Minnesota Tribe shows up along the FS/Taurian Border, causing a small scale conflict between the three factions.
I'd like some MT, but I think it would be more fun to play
as Minnesota Tribe on their Exodus journey when they were first spotted in the IS and continued on past FS, Taurian, and Canopus space. It would also give a chance to play with Star League and early Clan Tech.
It would be even more awesome if it wasn't advertised as Minnesota Tribe at all and we only really find out who we are playing as from a mission or few in. Like you are playing as a scouting force, mainly recon and hit-n-run, grab-n-bag, perhaps some "Bargained Well" occurring in the dialogue, and eventually you report back to the commander on a massive Warship in space accompanied by other fleet craft, only to find out it is dun-dun-dun 'OvKhan' Star Colonel/saKhan Trish Ebon, "We must proceed with further caution, we are the last of our people... the loss of Karlan on Richmond is felt by all of us, but it will not have been in vein. The freeing of those... prisoners was not our main objective, but as isorla we may have use for them." A scarred woman reveals herself alongside Trish as Sarah McEvedy among the rest of the leadership, "You will be taking Karlan's place as Star Captain."
dun dunnn dunnn Clan Wolverine and 331st insignia close-ups.
Villian: Unknown pursuers, references to Kerensky, several Pirate Lords that get in the way
Main Player Character: (Depending on selected backgrounds) end up as Male or Female character with "Bloodnames" Artemev, Callahan, or Hennesy
Player Mechs: WVR-7H "Wolverine II" (possibility to acquire Stag II, Mercury II, later rewarded piloting of a Pulverizer or Kingcrab KGC-010) Other equipment available: Star League Royal variants of existing BattleMechs
Story arc: A series of missions of a mysterious group fielding advanced technology continually on the run of which you are a part of, revelations of who your group is will be built up and revealed; mainly recon, intelligence gathering, hit-n-run, securing "Isorla" missions (the objectives mainly emphasizing survival)
Mission 1: Arriving in system with large fleet, Point Commander (Player Character), ordered to reconnoiter nearby planet in system on star charts known as "Iron Land" (Objective: Remain Undetected, Eliminate hostiles if any, secure isorla)
Mission 2: Fleet jumps into system and orders PC, attached to Star Captain Karlan's Reinforced Company, to land on "Svelvik", avoid conflict with locals if possible and raid for supplies (enemy opponent identifies themselves as Draconis Combine militia, however your unit is ordered not to respond to their hails).
Objective: Quickly secure isorla before local militia intervenes
Mission 3: Fleet jumps into system and orders Karlan and PC to Trondheim. Enemy opponent revealed as 20th Rasalhague Regulars.
Objective: Hit and Run, Gather information in local town known as "Misby Flats", if any of your BattleMech or Vehicle forces are disabled eject pilots and destroy the unit, Destroy Mayoral Complex
Cutscenes - Coordinator Jinjiro Kurita is revealed as he is informed of unknown forces raiding Trondheim orders forces to shift to Periphery border fearing an invasion is imminent, referring to "the return of Kerensky" ; another scene cuts to Primus of ComStar Conrad Toyama disturbed by the sudden moves of Jinjiro, orders ROM to shadow and follow mysterious fleet
Mission 4: Fleet jumps next into system "Jarett" and Karlan and PC ordered to make landfall. Player receives unlimited support from massed Aerospace units.
Objective: Secure the isorla
Mission 5: Fleet jumps next to Richmond
Objective: Reconnoiter area and follow Karlan's orders (Internment camp located, local forces First Rasalhague Regulars and Fourth Pesht Regulars move to engage, Karlan thinks on what to do and eventually orders to free all the prisoners and retreat), Player force must not take any losses, battle moves into full retreat into a river mountain pass - Karlan orders PC and rest of your lance pilots to retreat immediately while he holds the pass
Cutscenes - PC gives mission debriefing to the fleet's leader, revealed to be Trish Ebon; cuts to end of battle on Richmond, forces are seen engaging a lone Mech destroying numerous vehicles and BattleMechs strewn across the battlefield, which eventually gets hit in the cockpit and remains still, Draconis forces move into to discover a nearly pristine
Lancelot BattleMech and a male pilot sporting advanced full body cooling suit with insignia of the 331st Royal BattleMech Division and another showing a symbol of a Wolverine with bloodies fangs
Mission 6-12?: Further missions to the final jump point, ComStar cutscenes shows losing sight of unknown fleet at Valentina, your fleet engages forces in Outworlds Alliance region losing the "Zughoffer Weir", continuing to several worlds and backwater systems