I wouldn't mind the english channel being a strait. I've pretty much never seen the english mainland invaded, which makes it a bit boring
I agree with that... I never saw any country seiging in English mainland (apart from Scotland)
I wouldn't mind the english channel being a strait. I've pretty much never seen the english mainland invaded, which makes it a bit boring
That little detail changes things a bit, dontcha think?
What about Rhodes, Naxos and the Danish straits then, Georg LeS?
BTW, straits definitely justifiable between Ternate, Tidore and Halmahera.
Oh and I second the idea that something should be done with the Dutch Water Line.
I wouldn't mind the english channel being a strait. I've pretty much never seen the english mainland invaded, which makes it a bit boring
I agree with that... I never saw any country seiging in English mainland (apart from Scotland)
This allows for many many more straights e.g. between cuba and florida, japan and korea
That's fair enough, I also haven't seen an army sieging The British Isles when at war with England/GBR, but thats mostly because it didn't occur in history. The last successful invasion where an army was landed on the English Coast was either The Norman Conquest in 1066 or the Glorious Revolution of 1688, depending on whether you class the Glorious Revolution as an invasion or a revolution, as William III Nassau was in fact invited by the Houses of Parliament.
Historically there hasn't been a successful invasion of England from the French coast, since 1066, so I don't see why a straight should be created across the English Channel.
The Bering Strait is also a strait: you can see Russia from Sarah Palin's house!![]()
For #1 you could make the time for crossing a strait of that kind substanstialy higher if you have a larger army. It's one thing to cross the channel or from cuba to florida with 1000 people and it's another thing to cross it with 30k.1. You know, I understand that a lot of people get into our country from Cuba via raft, but that's not all at once. If it were this simple, "Bay of Pigs" would've been a cakewalk.
2. As if AI Japan didn't have an easy enough time conquering Korea as is...:wacko:
For #1 you could make the time for crossing a strait of that kind substanstialy higher if you have a larger army. It's one thing to cross the channel or from cuba to florida with 1000 people and it's another thing to cross it with 30k.
And I think that this should work for every strait. Larger times for crossing, for higher armies.
what about; when in a strait province you get the options ' confiscate fishboats' or ' build bridge'. number of fishboats should be calculated from province tax and there should of course be a risk that they sink. i got the bridge option from the persian king who build a bridge across the bosphorus.
For #1 you could make the time for crossing a strait of that kind substanstialy higher if you have a larger army. It's one thing to cross the channel or from cuba to florida with 1000 people and it's another thing to cross it with 30k.
And I think that this should work for every strait. Larger times for crossing, for higher armies.
Or instead, that the army arrives in parts.
Just slowing down would still mean you've got an insta doomstack to the other side of a sea and honestly I don't care if say a Frog stack of 40.000 takes 25 days or 29 days to cross the English channel (or wherever this applies).
The main reason a bridgehead is easy to defend is because not all troops can traverse it in one go. It's a chokepoint afterall and shouldn't have too many benefits over those who invested in a navy.
This would hamper doomstacks, but less so small, flexible armies. Could also make it so only few can cross at one time, so the player or AI can decide how to break up the army.
Still prefer having to build up a navy though.
Would it even be possible to code this in-game? I don't see how it could be done.
Neither, it was Darius I, the Great.
-edit-
No, I was wrong, Xerxes had one built as well. But it was across the Hellespont.
Yeah.... that.
..and hurricanes.
Would it even be possible to code this in-game? I don't see how it could be done.
I do not believe so.
As I don't know the code that well, I can't write up a bit of code, however, I can help by musing on the workings.I'm wondering though, are you refering to rewriting the AI to split up its armies a bit, or the way a strait works?
Would it be possible to use a similar check to the Transport Capacity check of a fleet, by assigning a fixed transport capacity to a waterway? Basically, as if you'd model in a fixed, neutral or two allied transport fleets alligned to those who control either coastal province, then add a check where the waterway must be clear of hostile vessels, or risk being destroyed/pushed back to your own shores. Say these 'phantom invasion fleets' would be 7 cogs worth.
In that case, you would not have to force the AI itself to split up its doomstacks, but give the AI the option to utilise the 7 cogs, thus if they traverse, they would split up armies by themselves.
(Perhaps there could be events that increase the capacity over time, but that's for another time.)