can someone tell me what is the best strategie to succeed playing as portugal?its so difficult!
noddy102 said:Take Tangiers, then cut your army maintenance to 50% and disband half your army.
Mork said:A much more urgent place to colonize is the rich provinces of north America. More specificly Roanoke, Chesapeake, Delaware and Manhattan. Very good base tax, and great trade goods. Also very low aggresiveness. These provinces are also outside of the Argh, mind slip, can't remember the name, but it's the agreement that Spain and Portugal have certain colonial rights to certain provinces. All Catholic nations follow it.
essucht said:I don't think Tangiers is really worth it. Wrong culture, wrong religion, no land connection.
Get peace ASAP.
Then either pay Granada to join their alliance and fight Castille, or just stay friendly with Castille and work on colonization/trade.
noddy102 said:Hehe, I hate when mind-slip happens.
The treaty of tordesailles or however it is spelt.![]()
noddy102 said:Early on, Tangiers also gives you one less sea province to deal with when using explorers, and with early naval techs this can be the difference between losing your explorer or not.
noddy102 said:Yes Cape Verde and Sao Tome (sp?) are absolutely necessary for colonies.
But the rest of West Africa and further down through Africa isn't necessary for colonization early on since there is no great reason to colonize there anyway:
a) since the only efficient way to do so would be to kill the natives.
b) It will take 100 years before anyone else discovers them.
c) They aren't very rich in resources.
d) You will end up facing war with a border with the African nations there.
Instead build trading posts along the way, as this will give your ships less attrition problems due to being 'in home waters'.
When you get conquistadors, you can then if you want to colonize these African provinces, or as Mork says kill the natives.
Mork said:Also, pagans become your national culture if you convert them. Which brings in more money and manpower.
http://forum.paradoxplaza.com/forum/showthread.php?t=72487A nation is eligible to receive manpower from any province which is either on the same continent as its capital or has road access to its capital
ws2_32 said:That is the reason you might want Tangiers. If you have a strait across from Gibraltar, you may eventually want to go through Morocco to land connect all of West Africa.
ws2_32 said:Make lots of sub-city colonies and keep taking more from Spain.
You do not block the landconnection with respect to manpower and tax purposes. You only block troop movement across the strait.vinthund said:So a strait counts as a road? It turns out that you can block a land connection with a ship. Strange.
Yes, lots of sub-city colonies (about 16 or so) makes it difficult to establish new colonies. That's okay, you keep going to war with Spain. Spain plants new colonies and you take the colonies from Spain. Raise the colonies to level seven, eight, or nine, depending on the colony's growth rate and how close you are to popping all the colonies to cities.vinthund said:But wouldn't it seriously impair ability to establish new colonies?
noddy102 said:Early on, Tangiers also gives you one less sea province to deal with when using explorers, and with early naval techs this can be the difference between losing your explorer or not.