Sute]{h said:
Well... easy crossing are very much seen in a relative perspective. My answer would be easier than going through Västerbotten. And without a strait people (and the AI) will go through Västerbotten instead of doing naval crossing. So I think this is at least worth a try.
Yes, it's worth a try. So did anyone try it yet? Or shall we just wait for a full release of AGCEEP and only then see if it's a problem?
Sute]{h said:
If we end up dropping the strait we should remove the land connection between Västerbotten and Österbotten as well thus forcing naval operations.
Now this sounds to me like a more reasonable and historical solution. Of course the AI is going to choose the land route if it can. So I'd prefer to see this as the test. Sweden has a strong navy, so surely this will work: the AI likes to put men on boats more than the human does
Hallsten said:
Usually Sweden either pushed the Russians back or had no army at all in Finland, so there aren't too many instances where armies walked across the Sea of Åland. It's by no means unhistorical or impossible though!
Well, you seem to be arguing with me now! If you put the strait in, large armies will move across to Finland frequently, in Summer as well as Winter, and probably often with no good reason.
Hallsten said:
I can't see any cons though, anyone?
Hallsten said:
I agree that it's a problem that an army of 500000 can cross the strait, but then again no strait in the game could have done that so it's not a big problem IMHO.
We shouldn't ignore problems of the game mechanics. I find this an issue already at 50k men, let alone 500k (with cannons and horses besides)!
Now we see the advantage of forcing the use of navy to move the troops. The human player may find this tedious, but it will be more realistic especially since (with the strait) you would need a navy standing there anyway to guard the passage. So for the AI, cutting off the route though the north would force the use of navy also.
Hallsten said:
The Danish straits were only crossed once without boats in the EU2 timeframe IIRC, the Åland Sea-strait was crossed more times than that.
Of course, what this thread is about is to actually define what is a strait in AGCEEP terms. Some are leaning towards getting rid of all straits, others want to help the AI move troops in historical ways regardless of the realism. So please remember that any decisions set a precedent for future consideration.
My point about Denmark was
not that they were crossable without boats. It was that there were more boats available for use. Sure the Åland Sea was crossable by foot during a cold winter, but that is a limited window for movement. As I said, if you put a strait there, you are inviting the AI to move back and forth at will.
Hallsten said:
Small boats for transporting armies can always be found if the seas are as calm as in this case.
But really, do we have much data on this at all? I can imagine that a few hundred or even thousand fishing boats can be found at short notice. But I can also imagine that the army's use of them would render the local population without their most important livelihood.
Again, it comes down to the question: what is a strait? We must look at the game mechanics, at the realism aspect, the gameplay and maybe many other side effects.