. I feel like most human players would not do something like this but its just fascinating that the computer AI would actually think I would help them after they rebelled and left my kingdom right when I was in an offensive war. My only guess that the AI must look at things solely mathematically maybe because I was a dynasty relative it calculated I would help it even after it betrayed me.

I know that AI is great at making blunt calculations and nothing else. Its obvious artificial intelligence has its limits makes me wonder why people think that computers will take the planet over. I mean a toddler can walk down a flight of steps but the most advanced computer robot on the planet cannot and will fall down every time it tries (navigating terrain is a complex task that computers cannot do unless they can roll over it with treads but with legs they will just fall down repeatedly). but that same computer makes an excellent calculator and excells at precision tasks.
its interesting in the AI in first person shooters, fighting games, or board games like chess is good because those games are more simplistic. While a strategy game like starcraft, crusader kings, total war is far more complex and AI simply cannot perform well in them.
 

kviiri

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I wonder if AI could fix the AI? See if it's practical at all to use player data to train the game to play like a human... Maybe that would be too complex, but it sounds like what you would do if you could do it

Plausible, but also likely something you wouldn't want to do. AIs that play too close to humans are generally disliked for games whose communities value a certain kind of immersion. For a concrete example, in Civilization V the AI knew a trick practically every civ player uses from time to time: pretending to be a friend, and then invading for land.

You know where this goes, a vocal share of the community considered it a bug that a "Friendly" AI suddenly declared war.

For CK3, in an ideal world where this'd be tried, I'd imagine complaints being something like "my liege LOVES me but he revoked my counties for cleaner borders?"
 
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Blk82

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The design of CKIII requires a good amount of "forced stupidity" by the AI, as the AI is playing an NPC of sorts, not an AI rival player. There is a lot of things the AI could do to play better, but it would be immersion-breaking at best, and feel like the AI is ganging up on the player at worst. CKIII is probably about as far from "complex Risk" as one can get within the strategy genre, due to the RPG elements.
 
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