Can confirm.
Bought game for war, the rebels are more challenging and numerous than French armies in the Napoleonic era.
God bless you, Paradox.
Civil wars are best wars. Rebels are the enemy that keeps on giving.
Can confirm.
Bought game for war, the rebels are more challenging and numerous than French armies in the Napoleonic era.
God bless you, Paradox.
Civil wars are best wars. Rebels are the enemy that keeps on giving.
There's nothing they can do. This problem is actually a problem of asymmetrical warfare/guerrilla warfare.
I just took half of India in one war as a European power. I have a 120 force limit or so. Got massive overextension, getting mass stacks of 90k in India. To me it seems fair.
I obviously did this to check out what happens.
1) I don't care about (gameplay trumps historicity), but 2) needs some fixing. AI quite often takes too much land and never seems to raise autonomy to counteract nationalism. It's not a problem with the size of the stacks so much as the AI not knowing how to avoid them.
Man, there are country with BS rebels by event or decision. Honeslty, go play as England.
It's great that we mostly got rid of small rebellions. There's no point to having a 1/4 FL rebellion or even smaller, since you can just crush it easily without any problems.
It's what you'd call a "target rich envorinment"
Man, there are country with BS rebels by event or decision. Honeslty, go play as England.
Having to fight 140k Lollards in total, considering in real life they didn´t EVEN revolt is complete BS. The system isn´t bad, but it lacks polish, sometimes laughably so.
I think the event was made to punish people who try to fight the HYW for decades, but it´s stupid because even if you manage to White Peace in 2 years you will still have trouble![]()
Isn't that the job of the Wars of the Roses?
Reform desire is a global thing, so any one country's decisions won't shift the date of the Reformation very much. As for the rate of flipping, I have no idea how it works now that they've completely overhauled the process. Is there a guide somewhere to how exactly Centres of Reformation work (with numbers)?
THIS is very good! Solves many problems! Defeatable size, but annoyings since they effect your nation from start on!
So I've got one positive response and no other comments (see post #52 and response in post #54, quoted above). In fact this idea (rebels taking province immediately) was in the original EU boardgame so implementing it is only returning to the True Path.
What kind of rebels were they? Same tech level? Generals?