I wanted to post this in the Beta Breanch thread but it got a little out of hand so you'll get to enjoy it as separate thread. All of this is my opinion and you migtht disagree. If so please do not only respectfully disagree, but tell me where I'm wrong or not seeing the whole picture.
There are three bugs that need to be fixed... two are in the following picture:
1. Occupying the L-Cluster does not show the territory on the map. Can be fixed by reloading. Still a bug. (present since Distant Stars)
2. The Strategic ressource Balance in the L -CLuster is off by a gargantuan margin. All this work for 1 nanite?
Thats only 30 minerals worth, for risking to awaken the grey tempest.
At the moment the L-Gates are the most valuable thing about the L-Cluster. I hope thats not WAD, especially
since even these special ressources are gone completely with no real replacement (nanites can only be
converted into normal gasses/motes/crystals -> not worth it).
3. Ecomonopuli seem to be immune to Neutron Sweep, as shown in this reddit post: https://old.reddit.com/r/Stellaris/comments/a6az48/ecuminopolis_worlds_cant_be_neutron_swept/
Personal thoughts on balance:
1.Strategic ressources are badly balanced. You need them for basically everything, even on mining colonies.
Every single building above lvl1 needs them and you can't scale up production by improving the synthesizing
buildings. They consume so many minerals, that it is not worth to upgrade a lot of buildings since the'd
consume more than they gain in production. Furthermore, we lost the few ones that are gamechanging. (See
L-Cluster)
If you're not supposed to upgrade everything, you could at least deactivate the warning in the outliner... its
driving me crazy.
2. Dark Mattrer and Living Metal are almost useless. Living metal has only ONE single use: increase
megastructure speed... thats all. Dark Matter has even less use: you can build ships with the FE tech.... and
you'll need the tech first... so what are we supposed to do with that stuff the other 2-3 centuries?
3.In general: There are too many mineral sinks for the few mining districts we can get. With Matter Replicators
gone its almopst impossible to keep ringworlds going, since the amount of minerals you need to trade for will
make the price skyrocket into the shroud. You'll be making a loss even trading away every little produce from
the ringworld. Especially since they have far to few building slots for the amount of districts they get. NO, I'm
not taking agrarian idyll, they should be feasible without. I'm not talking about the Matter decompressor, since
he is awesome, but not aways available.(DLC locked, even a different one than ringworlds and even then you
need a black hole)
4. If Generator Districts need an energy upkeep, could you at least increase their yield, that they are on paar
with the other raw ressource districts? This might even help a lot with machine empires that seem to struggle
even to exist atm. Even a solution for synthetic evolution might be nice, since their energy will collapse like
back in the old utopia days, before farms got auto-replaced by power plants.
5. Habitats are almost not worth it... their special districts provide no housing, wich severely limits the use you
can get out of them... planetsite labs seem to outclass them severely by
district efficiency. Currently I'm using them as miniplanets for Alloys and consumer goods -> full habitation
modules
There are three bugs that need to be fixed... two are in the following picture:
1. Occupying the L-Cluster does not show the territory on the map. Can be fixed by reloading. Still a bug. (present since Distant Stars)
2. The Strategic ressource Balance in the L -CLuster is off by a gargantuan margin. All this work for 1 nanite?
Thats only 30 minerals worth, for risking to awaken the grey tempest.
At the moment the L-Gates are the most valuable thing about the L-Cluster. I hope thats not WAD, especially
since even these special ressources are gone completely with no real replacement (nanites can only be
converted into normal gasses/motes/crystals -> not worth it).
3. Ecomonopuli seem to be immune to Neutron Sweep, as shown in this reddit post: https://old.reddit.com/r/Stellaris/comments/a6az48/ecuminopolis_worlds_cant_be_neutron_swept/
Personal thoughts on balance:
1.Strategic ressources are badly balanced. You need them for basically everything, even on mining colonies.
Every single building above lvl1 needs them and you can't scale up production by improving the synthesizing
buildings. They consume so many minerals, that it is not worth to upgrade a lot of buildings since the'd
consume more than they gain in production. Furthermore, we lost the few ones that are gamechanging. (See
L-Cluster)
If you're not supposed to upgrade everything, you could at least deactivate the warning in the outliner... its
driving me crazy.
2. Dark Mattrer and Living Metal are almost useless. Living metal has only ONE single use: increase
megastructure speed... thats all. Dark Matter has even less use: you can build ships with the FE tech.... and
you'll need the tech first... so what are we supposed to do with that stuff the other 2-3 centuries?
3.In general: There are too many mineral sinks for the few mining districts we can get. With Matter Replicators
gone its almopst impossible to keep ringworlds going, since the amount of minerals you need to trade for will
make the price skyrocket into the shroud. You'll be making a loss even trading away every little produce from
the ringworld. Especially since they have far to few building slots for the amount of districts they get. NO, I'm
not taking agrarian idyll, they should be feasible without. I'm not talking about the Matter decompressor, since
he is awesome, but not aways available.(DLC locked, even a different one than ringworlds and even then you
need a black hole)
4. If Generator Districts need an energy upkeep, could you at least increase their yield, that they are on paar
with the other raw ressource districts? This might even help a lot with machine empires that seem to struggle
even to exist atm. Even a solution for synthetic evolution might be nice, since their energy will collapse like
back in the old utopia days, before farms got auto-replaced by power plants.
5. Habitats are almost not worth it... their special districts provide no housing, wich severely limits the use you
can get out of them... planetsite labs seem to outclass them severely by
district efficiency. Currently I'm using them as miniplanets for Alloys and consumer goods -> full habitation
modules