They have changed as i implied at march the 17th.
Here you go again with confusing statements that appear to twist what I had stated. Who is "they"?
The quote of mine you reply to is:
You are so frustratingly misleading/confusing. Those 9 Sea Areas have always been shaped like that in all versions before 1.11 They ALWAYS were sea areas. The sea area shapes have not changed.
I discuss "sea areas" and use "those" and "they" to clearly relate to sea areas only.
But you twist this crystal clear use of the word "they" by me when you reference to your March 17 Post #26 :
I divided the aggregate number 3 into aggregates identical to The Hebrides and to Faroes Gap. I also cut off the former aggregates 9 and 10 near portugal. So now there are only 9 aggregates and short of the one for Cape Finisterre + East Biscaya Basin they are identical to sea areas. I consider making the province of East Biscaya Basin part of the sea area Cape Finisterre. This seems more natural than cutting East Biscaya Basin out of it.
In the above you relate to "aggregates" 4 times and sea zones twice. But when you now write "They have changed as i implied at march the 17th" then what the heck are you even talking about?
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You have from the start of this thread consistently confused what you did, or changed, or plan to implement because there is this "double identity" happening - the clear SEA AREAS that every player knows and readers can relate to; ... .... .... and this "ghosting" of Pang Bingxun's confusing "aggregates" that can be anything as to however you might think at the moment - merging them, separating them, adding a province from this sea area to that sea area, or however you claim... whatever. It is totally ridiculous!
Why are you making everything so utterly confusing? It is extremely simple - there are only sea areas, and all provinces in a sea area belong to that area only, and never to any other. All missioning of ships to a sea area can only ever have ship's in that sea area... and not any extra province that you want to include from another sea area to make some sort of Frankenstein Aggregate.
So to set the record strait: You wished for a solution that works fine with missioning on sea areas. I implemented this, the first and fully functional draft was the solution described in the map from february the 28th.
Missioning on sea areas is essential. But "NO, you did not implement that" The map of February 28th (Post #21) has several irregularities with sea areas combined and others cut up into senseless aggregates that don't exist on the map in those shapes. Look at post 21 and see the fallacy in your statement that I wished for that:
- Aggregate #3 combines 2 sea areas (Faroes Gap and The Hebrides)
- Aggregate #8 combines 2 sea areas (Cape Finistere and Bay of Biscay)
Your aggregates do not "work fine with missioning on sea areas" because you don't even have sea areas - but bits of different sea areas to form nonsense aggregates.
WHY DO YOU DO SUCH A DELIBERATE CONFULUTED DESIGN instead of just going with the existing Sea Areas?
The second draft is the current solution. I also included East Biscaya Basin into Cape Finisterre so that aggregates in the event do no longer differ from sea areas for the sake of simplicity.
Are you and I on the same planet, Pang? The sea areas are Cape Finistere (grey) and Bay of Biscay (green). How can including part of green into the grey possibly "no longer differ from sea areas" as you unbelievably claim. Of course they differ! The grey is bigger by 1 green, and the green is smaller.
Finally, you make the incredible claim that this chop-chop sushi of sea zones and the resultant different shapes is somehow supposed to be for the sake of simplicity. Come on Pang... like get real... even you know that the mixed up mess you have created with your changes in "aggregates" is anything but simple. Why is it so difficult for you to see that what truly is simple is the existing map with it already created sea zones, and simply follow that?
The older solution from 1.09 where one must have a total of 8 fleet in 4 aggregates of the provinces surrounding the UK and 2 provinces in each aggregate blocked is still in place. The solution of 9 aggregates is just an additional option to met your wish.
Well, now you throw in the real killer. As I interpret the above it indicates that there are two different systems operating - each with differing aggregates. That should now guarantee total confusion. If anybody asks, how does one even start to explain how it works.? You deserve an award for the single most confused game change ever done in any version.
The solution of 9 aggregates is just an additional option to met your wish.
This is either a lie or you must be joking. I never wished for aggregates, nor for 9 of anything, but only 8 SEA AREAS which I have listed most clearly several times.
IN CONCLUSION, what you are doing in this thread amounts to deliberately confusing the issue, is not making playing subs to stop L-L viable, and is just creating frustration because of your insistence on meaningless parallel terms of reference wrongly applied to coding changes to damage AoD naval warfare. You should be stopped from making this "mistake" to AoD. To clarify my earlier, now that I better understand that two different aggregates systems seem to exist for the conditions to stop L-L, I withdraw all claims that any of the "Frankenstein Rules" you created bears my handiwork. It doesn't.
I wonder when you are going to get cooperative, and do the correct and simple thing which is most efficient and works perfectly for players using their fleets? That would be simply stating "1 fleet must be in each of 8 sea areas which are English Channel. Irish Sea, The Hebrides, Faroes Gap, Irish West Coast. North Atlantic and Cape Finisterre". Simple enough, isn't it?
I would even concede including West North Sea area as a good player of subs can deal with the threat at Scapa Flow. But you need to concede the confusing "aggregates" and use and discuss as to what the game designers gave you - a beautiful and very well functioning system of Sea Areas.
Let's see, Pang Bingxun, if you are capable of doing that? We could even share the credit then. But mostly it would fix the "rule to Stop Lend-Lease" so people can enjoy playing that in 1.11