I was skimming through the manual when I noticed the following section on religion:
• Catholic – The state can convert to Protestant or Reformed. The tolerance
of Catholic is +1 and tolerance of others is -1. You may enter into Papal politics.
Possible heretics include: Bogomilist, Waldensian, Fraticelli, Hussite, Lollard, and
Socinian.
• Protestant – The state can convert to Catholic or Reformed. You receive a
global tax modifier of +10%, and Idea costs of -10%. Possible heretics include:
Pentacostal, Puritan, and Congregationalist.
• Reformed – The state can convert to Catholic or Protestant. You will enjoy a
global trade proficiency of +10%, and an increased Advisor pool. Possible heretics
include: Methodist, Baptist, and Quaker.
Do these groupings strike anyone else as being somewhat odd? I guess it's all academic since heresies don't pop up very often; however, I wanted to see what you thought.
• Catholic – The state can convert to Protestant or Reformed. The tolerance
of Catholic is +1 and tolerance of others is -1. You may enter into Papal politics.
Possible heretics include: Bogomilist, Waldensian, Fraticelli, Hussite, Lollard, and
Socinian.
• Protestant – The state can convert to Catholic or Reformed. You receive a
global tax modifier of +10%, and Idea costs of -10%. Possible heretics include:
Pentacostal, Puritan, and Congregationalist.
• Reformed – The state can convert to Catholic or Protestant. You will enjoy a
global trade proficiency of +10%, and an increased Advisor pool. Possible heretics
include: Methodist, Baptist, and Quaker.
Do these groupings strike anyone else as being somewhat odd? I guess it's all academic since heresies don't pop up very often; however, I wanted to see what you thought.