The only thing that has made the channel a barrier historically is the power of the English navy.
Yeah.... that.
..and hurricanes.
The only thing that has made the channel a barrier historically is the power of the English navy.
Personally I think straits are nonsense and should be removed from the game entirely. I'd like to see an army try to cross ANY strait without support from a substantial fleet. You're gonna move an army across a body of water you better have a whole bunch of ships, no matter how narrow the strait is.
Why isn't the English channel a strait? Calais can be seen from southern Kent on a good day.
Ohh, you're wrong.
A Swedish army marsched from Jutland to Fyn in 1658 across the Belts
http://en.wikipedia.org/wiki/March_across_the_Belts
wikipedia said:The March across the Belts was a campaign between January 30 and February 8, 1658 during the Second Northern War where Swedish king Karl X Gustav led the Swedish army from Jutland across the ice of the Little Belt and the Great Belt to reach Zealand ...
I can see the moon on a good night too.
Goodbye Venice and the Ottomans!Personally I think straits are nonsense and should be removed from the game entirely.
Careful. Put the moon in EU3, and the AI would probably try to send troops there.
Imagine what it could do to hold off Spain (in the later scenario), France or Burgundy though if the dutch could do the same as Venice with a fleet.
The water line is not a strait or river but a swamp. The whole point of the water line was that it was unnavigable. It made it impossible for an attacking army to camp near the Dutch fortifications. It also created an extremely unhealthy environment with malaria rampant, making it even harder for an army in the field to effect a siege. If the water line could have been crossed by boat in an orderly fashion, the French would have done it in 1672. There were plans of crossing it when it was frozen over, but Dutch raids by ice-skate put a stop to that. If you want to model the water line historically, you should make Holland into a marsh type of terrain, like in HOI, with the same huge defensive modifiers. For the moment, I think it is modeled best by scorched earth tactics in Utrecht, Brabant, Breda and Zeeland.
It happened many times - Ottomans didnt have any substantial fleet until late 15th century but they started the succesful conquest of european mainland in 14th century. They crossed the Marmara (or Bosfor) straits a few times even AGAINST enemy fleets without having any themsleves. Year 1444 is a good exemple.Personally I think straits are nonsense and should be removed from the game entirely. I'd like to see an army try to cross ANY strait without support from a substantial fleet. You're gonna move an army across a body of water you better have a whole bunch of ships, no matter how narrow the strait is.
It still disbands it's entire fleet when it's obsoleted though so France would be able to cross...
But this seems to be a general problem in AI design. I can't think of a single RTS or TBS game that actually has any strategy going on on the AI's side. In Civ games for instance at higher difficulties the AI gets insanely good at cranking out units but still doesn't know how to use them effectively. I wonder if it is even possible to program an AI (any AI) that can make strategic decision, plan towards goals and effectively carry out those plans? Maybe it's just something computers won't be able to do, ever.