I'm not going to argue which way is best, but let's describe possible strategies here.
Any empire intending to grow huge needs a plan about handling big population: happiness and ED are interconnected things and neglecting one of them means you may have troubles with other. Unfortunately, what can you do depends on your pick of ethos, traits and governments. This limits the viable starting options of ethos and traits.
For a relatively noob player like me would be great to know which combinations are playable and which are guaranteed pain in the middle-late game.
My five cents:
Now playing materialists + fanindividualists + communal + direct democracy (subconscious consensus). It is more or less okay, but xenophobic aliens on my planets are big pain, their 'alien overlords' penalty is too big. With all the government bonus and +15 happiness from entertainment forum, and also governor they stay above 50 happiness, but of course their xenophobia is forever, as they still have ED > 0.
Had particularly bad time when after being humiliated in a war, I got a request to give my population to the preserve in xenophilic FE, of course you can't turn down such a request until you have ~50k power, so I got ten years of -20 happiness.
Now I'm trying to get rid of the wrong ethos, especially reeducate xenophobes. Information quarantine and social welfare. Not sure if this will work. Maybe I should delay reeducation untill I have mind control lasers (do individualists allow them, by the way?)
Summary for this:
(+) materialist individualist: can have a subconscious consensus +10 happiness and a good secondary bonus to leader XP
(+) individualist: entertainment forum building. +15 happiness for 6 energy. Probably best happiness building.
(-) fanatic individualist: no slaves or purging for wrong ethos/race
(++) fanatic individualist: reduced impact of ethos mismatch on happiness, you can have dissidents but they aren't terribly unhappy, just grumbling a bit
(+) materialists: They are ok with robots, robot leaders.
Did I forgot something?
Any empire intending to grow huge needs a plan about handling big population: happiness and ED are interconnected things and neglecting one of them means you may have troubles with other. Unfortunately, what can you do depends on your pick of ethos, traits and governments. This limits the viable starting options of ethos and traits.
For a relatively noob player like me would be great to know which combinations are playable and which are guaranteed pain in the middle-late game.
My five cents:
Now playing materialists + fanindividualists + communal + direct democracy (subconscious consensus). It is more or less okay, but xenophobic aliens on my planets are big pain, their 'alien overlords' penalty is too big. With all the government bonus and +15 happiness from entertainment forum, and also governor they stay above 50 happiness, but of course their xenophobia is forever, as they still have ED > 0.
Had particularly bad time when after being humiliated in a war, I got a request to give my population to the preserve in xenophilic FE, of course you can't turn down such a request until you have ~50k power, so I got ten years of -20 happiness.
Now I'm trying to get rid of the wrong ethos, especially reeducate xenophobes. Information quarantine and social welfare. Not sure if this will work. Maybe I should delay reeducation untill I have mind control lasers (do individualists allow them, by the way?)
Summary for this:
(+) materialist individualist: can have a subconscious consensus +10 happiness and a good secondary bonus to leader XP
(+) individualist: entertainment forum building. +15 happiness for 6 energy. Probably best happiness building.
(-) fanatic individualist: no slaves or purging for wrong ethos/race
(++) fanatic individualist: reduced impact of ethos mismatch on happiness, you can have dissidents but they aren't terribly unhappy, just grumbling a bit
(+) materialists: They are ok with robots, robot leaders.
Did I forgot something?
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