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scaper12123

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The very early game is very surprising for how exciting the warfare can be. Despite being absolute corvette spam, it's pretty intense knowing your opponent is on the exact same level as you, can build ships exactly as fast as you, has access to almost as many resources as you, and is as prepared to sacrifice their entire fleet as you are. You'd think massive fleets would make warfare more entertaining but the limited nature of early-game warfare makes it a lot more intense

I'm curious if anybody has any good stories of warfare in the early game. I had a particularly interesting one that i'll put in a spoiler because it was a long war.

In my most recent pacifist campaign, I declared war on a neighboring aggressor (the irony is not lost here) with the intention of liberating two of their planets and cutting them off from vital resources. I had a mod which gave me a more clear idea of a nation's fleet strength and the opponent was sitting at 2000 while I had 2500. I started the war and immediately realized a problem: The AI isn't as dumb as it looks, and it won't launch its fleet from a spaceport unless it's got a viable target. Spaceports are actually rather formidable this early on, and defense platforms are... kinda useful? If we want to put it that way?

I moved to attack their fleet and warped into an FTL magnet fighting a defense platform, a spaceport, and the enemy fleet. As it turned out, they'd researched cruisers already and I was still on destroyers (curse the game's progression in that aspect). Combined, all three forces outmatched me. However, I'd studied their fleet beforehand and found their equipment was suited for damaging armor, so i decked myself out in shields. Long and short of it is their fleet was sent crashing to earth, although the spaceport was still standing. My ships were being cut down and I was forced to retreat, the game counting the battle as a loss since they still had the spaceport and defense platform! I was down to around 500 fleet power.

Astonished, I started building my fleet back up for another attack. Meanwhile, my opponent was quick to do the same. What followed was a series of brief skirmishes between myself and my opponent where we tried to cut down each other's fleets over and over. The war was mostly on their front, but the fact that they could rebuild so quickly prevented me from gaining a major advantage.

There were a few factors that I was able to use to my advantage. Our borders were literally grinding against each other, and we'd been aggressively expanding next to one-another to cut the other off from resources and habitable planets. I managed to take out one of their frontier outposts, giving me a small but later very strategic system: It served as the main jump point between the enemy's homeworld and the planets I was trying to liberate. Pretty soon I'd established a defense station there to pull in any ships I could. This prevented their fleet from combining together.

Later the enemy managed to rebuild their navy up to 2k, and I was falling behind in comparison. I was able to see that they were coming after one of my planets, so I quickly moved my fleet over there and waited. Sure enough, they came running and attacked the spaceport, but with the backup of my navy I took them out again. This time I had minimal losses.

With their fleet defeated again, I quickly rushed into their space to attack their spaceports. I hit their homeworld spaceport first and foremost since it was producing cruisers. The remaining spaceports were of little significant in terms of battle, but suffice to say it was over by that point. I moved in and attacked the planet I intended to liberate, although it took three rounds of attack since my armies were fairly weak and they had the "very strong" phenotype. I eventually claimed the planet and moved on to attack the other, but not before noticing they'd build another formidable navy. It was fairly small, around 1.5k and mostly corvettes, but their tenacity was impressive. But I defeated them in a quick battle and when I moved to bombard their second planet, they surrendered.

This war lasted a VERY long time in-game. It must have been at least 5 years, maybe 10. I like to imagine my species held lots of parades and parties celebrating war's end.
 

The Founder

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Talanic

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In my experience, early-game warfare is usually quite simple. Just because you need a grand fleet to defeat them doesn't mean you should only use a grand fleet; sending in smaller forces as lures and decoys can make all the difference.

AI fleets will always engage a small fleet that they believe they can beat, but will attempt to withdraw if there's a larger fleet going for them. The trick - of course - is to make sure they can't withdraw in time. Also, they will sometimes engage a forward space station in their territory without enough fleet strength to kill it - though I wouldn't count on it. Still, building stations in enemy territory is a great way to bait enemy attacks, so long as you can bring your fleet in in time to save your station. Also, if you're doing many small skirmishes, don't underestimate the power of the repair nanobots aura.
 

KlinkerFyren

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Indeed, although this might be more of a mid-game war I had. I am uncertain as to what makes something early/mid game.
I was playing as a peaceful collectivist/fanatic materialist. My plan was to rush my expansion all over the place while over time becoming a tech powerhouse, then after 100 years vassalize/federation most other empires around in preparation for dealing with AFEs/Crisis. However as fate would have it my northern neighbors were a bunch of evangelizing zealots who didn't appreciate my AI research or something like that. They attacked me 25 years into the game. I had two mid-sized sectors, blue lasers (due to me focusing on other stuff), 1lvl shields and a small standing fleet. They had plasma weapons, an ally they brought in who demanded one of planets liberated and cruisers (in contrast to me only having destroyers).
The brought around 5k fleet power to the war while I had around 1,5k. I was so fucked.
But then I remembered I had destroyed a bunch of Void Clouds earlier on, so I started to research Cloud Lightning tech. Worth a shot I thought, since plasma weapons cant hit for shit I will counter that with a weapon that always hits! I Also went over my fleet limit (which was 48) all the way to 158, my energy production was amazing so I could afford it with help from the trader enclave nearby. I spent a good 6 years producing ships until I had a solid 6k against their 5k. I ended up whipping their fleets back to their home system since their allies turned tails and ran halfway through the fight. Peace followed soon thereafter. 20 years of peace followed. Then I struck them hard and good, again and again without mercy. Their allies were turned into my vassals and forced to fight their former comrades, their planets were conquered and their people sent screaming off into the liquidation chambers. I didn't even bother colonize their former planets. I preferred to keep that section of space empty, to remind people what I would leave them with if they ever dared to raise their hand against me.......Nothing.
 

scaper12123

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In my experience, early-game warfare is usually quite simple. Just because you need a grand fleet to defeat them doesn't mean you should only use a grand fleet; sending in smaller forces as lures and decoys can make all the difference.

AI fleets will always engage a small fleet that they believe they can beat, but will attempt to withdraw if there's a larger fleet going for them. The trick - of course - is to make sure they can't withdraw in time. Also, they will sometimes engage a forward space station in their territory without enough fleet strength to kill it - though I wouldn't count on it. Still, building stations in enemy territory is a great way to bait enemy attacks, so long as you can bring your fleet in in time to save your station. Also, if you're doing many small skirmishes, don't underestimate the power of the repair nanobots aura.

While I will agree that late game warfare doesn't lose ALL of its nuances, you have to admit that a major defeat is hard to bounce back from. I think the number of ships you need in the late game is absolutely ridiculous, and it certainly doesn't help a struggling nation bounce back when they have to build 1000+ ships in order to stand a chance in a fight ever again. My opponents in this early-game war bounced back at least 3 times, once managing to press the offensive for a brief period of time (although they should have switched targets mid-assault knowing my fleet was docked at their chosen spaceport).