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Mats_SX

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George LeS said:
You are correct in your understanding of "fleet in being" (as Torrington meant it). But, as many others have already pointed out, this really means that the standard invasion mechanics DO replicate this, without all the problems that unrealistic straits lead to. The solution is to win control long enough, & completely to launch a true invasion. Further, as others've said, it means that you launch to any coastal province, without one artifically favored one.

Semi-OT: Did others know this? In my current game, I'm playing VEN, allied to BYZ (that cost $). To keep the Ottos out of Europe, I've had to do the blockade dance at the Bosphorus. I tried putting a squadron on patrol, into & out of Constantinople. Didn't work; Turkish troops just walked across. I think that means that the fleet was in port at the moment they (the Turks) finished their move across the straits. I had not realized this was possible, but it adds one further objection to straits.

And note that this is one of the MOST defensible straits in the game.
Yes I completely agree with the (obvious) advantages of getting naval supremacy this way, but what my concern is that if neither of the nations has a navy and neither can't afford/don't want to build one, then they still should be able to invade one another. This, however, should be tweaked a lot from the EU2-style strait-invasions where you could have a huge (in fact there was no limit) army and just "go Jesus" as someone put it. But otherwise I think it adds so much more to gameplay to have them straits that Paradox should keep them. And if you DON'T have naval supremacy it is SO easy for the opponent to block the straits so the takes away the "non-naval-supremacy-invasions" that some people have argued against (as I've understood the situation that is)

About the semi-OT thing: Yea thats SO EU2... Everything happens at the end of the month... You could have armies marching across a strait and then the enemy fleet blocks and the army doesn't stop marching until it "arrives". What is even more frustrating (made me leave/restart some games) is when you are retreating over a strait (or from Veneto) and some enemy ships blocks and the troops are on the run forever... (at least until attrition kills them) Ok if 10k gets disbanded like that, but if it was your mega-army on 25000 cavalry with that nice leader you aren't too happy...
 
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What is even more frustrating (made me leave/restart some games) is when you are retreating over a strait (or from Veneto) and some enemy ships blocks and the troops are on the run forever... (at least until attrition kills them) Ok if 10k gets disbanded like that, but if it was your mega-army on 25000 cavalry with that nice leader you aren't too happy...

Not over a strait, but over Islands. And well, Veneto is an island even if it has a strait. ;)

Anyway, i would definetely like to keep the straits into the game.
 

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wilcoxchar said:
What if the Kent-Calais strait worked like this. It would be both fairly historical and good for gameply. The strait couldn't be used unless one already had a foothold on the British Isles, and Britain could use it to defend Calais from a French (or other) invasion.
And it would solve the AI problem with seatransport (if it isn't solved differently), without giving up too much (like, the ease to invade something without a fleet)
 

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Mats_SX said:
Yes I completely agree with the (obvious) advantages of getting naval supremacy this way, but what my concern is that if neither of the nations has a navy and neither can't afford/don't want to build one, then they still should be able to invade one another. This, however, should be tweaked a lot from the EU2-style strait-invasions where you could have a huge (in fact there was no limit) army and just "go Jesus" as someone put it. But otherwise I think it adds so much more to gameplay to have them straits that Paradox should keep them. And if you DON'T have naval supremacy it is SO easy for the opponent to block the straits so the takes away the "non-naval-supremacy-invasions" that some people have argued against (as I've understood the situation that is)

About the smei-OY thing: Yea thats SO EU2... Everything happens at the end of the month... You could have armies marching across a strait and then the enemy fleet blocks and the army doesn't stop marching until it "arrives". What is even more frustrating (made me leave/restart some games) is when you are retreating over a strait (or from Veneto) and some enemy ships blocks and the troops are on the run forever... (at least until attrition kills them) Ok if 10k gets disbanded like that, but if it was your mega-army on 25000 cavalry with that nice leader you aren't too happy...

I don't see that there's a problem with no-navy countries. If you didn't build ships, you pay that penalty. Seems right to me. I do think we should be able to hire ships, as we now do mercenaries; that would answer one objection.

And there is a justification for straits, of the Bosphorus sort. But Calais? No way. The test, IMO, is whether the strait in question was actually used the way the game provides.

And I agree about retreats. But then, I've gone on & on about my dislike about the way EUII handles defeated forces; this is one example of that.

I don't really understand this point:

Originally Posted by wilcoxchar
What if the Kent-Calais strait worked like this. It would be both fairly historical and good for gameply. The strait couldn't be used unless one already had a foothold on the British Isles, and Britain could use it to defend Calais from a French (or other) invasion.

How is this supposed to work? If you have naval supremacy, isn't it cheaper & quicker to use the ships as transports? What am I missing here?
 

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Hm I could agree with having hired fleets, but something much better would be (in case of both sides having hardly any ships or none whatsoever) CK-style transported troops; you pay a one-time fee for the amount of troops you wish to transport. This would of course not work like in CK so that you could sail all over the map but through those special strait-passages.

But I disagree with having no fleet means no transport whatsoever. I mean a landlocked France or a Burgundy that conquered most of France or one of the duchies wanrting to invade England and not possessing any coastal provinces...? That is IMO a problem in the gameplay, but it does have many solutions and I think that a strait is a good enough one. And also it takes away the tax penalty, but that can surely be fixed in some other way (if it's still active in EU3 that is)
 

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Mats_SX said:
I like straits and totally agree on having them, even in the very disputed areas like Kent-Calais, Sicily-Apulia, Scania-Sjaelland etc.

To my knowledge it was NOT possible to block a strait with land troops...?

The point is that you shouldn't be forced to build up a big expensive fleet (heck, in the start you are unable to build transports and therefore forced into poor galleys or expensive warships) to cross a more or less narrow body of water. The main argument against using straits seems to be "naval supremacy", but that is never a problem IMO. If the enemy has a fleet greater than yours (if you even have one; f.e. a land-locked France or Austria wanting to invade England or Sweden) they very effectively can stop you from using the strait by just putting a simple ship there. Even if both sides do have a navy (say Eire vs Scotland) the strait is unuseful, since if they engage there noone of the sides can cross, and after the battle the losing side could just come again and eventually win and the strait's power is lost. IMO the strait makes for a more smooth gameplay so that (with an ounce of imagination) the game situation don't always becomes so static; I have personally only played one game where an non-british AI nation got a taste of the British Isles (which of course SHOULD be very hard, but perhaps not THAT uncommon..?)

Another thing that could be added is that troops perhaps could walk smaller non-strait areas with freezing water like Sweden-Finland or ... well basically Sweden-Finland :D (it actually happended in history)

In HOI and I believe victoria straights can be blocked with land troops only.

Here is the thing you SHOULD have to build an expensive fleet to move you troops across a narrow body of water. You have to have the ships to move the men period. You can't cross the strait like a river, there is no ford to cross. You actually have to have the ships to cross the body of water. You need a physical boat to cross.

Staits are terrible representations in the game. As for just place a ship to block the troops arguement it doesnt fly. You need to assemble the ships in real life to transfer the troops on to teh ships and sail them across. That is the ONLY way to cross a strait again with the exception of teh bosferous. Which has bridges and crossing rafts that allow transfer. The straits in the game represent MILES of ocean. Thats a huge crossing period. You cant simple walk across it.

If you defeat a ship blocking a strait you still have to cross that straight in ships. You shouldn't have to worry about a nation being able to cross a body of water without ships.

Explain to me HOW you simply walk on water for miles and miles?

Keledor said:
Well, Yes, it has benefits, But with all due respect, it has created a number of other imbalances. The AI Needs to be much smarter in defending something as vital as a kent calais straight.

Add another problem to straits. Having to blockade a strait all the time even though your enemy has no ships anymore!!! Why should my resources be used to stop an ability the enemy should NEVER have.

Sute]{h said:
My main problem with removing straits is that it per default increases micromanagement. If the deployment of transports could be either abstracted or automated I wouldn't mind. I simply hate loading and unloading troops. Especially when the AI sails one ship by and stop me from loading into my huge armada. I know there are ways around this, but seriously I dislike the whole procedure.

An automation could be as simple as follows: You order an army to move across the English Channel. The nearest transports (with their escorts) automatically moves to the Channel and starts the loading and unloading. If you don't have enough transports to move the army in one go, then the army will be devided into smaller parts that your transports is capable to moving and assembled again on the other side once all the parts arrive.


People use the term Micromanagement to describe any aspect of the game they have to do that they dont like. Its not really micromanagement to move a fleet and add troops to a fleet then invade. Thats a MAJOR enterprice that takes time. People are simply lazy. They want to invade and want to be able to invade with no effort. Ivasions by sea are the most complex military actions. The game makes it painfuly simple move trasport ships over board then move to location of invasion, disembark. You are complaining about that level of work? Bodies of water are HUGE military obstacles you want to remove the obstscle for your own convience.

Sure if you could give the command and it does it for you but the game can almost do that now. Command your troops to the province move your ships. Go do other things. Whait for the pop-up and pause to tell you the troops have arrived and the ships. Board (other paradox games allow you to board in port assume EU3 allows this) Order ships & troops to invade. Its not a very hard or time comsuming sequence. The most time comsuming aspect is moving the ships and troops to the embarkation province. And that part you dont have to sit around waiting for you can do other things.

Mats_SX said:
I'm not completely sure of what you mean with the "fleet-in-being"-phrase but as I understood it the French were stopped from invading England because if they tried the English could always move in the still existing (though smaller) RN to interfere, am I right? But let's say that France really tries to keep its naval supremacy and expanding it while at the same time constantly decimating the RN; sooner or later they have a big enough naval advantage to perform an invasion. And this is IMO represented in a fairly good manner (good enough at least) through the use of straits; if the English still have some ships they can always move them into the strait passage and stop the French (of course, the smartest solution would be just to place all the army to guard the strait on the other side).

If they have such a large navy and are decimating the english then tell me why they need a strait to cross? And if they had such a navy harassing the Royal Navy wouldnt that keep their ships from making the passage? And if they Stopped attacking the RN and ammassed to transport troops wouldn't that give the RN a reasonable chance to attack the loaded ships when they are the most vulnerable?

You want to be able to use ships to do one task while gaining the benifits of a second task without having to deal with the risks or dangers. Troops that "cross" a strait as perfectly safe from the navy that blocks them. What rubbish. You attempt to cross a straight and if its block you should LOSE your army period. Fishing boats cant stop naval vessels from destroying the army. Yet I have a feeling that if that happened you would immediatly load a saved game and not continue. Perhaps you would, I just dont beleive it.

Someone please explain to me like I'm a two year old how an army with supplies, horses, men, & artillery climbs on to local fishing boats (that are no where near as large or stable as todays coastal fishing ships) sails across a strait, encounters an enemy ships and magicly teleports back on to it's own shore with no casualties ready to immediatly try again?

Straits are so far from realistic they are fantasy. They are not credible as a game mechanic, they represent nothing in real life.

[EDIT] The arguement that straights remove the tax penalty is a reason they should be in is actually an arguement why they should be removed. WHy should a nation that concentrates all its effort on land forces gain the benifits of a nation that concetrates on its Naval forces? All these arguements are all based on I want to have all the benifits and non of the concequenses. People want their cake and to eat it too. Its simply not reasonable to expect all the benifits of naval trasport without having the navy.


Multiple-posts editted into a single post the way they should be.... ~MrT
 
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if im not mistaking every time england was succesfuly invaded invaders used ships they confiscated from the locals or/and build on the spot.
imho core of strait problem (english strait) is that transport ships in eu2 represented big ocean fearing transport ships like galleons and such.
transport ship in eu2 could easily be used to transport whole millitary unit (1000 men) from europe to america!!
now it's not so reasonable to say that you need that kind of ships to cross this 'large body of water' that is la manche. witch is what 40km wide?
caesar didnt had to built ocean going vesels to succesfully transport more than 10k trops across the chanel in one go, neither did William the Conqueror
this whole discussion will probably be solved in eu3 where we will have small transport ships class..
 

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grabah said:
if im not mistaking every time england was succesfuly invaded invaders used ships they confiscated from the locals or/and build on the spot.
imho core of strait problem (english strait) is that transport ships in eu2 represented big ocean fearing transport ships like galleons and such.
transport ship in eu2 could easily be used to transport whole millitary unit (1000 men) from europe to america!!
now it's not so reasonable to say that you need that kind of ships to cross this 'large body of water' that is la manche. witch is what 40km wide?
caesar didnt had to built ocean going vesels to succesfully transport more than 10k trops across the chanel in one go, neither did William the Conqueror
this whole discussion will probably be solved in eu3 where we will have small transport ships class..

Julius Caeser and William the Conquerer lived in very different times to the situation of EU3. The only invasion of Britain in the period was the Revolution of 1688, where William of Orange crossed the channel in 50 Warships and 300 transport vessels. So yes, you would be mistaken in your assumption that it was all confiscated or hastily built ships.
 

George LeS

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Mats_SX said:
Hm I could agree with having hired fleets, but something much better would be (in case of both sides having hardly any ships or none whatsoever) CK-style transported troops; you pay a one-time fee for the amount of troops you wish to transport. This would of course not work like in CK so that you could sail all over the map but through those special strait-passages.

But I disagree with having no fleet means no transport whatsoever. I mean a landlocked France or a Burgundy that conquered most of France or one of the duchies wanrting to invade England and not possessing any coastal provinces...? That is IMO a problem in the gameplay, but it does have many solutions and I think that a strait is a good enough one. And also it takes away the tax penalty, but that can surely be fixed in some other way (if it's still active in EU3 that is)

What is your landlocked France or Burgundy using to cross? Innertubes? The point is that you have to build or hire vessels to carry your army. Again, I have no problem with allowing such hiring. And it is true that, every time France decided to try, that is what they did. To ignore this, is to worsen an already bad situation: EUII slights seapower. And it is extremely unrealistic. It's really simple: if you don't have ships, you can't cross the water.

The tax penalty, IMO, is an entirely separate matter; if you want "straits" which don't allow overland movement, but only economic benefits, that's fine by me.

And grabah, you've got a point about ship size, but it's not really clear what transports represent. Merchants? Then why do they entail a higher tech than warships? Galleon-type merchants? But they're unarmed. I don't think they represent anything as specific as the other 2 types.

If you want to replicate Willie's & Julie's crossings, just build galleys. They quick to build, they're cheap, the can defend themselves, and they're going to be in coastal waters, by definition. (Also, contrary to what the manual says, they are NOT halved in their capacity).
 

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The Glorious Revolution was not an invasion. Memebers of Parliament wanted to remove catholic James and replace him with his Daughter mary I think it was. So to ensure that Jame's younger son would not become heir. Mary was married to William and both were Protestants which was something that parliament wanted to ensure. James had tried to basicly return England back under papist religious authority. It was very much not an invasion but a revolution. I dont know of any history books that refer to the Glorious Revolution as an invasion.
 
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Belissarius said:
The Glorious Revolution was not an invasion. Memebers of Parliament wanted to remove catholic James and replace him with his Daughter mary I think it was. So to ensure that Jame's younger son would not become heir. Mary was married to William and both were Protestants which was something that parliament wanted to ensure. James had tried to basicly return England back under papist religious authority. It was very much not an invasion but a revolution. I dont know of any history books that refer to the Glorious Revolution as an invasion.

Quite right. William of Orange didn't invade England; he was invited by Parliament. He had no interest whatsoever in overthrowing James unless he himself could become king (thus adding England's considerable treasury and armed forces behind the European coalition against Louis XIV), as opposed to simply clearing the way to the throne for his wife.
 

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I like straits, it is so practical when you for example is fighting the 100 years war as england to not have to load your troops on a fleet every damn time you want to make it to calais.
and to be honest I have never seen a french england in EU2, I've seen a spanish/scottish a couple of tims though. anyway it would be better if the strait only activates if one nation owns the province on both sides.
 

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Boblof said:
I like straits, it is so practical when you for example is fighting the 100 years war as england to not have to load your troops on a fleet every damn time you want to make it to calais.
and to be honest I have never seen a french england in EU2, I've seen a spanish/scottish a couple of tims though. anyway it would be better if the strait only activates if one nation owns the province on both sides.
But it's so unrealistic, because in fact troops have to be loaded on ships and then unloaded. However, it's even more realistic if troops load on ships in a port, but not in a sea - usual Paradox way to load troops on ships.
 

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welll otherwise paradox could make it so that if there is a number of transport ships in a strait the troops just march right thru, I just really don't want to tell the army in Northumbria to go to Kent and then when they get there have to tell them to bord some ships and have to tell them to get off in Calais instead of just telling the the Army to go strait to Maine or Orleans where the fighting is.
cuz having to manage an army's transport/marching minute by minute that really is micomanageing, almost more so in peacetime when I supposedly have firm control over the strait and can use ferrys or fising boats or why not my merchant fleet or whatever to have them crossing the channel.
 

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Except, as I pointed out, that straits are narrow enought that you CAN risk crossing them in flottilas of local fishing boats et al - you don't need to move in a fully built-up transport fleet.

Which is rather obvious is what straits represents.
 

Zelvik

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Actually that is how you already could do it in EU2. Just shift click on the ships and then on the province you wanted them to unload you dont need to have a strait for that
 

Boblof

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Zelvik said:
Actually that is how you already could do it in EU2. Just shift click on the ships and then on the province you wanted them to unload you dont need to have a strait for that
oh, well then I don't know what the hell straits are for, then I would have been just as happy with that, if had known about it ^^
 

Emre Yigit

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Belissarius said:
The Glorious Revolution was not an invasion. ... I dont know of any history books that refer to the Glorious Revolution as an invasion.

Well, if JII had remained on the throne, it would have become yet another example of a failed invasion. :)
 

unmerged(62543)

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Kedryn said:
I always get really annoyed when troops can just walk between areas like Apulia/Sicily, Asia Minor/Balkan Peninsula, England/France, Siberia/Alaska. Sure, it cuts down on troop/transport micromanagement, but it's just so... I dunno, it seriously annoys me when troops pull a Jesus and walk across the Strait of Gibraltar. Maybe it wouldn't be so annoying if my imaginary 'fishing boats' could ram their imaginary 'fishing boats'.

LOL! Exactly!!!!! :rofl:

And please do NOT make Calais a strait!!! It took days back then to cross from Calais to Kent....